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Plutonium

dontknowletsplundefined

dontknowletspl

@dontknowletspl
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Recent Best Controversial

  • [Release] [Zombies] Black Ops 1 Custom Power ups
    dontknowletsplundefined dontknowletspl

    If you want to use this script without hassle before the issue has been fixed here is guide.

    This also add "Free Pack a Punch" power up to the script. It pack players weapon or if players weapon is packed already he get 500 points.

    Download and copy this file to %localappdata%\Plutonium\storage\t5\maps that will replace the original game file without touching game files.

    Download

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 Shared mystery box
    dontknowletsplundefined dontknowletspl

    If you want to use this script without hassle before the issue has been fixed here is guide.

    Download and copy this file to %localappdata%\Plutonium\storage\t5\maps that will replace the original game file without touching game files.

    if you do not have these folders create them.

    Download

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 2 Custom Perk Power up
    dontknowletsplundefined dontknowletspl

    UPDATE:

    Added new perk tombstone for Mod of the dead, nuketown, origins and buried.

    This perk work like original tombstone and is only available if more then one player is in the game.

    perk shader:

    9d779f6e-c1da-4a6f-b28e-ce06e9946265-kuva.png

    BO2 Modding Releases & Resources

  • [ZM] [LIB] Custom Ragdoll Death Animations (gore mod)
    dontknowletsplundefined dontknowletspl

    bhfff You get zom folder scripts loaded for solo if you press first online and then go back and press solo.
    44c51ef9-3136-4aa5-bc02-f33acb330665-kuva.png

    BO1 Modding Releases & Resources

  • [Release] [T6] Tranzit Town Wall Buys
    dontknowletsplundefined dontknowletspl

    Cxrrupt2 Since you have not done gsc before and the code you used as base is old i wanted to show how you could make it lil bit better.

    You have used "thread" which allow running code after it even if the old function is not done running. Because of this you can use same "wallweaponmonitorbox" and "playchalkfx" functions for all weapons.

    Also with loops you should add endons like "level endon("end_game");" which stops the loop running after game ended otherwise the loop can cause issues like crashing.

    #include maps\mp\_utility;
    #include maps\mp\zombies\_zm_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\zombies\_zm_weapons;
    #include maps\mp\zombies\_zm_magicbox;
    init()
    {
        if(getdvar("mapname") == "zm_transit") //run only in any transit map
        {
            //precaching fx effects might cause issues if game has them already precached
            //caused error with other script of mine
            level._effect["wall_b23r"] = loadfx( "maps/zombie/fx_zmb_wall_buy_berreta93r" ); 
            level._effect["wall_m16"] = loadfx( "maps/zombie/fx_zmb_wall_buy_m16" ); 
            level._effect["wall_mp5k"] = loadfx( "maps/zombie/fx_zmb_wall_buy_mp5k" ); 
    
            flag_wait( "initial_blackscreen_passed" );
            thread wallweaponmonitorbox(( 1126.7, 865.359, 10 ), ( 0, 270, 0 ), "m16_zm", 1200, 600 );
            thread playchalkfx("wall_m16", ( 1126.7, 865.359, 10 ), ( 0, 270, 0 ));
    
            thread wallweaponmonitorbox(( 611, -997, 177.2 ), ( 0, 270, 0 ), "mp5k_zm", 1200, 600 );
            thread playchalkfx("wall_mp5k", ( 611, -995, 177 ), ( 0, 270, 0 ));
    
            thread wallweaponmonitorbox(( 2428, 438, -5 ), ( 0, 180, 0 ), "fiveseven_zm", 1200, 600 );
            thread playchalkfx("wall_b23r", ( 2428, 438, -5 ), ( 0, 180, 0 ));
        }
    }
    
    playchalkfx(effect, origin, angles)
    {
        level endon("end_game");
        for(;;)
    	{
    		fx = SpawnFX(level._effect[ effect ], origin,AnglesToForward(angles),AnglesToUp(angles));
    		TriggerFX(fx);
    		level waittill("connected", player);
    		fx Delete();
    	}
    }
    
    wallweaponmonitorbox(origin, angles, weapon, cost, ammo )
    {
        level endon("end_game");
    
