GameyTrack115 try running the double_click_to_open_installion_folder file as administrator or copy the .gsc file you want to
%Localappdata%\Plutonium\storage\t6/scripts/zm
Readme.md
file tells this already.
GameyTrack115 try running the double_click_to_open_installion_folder file as administrator or copy the .gsc file you want to
%Localappdata%\Plutonium\storage\t6/scripts/zm
Readme.md
file tells this already.
simplemortaljr You place it to
%localappdata%\Plutonium\storage\t6\ui_mp\t6\menus
or use the install_survivals.bat which will copy all the files automatically.
STARIJ_DED Never tested it but you should be able if host has the mod installed.
RafaelVga_ If you mean drinking animation you can change the
player thread givePerk(perklist[j]);
to
player maps/mp/zombies/_zm_perks::give_perk(perklist[j], 0);
which should do the trick.
kvdpanne If it is this map which causes the problem you need to remove Bus_Compiled.gsc file from
%localappdata%/plutonium/storage/t6/scripts/zm
or were ever you placed it when you installed the mod.
Monologue Cannot help you with that problem since i run only 3 same servers.
If EFG
server is yours it seems like you took wrong map rotation script from the comments and motd maps doesnt work properly. Take the one i commented back to you.
Monologue Compile this
main()
{
if(getDvar("CUSTOM_MAP_ENABLED") != "1" )
setDvar( "CUSTOM_MAP", 1 ); //nacht
thread map_rotation();
}
map_rotation()
{
level waittill( "end_game");
wait 2;
setDvar( "CUSTOM_MAP_ENABLED", 1 );
if( getDvar("CUSTOM_MAP") == "1")
setDvar( "CUSTOM_MAP", 2 ); //diner
else if( getDvar("CUSTOM_MAP") == "2" && getdvar("mapname") == "zm_transit" )
setDvar( "CUSTOM_MAP", 3 ); //bus
else if( getDvar("CUSTOM_MAP") == "3" )
setDvar( "CUSTOM_MAP", 4 ); //forest
else if( getDvar("CUSTOM_MAP") == "4" )
setDvar( "CUSTOM_MAP", 5 ); //lab
else if( getDvar("CUSTOM_MAP") == "5" )
{
SetDvar("sv_maprotation","exec zm_classic_prison.cfg map zm_prison");
setDvar( "CUSTOM_MAP", 1 ); //bridge
}
else if( getDvar("CUSTOM_MAP") == "1" && getdvar("mapname") == "zm_prison" )
{
SetDvar("sv_maprotation","exec zm_classic_prison.cfg map zm_prison");
setDvar( "CUSTOM_MAP", 2 ); //rooftop
}
else if(getDvar("CUSTOM_MAP") == "2" && getdvar("mapname") == "zm_prison")
{
SetDvar("sv_maprotation","exec zm_classic_transit.cfg map zm_transit");
setDvar( "CUSTOM_MAP", 1 ); //nacht
}
return;
}
and copy it with the zm_prison and zm_transit folders which you get from the download link to %localappdata%/plutonium/storage/t6/scripts/zm
TheMeskimoze For now i don't think there is way to play with both. In future plutonium staff might try fix the stringtable error.
Viren_7 already answered similar question in this post. please read the comments.
NyTekCFW Everythin should work on plutonium but on server you cannot use ishost() since player is not host. Plutonium support 8 players zombie games aswell.
FaZe Flick since the models doesnt have animations it would not look that good
ZeroTwoIsMyWife Cool. Bo2 easter egg songs are nice or you can make some cool loop sound like original menu had.
Nice one. Can you make other ones? maybe something that would also loop.
XODreams yes
Fixed Box hint with ReplaceFunc which will only work on Plutonium, if you want to play the mod on other version of bo1 you need to remove that function from line 13.
Kolaing yes
Kolaing Title says "power up" you have to kill zombies untill you get one.