Dss0 Is connection with ip ever going to be supported?

dontknowletspl
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I cant join my server, bo2 works, but bo1 dont working -
[Release] [Zombies] Black Ops 1 Shared mystery boxEdGotti Are you maybe using some other mods which could cause this issue? Make sure your file is in correct folder. The one in comments goes to
%localappdata%\Plutonium\storage\t5\maps
.It is working fine for me in call of the dead.
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[Release] [Zombies] Black Ops 2 Alternative Ammo TypesThank you for reporting this problem. Did not have time to test it in all maps when i made it this is why i forgot to add leroys damagecallback. it is now fixed and link is updated.
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[Release] [Zombies] Black Ops 1 aim assistXODreams yes
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[Release] [Zombies] Black Ops 2 Nacht Der UntotenAdrX003 Not sure are you using translator or did you have stroke while writing that message. I have shared some of my maps source code in my forum posts and new comers can learn from the code or by looking to gsc dumps that are shared on forums by jezuzlizard. I learned my self making this stuff while reading other peoples source and gsc dumps.
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[Release] [Zombies] Black Ops 1 Shared mystery boxKillnil No only the server host has to install it for the server or if private game host need to have it installed.
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[Release] [Zombies] Black Ops 2 Nacht Der Untoten@whenlamamu AATs mod is working now with this map.
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[Release] [Zombies] Black Ops 1 aim assistIcedVenom On ps3 bo2 it has it like that but alot smoother which i don't think is possible with gsc but if you want to remove it here is the code.
//Call of Duty Black ops 1 Aim Assist #include maps\_utility; #include common_scripts\utility; init() { if ( GetDvar( #"zombiemode" ) == "1" ) { level thread onPlayerConnect(); } } onPlayerConnect() { level endon( "end_game" ); for ( ;; ) { if(isDefined(level.player_out_of_playable_area_monitor) && level.player_out_of_playable_area_monitor) //disable death barriers level.player_out_of_playable_area_monitor = 0; if(isDefined(level.player_too_many_weapons_monitor) && level.player_too_many_weapons_monitor) //disable too many weapons check level.player_too_many_weapons_monitor = 0; level waittill( "connected", player ); player thread AimAssist(); player thread onSpawn(); } } onSpawn() { self endon( "disconnect" ); self waittill( "spawned_player" ); wait 5; iprintln( "aim assist enabled" ); } AimAssist() { level endon("end_game"); self endon("disconnect"); for(;;) { if(isDefined( level.zombiemode_using_deadshot_perk ) && level.zombiemode_using_deadshot_perk && self hasperk("specialty_deadshot")) //original perk check tag = "j_head"; else tag = "j_spine4"; view_pos = self GetWeaponMuzzlePoint(); zombies = get_array_of_closest( view_pos, getaispeciesarray("axis", "all"), undefined, undefined, undefined ); range_squared = 500 * 500; for ( i = 0; i < zombies.size; i++ ) { if ( !IsDefined( zombies[i] ) || !IsAlive( zombies[i] ) ) { continue; } enemy_origin = zombies[i].origin; test_range_squared = DistanceSquared( view_pos, enemy_origin ); if ( test_range_squared < range_squared ) { if(zombies[i] player_can_see_me(self)) { if(self adsButtonPressed() && self playerADS() < 0.6 ) { self setPlayerAngles(vectorToAngles((zombies[i] getTagOrigin(tag)) - (self getEye()))); while( self adsButtonPressed() ) { wait .05; } break; } } } } wait 0.05; } } player_can_see_me( player ) { playerangles = player getplayerangles(); playerforwardvec = anglesToForward( playerangles ); playerunitforwardvec = vectornormalize( playerforwardvec ); banzaipos = self.origin; playerpos = player getorigin(); playertobanzaivec = banzaipos - playerpos; playertobanzaiunitvec = vectornormalize( playertobanzaivec ); forwarddotbanzai = vectordot( playerunitforwardvec, playertobanzaiunitvec ); if ( forwarddotbanzai >= 1 ) { anglefromcenter = 0; } else if ( forwarddotbanzai <= -1 ) { anglefromcenter = 180; } else { anglefromcenter = acos( forwarddotbanzai ); } playerfov = getDvarFloat( "cg_fov" ); banzaivsplayerfovbuffer = getDvarFloat( "g_banzai_player_fov_buffer" ); if ( banzaivsplayerfovbuffer <= 0 ) { banzaivsplayerfovbuffer = 0.2; } distance = self check_distance(player); playercanseeme = anglefromcenter <= ( ( playerfov * distance ) * ( 1 - banzaivsplayerfovbuffer ) ); return playercanseeme; } check_distance(player) { if(distance(self.origin, player.origin) < 90) return .45; if(distance(self.origin, player.origin) <= 100) return .4; if(distance(self.origin, player.origin) <= 150) return .3; if(distance(self.origin, player.origin) <= 200) return .25; if(distance(self.origin, player.origin) <= 250) return .225; if(distance(self.origin, player.origin) <= 300) return .2; if(distance(self.origin, player.origin) <= 350) return .175; if(distance(self.origin, player.origin) <= 400) return .15; return .125; }
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[Release] [Zombies] Bo2 Aim Assist for Controllercode has been updated
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[Release] [Zombies] Bo2 Aim Assist for Controller@elkpom Should be fixed now. Report back if it still crash.
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[Release] [Zombies] Bo2 Aim Assist for Controller@elkpom I tested the script in transit and played to round 20 no crash or issues with mouse and keyboard.
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[Release] [Zombies] Black Ops 2 Alternative Ammo Typesguyiguess Fixed
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[Release] [Zombies] Black Ops 2 Alternative Ammo Typesavogadro and afterlife should be fixed. still have to check how nuketown pack a punch work.
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[Release] [Zombies] "Custom Survival Maps" option for custom gameschristophre It is not possible atm in this version but in the original post i added option to buy it for 15k from the chair
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[Release] [Zombies] Black Ops 2 Chaos Modesanlano23 yes but i recommend both players use 30 or over seconds timer until the crash issue is fixed.
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[Release] [Zombies] Black Ops 2 Chaos ModeColtDragon some models should not be used for zombies and because of this it crash sometimes. i have fixed this in newer version of the mod which i release when i got time to finish it.
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[Release] [Zombies] Rooftop/Bridge - Custom survival mapsPtoZorro If you do what chicken emoji said you should also remove these because deathmachine powerup will take away upgraded minigun if player has it.
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[Release] [Zombies] Black Ops 2 Custom Perk Power upKolaing yes
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BO2 ZM "115" Menu MusicZeroTwoIsMyWife Cool. Bo2 easter egg songs are nice or you can make some cool loop sound like original menu had.
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[Release] [Zombies] Black Ops 2 Alternative Ammo TypesLatest issues in comments should now be fix.