        name = get_weapon_display_name( weapon );
    	trigger = spawn("trigger_radius", origin, 0, 35, 80);
    	trigger SetCursorHint("HINT_NOICON");
    	trigger SetHintString("Hold ^3&&1^7 For Buy " + name + " [Cost: " + cost + "] Ammo [Cost: " + ammo + "] Upgraded Ammo [Cost: 4500]");
        for(;;)
        {
    		trigger waittill("trigger", player);
            if(player usebuttonpressed() && !player maps\mp\zombies\_zm_laststand::player_is_in_laststand() && player can_buy_weapon())
            {
                if( !player has_weapon_or_upgrade(weapon) && player.score >= cost )
                {
                    player playsound( "zmb_cha_ching" );
                    player.score -= cost;
                    player thread weapon_give( weapon, 0, 1 );
                    if(!isdefined(model))
                    {
                        play_sound_at_pos( "weapon_show", origin, player );
                        model = spawn("script_model", origin);
                        model.angles = angles;
                        model setmodel(getweaponmodel( weapon ));
                    }
                    wait 3;
                }
                else
                {
                    if(player has_upgrade(weapon) && player.score >= 4500)
                    {
                        if(player ammo_give(get_upgrade_weapon(weapon)))
                        {
                            player.score -= 4500;
                            player playsound("zmb_cha_ching");
                            wait 3;
                        }
                    }
                    else if(player hasweapon(weapon) && player.score >= ammo)
                    {
                        if(player ammo_give(weapon))
                        {
                            player.score -= ammo;
                            player playsound("zmb_cha_ching");
                            wait 3;
                        }
                    }
                }
    		}
    		wait .05;
    	}
    }
    
    BO2 Modding Releases & Resources

  • [RELEASE][ZM] [BETA] New bo2 hud system
    dontknowletsplundefined dontknowletspl

    JezuzLizard Idea was to keep it compiled until its ready to be posted. But since you love to share shit code lets leave it there.

    BO2 Modding Releases & Resources

  • [ZM] Zombie + Health Counter BO1
    dontknowletsplundefined dontknowletspl

    coder x64 This way it loads only when in match

    init()
    {
    	if ( GetDvar( #"zombiemode" ) == "1" )
    	    level thread onplayerconnect();
    }
    
    BO1 Modding Releases & Resources

  • A Simple Pause Script for BO2 Zombies
    dontknowletsplundefined dontknowletspl

    hima_simple should maybe change

    level.gamestate setText("");
    

    to

    level.gamestate destroy();
    
    BO2 Modding Support & Discussion

  • [Release] [Zombies] Share Mystery box & Perks in Mysterybox
    dontknowletsplundefined dontknowletspl

    @DR-qnda thank you that helps alot. i think it is fixable without making the box unmoveable.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 Shared mystery box
    dontknowletsplundefined dontknowletspl

    UnlockedHome did you try this?

    If you have issues starting Plutonium Black ops 1 while the file is in the folder remove the file and start the game. After game is running you can place the script back.
    
    (I could not start the game while the file was already in the folder. I guess it will be fixed later if more people has same issue)
    
    BO1 Modding Releases & Resources

  • At random, unable to spend points (mystery box, etc.)
    dontknowletsplundefined dontknowletspl

    chasef7 I had same issue with my custom perk machine scripts. If player reload or does some activity while trying to buy perk it will some times break everything like yours did. Hope that help.

    BO2 Modding Support & Discussion

  • [Release] [Zombies] Share Mystery box & Perks in Mysterybox
    dontknowletsplundefined dontknowletspl

    @DR-qnda fixed and updated compiled file link. test it out and report if it has more issues.

    later on going to update the github page and add the auto compiler.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 Shared mystery box
    dontknowletsplundefined dontknowletspl

    UnlockedHome

    If you want to load it without hassle i guess you can copy the code to some game file like "_zombiemode_weapons.gsc" and add it to

    "%Localappdata%\Plutonium\storage\t5\maps"
    

    which should replace the original game file on start up.

    BO1 Modding Releases & Resources

  • Are there any scripts that gives the player PhD persistent upgrade permanently?
    dontknowletsplundefined dontknowletspl

    moneymoniri https://www.mediafire.com/file/l2l1iy3pt5wdfi9/pers_flopper.gsc/file

    BO2 Modding Support & Discussion

  • [Release] [Zombies] Share Mystery box & Perks in Mysterybox
    dontknowletsplundefined dontknowletspl

    @DR-qnda both are basically same but the new version doesnt use plutoniums replacefunc and because this it should work on any version of bo2 zombies. the first version only works only on plutonium.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 Custom Power ups
    dontknowletsplundefined dontknowletspl

    @IssamGamer Some mods work like gsc or iwi stuff, but i think full custom maps are not working yet. i can be wrong.

    BO1 Modding Releases & Resources

  • Custom wallbuys ?
    dontknowletsplundefined dontknowletspl

    SantiTheII It is open source you can learn how i made it by reading the code.

    BO2 Modding Support & Discussion help me please bo2 zombies gsc script

  • [Release] [Zombies] Black Ops 2 Chaos Mode
    dontknowletsplundefined dontknowletspl

    @lResxt line 374 has the time and 600 is 30 seconds.
    line 502 has task timer because some task last 30 seconds.

    both these should be modified because of some tasks might cause crash while active same time.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 Custom Power ups
    dontknowletsplundefined dontknowletspl

    FaN514 You are right there was function that blocked the powerups drop.

    I fixed and updated the code and the mediafire link in comments.

    BO1 Modding Releases & Resources
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