JezuzLizard Idea was to keep it compiled until its ready to be posted. But since you love to share shit code lets leave it there.
dontknowletspl
Posts
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[RELEASE][ZM] [BETA] New bo2 hud system -
[RELEASE][ZM] [BETA] New bo2 hud systemAdrX003 Doing it in gsc has few ways i guess. The way i did it was by removing the original powerups from the include array etc and added them back as custom powerups so i could set the new location for shader.
Example:
arrayremoveindex(level.zombie_include_powerups, "double_points"); arrayremoveindex(level.zombie_powerups, "double_points"); arrayremovevalue(level.zombie_powerup_array, "double_points");
Easier way would be doing it in lua. I think there is decompiled lua dump in plutonium discord pins. You can find powerup file in there and adjust the Y little higher.
I guess some of my post show how to add custom powerups if you decide to go that way.
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[RELEASE][ZM] [BETA] New bo2 hud systemXerxes Would be nice if you delete something from post to explain why you do it. Is discord links not allowed anymore? If so i got the link in all my posts.
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Start with B23R + regular pistol??@Larccc said in Start with B23R + regular pistol??:
B23R
save it with .gsc extension.
init() { maps\mp\zombies\_zm_utility::onplayerconnect_callback( ::on_player_connect ); } on_player_connect() { self waittill("spawned_player"); if(maps\mp\zombies\_zm_weapons::is_weapon_included("beretta93r_zm")) self maps\mp\zombies\_zm_weapons::weapon_give("beretta93r_zm"); }
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[RELEASE][ZM] [BETA] New bo2 hud systemThe script has issues like missing certain weapon names, some hud elements like spade, helm on origins.
Looking for users to test the actual script and find out what still need fixing.
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[RELEASE][ZM] [BETA] New bo2 hud systemxNando You do not need it since there is already similar shared on the forums. https://forum.plutonium.pw/topic/19445/resource-zm-center-perks-script
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[Release] [Zombies] Black Ops 1 aim assistiBest14 You could try removing the zombiemode check from the code. before it is
init() { if ( GetDvar( #"zombiemode" ) == "1" ) { level thread onPlayerConnect(); } }
and after
init() { level thread onPlayerConnect(); }
No idea how campaign ai is checked.
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[Release] [Zombies] Black Ops 1 aim assistshttd Then you done something wrong.
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[Release] [Zombies] BO1 No Mans Land Survival mapAuazzyReal There is only gsc injector for CFW DEX version of ps3 jailbreak. If you got that already there is installion file in my discord which link you can find in this post. There is also guide video which show how to install it. https://vimeo.com/740421968
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[Release] [Zombies] Black Ops 1 aim assistmenlover33 The script should work fine on other versions of bo1 but you need to find way to load it on the game.
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[Release] [Zombies] Black Ops 1 aim assistiBest14 Plutonium does not support campaign so im not sure how you would load the script with steam version. I have never made any scripts for campaign.
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[Release] [Zombies] Black Ops 1 aim assistiBest14 No its only meant for zombies
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[Release] [Zombies] Rooftop/Bridge - Custom survival mapsCoolRanchDorito Yes
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[Release] [Zombies] Black Ops 2 Custom Perk Power upChange the func_should_always_drop to func_should_never_drop
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[ZM] [LIB] Custom Ragdoll Death Animations (gore mod)bhfff You get zom folder scripts loaded for solo if you press first online and then go back and press solo.
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Lava M1911 -
Just wondering from a newbie if aim assist would ever be considered for black ops 1? -
[Release] [Zombies] Black Ops 2 Chaos Mode@SwankyDanki I might port it to IW7-mod when it get fully working dedicated servers if this ever even happen.