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Plutonium

dontknowletsplundefined

dontknowletspl

@dontknowletspl
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Recent Best Controversial

  • [Release] [Zombies] Black Ops 2 Nacht Der Untoten
    dontknowletsplundefined dontknowletspl

    GameyTrack115 try running the double_click_to_open_installion_folder file as administrator or copy the .gsc file you want to

    %Localappdata%\Plutonium\storage\t6/scripts/zm
    

    Readme.md file tells this already.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    simplemortaljr You place it to

    %localappdata%\Plutonium\storage\t6\ui_mp\t6\menus
    

    or use the install_survivals.bat which will copy all the files automatically.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    STARIJ_DED Never tested it but you should be able if host has the mod installed.

    BO2 Modding Releases & Resources

  • is there a way to remove animation perk?
    dontknowletsplundefined dontknowletspl

    RafaelVga_ If you mean drinking animation you can change the

    player thread givePerk(perklist[j]);
    

    to

    player maps/mp/zombies/_zm_perks::give_perk(perklist[j], 0);
    

    which should do the trick.

    BO2 Modding Support & Discussion

  • [Release] [Zombies] The Bus - Custom survival
    dontknowletsplundefined dontknowletspl

    kvdpanne If it is this map which causes the problem you need to remove Bus_Compiled.gsc file from

    %localappdata%/plutonium/storage/t6/scripts/zm
    

    or were ever you placed it when you installed the mod.

    BO2 Modding Support & Discussion

  • Are there any scripts that gives the player PhD persistent upgrade permanently?
    dontknowletsplundefined dontknowletspl

    moneymoniri https://www.mediafire.com/file/l2l1iy3pt5wdfi9/pers_flopper.gsc/file

    BO2 Modding Support & Discussion

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    Monologue Cannot help you with that problem since i run only 3 same servers.

    If EFG server is yours it seems like you took wrong map rotation script from the comments and motd maps doesnt work properly. Take the one i commented back to you.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] The Bus - Custom survival
    dontknowletsplundefined dontknowletspl

    kvdpanne Delete the file from

    %localappdata%/plutonium/storage/t6/scripts/zm
    

    will uninstall the map

    BO2 Modding Support & Discussion

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    Monologue Compile this

    main()
    {
        if(getDvar("CUSTOM_MAP_ENABLED") != "1" )
            setDvar( "CUSTOM_MAP", 1 ); //nacht
            
        thread map_rotation();
    }
    
    map_rotation()
    {
        level waittill( "end_game");
        wait 2;
        setDvar( "CUSTOM_MAP_ENABLED", 1 );
        
        if( getDvar("CUSTOM_MAP") == "1")
            setDvar( "CUSTOM_MAP", 2 ); //diner
    
        else if( getDvar("CUSTOM_MAP") == "2" && getdvar("mapname") == "zm_transit" )
            setDvar( "CUSTOM_MAP", 3 ); //bus
    
        else if( getDvar("CUSTOM_MAP") == "3" )
            setDvar( "CUSTOM_MAP", 4 ); //forest
    
        else if( getDvar("CUSTOM_MAP") == "4" )
            setDvar( "CUSTOM_MAP", 5 ); //lab
    
        else if( getDvar("CUSTOM_MAP") == "5" )
        {
            SetDvar("sv_maprotation","exec zm_classic_prison.cfg map zm_prison");
            setDvar( "CUSTOM_MAP", 1 ); //bridge
        }
        else if( getDvar("CUSTOM_MAP") == "1" && getdvar("mapname") == "zm_prison" )
        {
            SetDvar("sv_maprotation","exec zm_classic_prison.cfg map zm_prison");
            setDvar( "CUSTOM_MAP", 2 ); //rooftop
        }
        else if(getDvar("CUSTOM_MAP") == "2" && getdvar("mapname") == "zm_prison")
        {
            SetDvar("sv_maprotation","exec zm_classic_transit.cfg map zm_transit");
            setDvar( "CUSTOM_MAP", 1 ); //nacht
        }
        return;
    }
    

    and copy it with the zm_prison and zm_transit folders which you get from the download link to %localappdata%/plutonium/storage/t6/scripts/zm

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 2 Custom Perk Power up
    dontknowletsplundefined dontknowletspl

    TheMeskimoze For now i don't think there is way to play with both. In future plutonium staff might try fix the stringtable error.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 2 Custom Perk Power up
    dontknowletsplundefined dontknowletspl

    Viren_7 already answered similar question in this post. please read the comments.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Skyfall V1 Map (BURIED)
    dontknowletsplundefined dontknowletspl

    NyTekCFW Everythin should work on plutonium but on server you cannot use ishost() since player is not host. Plutonium support 8 players zombie games aswell.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Skyfall V1 Map (BURIED)
    dontknowletsplundefined dontknowletspl

    FaZe Flick since the models doesnt have animations it would not look that good

    BO2 Modding Releases & Resources

  • BO2 ZM "115" Menu Music
    dontknowletsplundefined dontknowletspl

    ZeroTwoIsMyWife Cool. Bo2 easter egg songs are nice or you can make some cool loop sound like original menu had.

    BO2 Modding Releases & Resources

  • BO2 ZM "115" Menu Music
    dontknowletsplundefined dontknowletspl

    Nice one. Can you make other ones? maybe something that would also loop.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 aim assist
    dontknowletsplundefined dontknowletspl

    XODreams yes

    BO1 Modding Releases & Resources

  • [Release] [Zombies] BO1 No Mans Land Survival map
    dontknowletsplundefined dontknowletspl

    Fixed Box hint with ReplaceFunc which will only work on Plutonium, if you want to play the mod on other version of bo1 you need to remove that function from line 13.

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 2 Custom Perk Power up
    dontknowletsplundefined dontknowletspl

    Kolaing yes

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 2 Custom Perk Power up
    dontknowletsplundefined dontknowletspl

    Kolaing Title says "power up" you have to kill zombies untill you get one.

    BO2 Modding Releases & Resources
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