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Plutonium

dontknowletsplundefined

dontknowletspl

@dontknowletspl
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Recent Best Controversial

  • [RELEASE][ZM] [BETA] New bo2 hud system
    dontknowletsplundefined dontknowletspl

    JezuzLizard Idea was to keep it compiled until its ready to be posted. But since you love to share shit code lets leave it there.

    BO2 Modding Releases & Resources

  • [RELEASE][ZM] [BETA] New bo2 hud system
    dontknowletsplundefined dontknowletspl

    AdrX003 Doing it in gsc has few ways i guess. The way i did it was by removing the original powerups from the include array etc and added them back as custom powerups so i could set the new location for shader.

    Example:

    arrayremoveindex(level.zombie_include_powerups, "double_points");
    arrayremoveindex(level.zombie_powerups, "double_points");
    arrayremovevalue(level.zombie_powerup_array, "double_points");
    

    Easier way would be doing it in lua. I think there is decompiled lua dump in plutonium discord pins. You can find powerup file in there and adjust the Y little higher.

    I guess some of my post show how to add custom powerups if you decide to go that way.

    BO2 Modding Releases & Resources

  • [RELEASE][ZM] [BETA] New bo2 hud system
    dontknowletsplundefined dontknowletspl

    Xerxes Would be nice if you delete something from post to explain why you do it. Is discord links not allowed anymore? If so i got the link in all my posts.

    BO2 Modding Releases & Resources

  • Start with B23R + regular pistol??
    dontknowletsplundefined dontknowletspl

    @Larccc said in Start with B23R + regular pistol??:

    B23R

    save it with .gsc extension.

    init()
    {
        maps\mp\zombies\_zm_utility::onplayerconnect_callback( ::on_player_connect );
    }
    
    on_player_connect()
    {
        self waittill("spawned_player");
    
        if(maps\mp\zombies\_zm_weapons::is_weapon_included("beretta93r_zm"))
            self maps\mp\zombies\_zm_weapons::weapon_give("beretta93r_zm");
    }
    
    BO2 Modding Support & Discussion

  • [RELEASE][ZM] [BETA] New bo2 hud system
    dontknowletsplundefined dontknowletspl

    The script has issues like missing certain weapon names, some hud elements like spade, helm on origins.

    Looking for users to test the actual script and find out what still need fixing.

    BO2 Modding Releases & Resources

  • [RELEASE][ZM] [BETA] New bo2 hud system
    dontknowletsplundefined dontknowletspl

    xNando You do not need it since there is already similar shared on the forums. https://forum.plutonium.pw/topic/19445/resource-zm-center-perks-script

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 aim assist
    dontknowletsplundefined dontknowletspl

    iBest14 You could try removing the zombiemode check from the code. before it is

    init()
    {
        if ( GetDvar( #"zombiemode" ) == "1" )
    	{
    		level thread onPlayerConnect();
    	}
    }
    

    and after

    init()
    {
    	level thread onPlayerConnect();
    }
    

    No idea how campaign ai is checked.

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 aim assist
    dontknowletsplundefined dontknowletspl

    shttd Then you done something wrong.

    BO1 Modding Releases & Resources

  • [Release] [Zombies] BO1 No Mans Land Survival map
    dontknowletsplundefined dontknowletspl

    AuazzyReal There is only gsc injector for CFW DEX version of ps3 jailbreak. If you got that already there is installion file in my discord which link you can find in this post. There is also guide video which show how to install it. https://vimeo.com/740421968

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 aim assist
    dontknowletsplundefined dontknowletspl

    menlover33 The script should work fine on other versions of bo1 but you need to find way to load it on the game.

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 aim assist
    dontknowletsplundefined dontknowletspl

    iBest14 Plutonium does not support campaign so im not sure how you would load the script with steam version. I have never made any scripts for campaign.

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 aim assist
    dontknowletsplundefined dontknowletspl

    iBest14 No its only meant for zombies

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Rooftop/Bridge - Custom survival maps
    dontknowletsplundefined dontknowletspl

    CoolRanchDorito Yes

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 2 Custom Perk Power up
    dontknowletsplundefined dontknowletspl

    DedinsideYT a49b89db-b0ee-49b5-8c09-331940f1d4c4-kuva.png

    Change the func_should_always_drop to func_should_never_drop

    BO2 Modding Releases & Resources

  • [ZM] [LIB] Custom Ragdoll Death Animations (gore mod)
    dontknowletsplundefined dontknowletspl

    bhfff You get zom folder scripts loaded for solo if you press first online and then go back and press solo.
    44c51ef9-3136-4aa5-bc02-f33acb330665-kuva.png

    BO1 Modding Releases & Resources

  • Lava M1911
    dontknowletsplundefined dontknowletspl

    KingGojo 3fa00d63-b912-4cc0-8c42-f11676e9d1c5-kuva.png

    BO2 Modding Releases & Resources

  • Just wondering from a newbie if aim assist would ever be considered for black ops 1?
    dontknowletsplundefined dontknowletspl

    imofftheheazy This could help. https://forum.plutonium.pw/topic/21826/release-zombies-black-ops-1-aim-assist/17

    BO1 Client Support

  • [Release] [Zombies] Black Ops 2 Chaos Mode
    dontknowletsplundefined dontknowletspl

    @SwankyDanki I might port it to IW7-mod when it get fully working dedicated servers if this ever even happen.

    BO2 Modding Releases & Resources
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