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  3. [Release] [Zombies] Black Ops 2 Nacht Der Untoten

[Release] [Zombies] Black Ops 2 Nacht Der Untoten

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  • BULLETBOTundefined Offline
    BULLETBOTundefined Offline
    BULLETBOT
    wrote on last edited by
    #24
    This post is deleted!
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    • AdrX003undefined Offline
      AdrX003undefined Offline
      AdrX003
      wrote on last edited by AdrX003
      #25

      @dontknowletsplay could let some links on where you learned to separate the sub maps from tranzit so new scripters could take a look to get the basics of "making a map" on BO2 enen with all this limitation on ? as i know you might not give the source to anyone, it could be nice at least to know were you found a wau to do it, the main ideias behind ir and all.

      dontknowletsplundefined 1 Reply Last reply
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      • AdrX003undefined AdrX003

        @dontknowletsplay could let some links on where you learned to separate the sub maps from tranzit so new scripters could take a look to get the basics of "making a map" on BO2 enen with all this limitation on ? as i know you might not give the source to anyone, it could be nice at least to know were you found a wau to do it, the main ideias behind ir and all.

        dontknowletsplundefined Offline
        dontknowletsplundefined Offline
        dontknowletspl
        wrote on last edited by dontknowletspl
        #26

        AdrX003 Not sure are you using translator or did you have stroke while writing that message. I have shared some of my maps source code in my forum posts and new comers can learn from the code or by looking to gsc dumps that are shared on forums by jezuzlizard. I learned my self making this stuff while reading other peoples source and gsc dumps.

        AdrX003undefined 1 Reply Last reply
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        • dontknowletsplundefined dontknowletspl

          AdrX003 Not sure are you using translator or did you have stroke while writing that message. I have shared some of my maps source code in my forum posts and new comers can learn from the code or by looking to gsc dumps that are shared on forums by jezuzlizard. I learned my self making this stuff while reading other peoples source and gsc dumps.

          AdrX003undefined Offline
          AdrX003undefined Offline
          AdrX003
          wrote on last edited by
          #27

          @dontknowletsplay ye looking back i wasnt really well wile writing that. also found some if your stuff in your github page, doesnt look very organized but its actually there so, tnx.

          JezuzLizardundefined 1 Reply Last reply
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          • AdrX003undefined AdrX003

            @dontknowletsplay ye looking back i wasnt really well wile writing that. also found some if your stuff in your github page, doesnt look very organized but its actually there so, tnx.

            JezuzLizardundefined Offline
            JezuzLizardundefined Offline
            JezuzLizard
            Plutonium Staff
            wrote on last edited by
            #28

            AdrX003
            Here are some mods to look into if you haven't already:

            https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2

            https://github.com/JezuzLizard/Cut-Tranzit-Locations

            https://github.com/JezuzLizard/T6-Plutonium-Grief-Promod

            The first one is an early prototype which isn't really the best to look at if you want to make standardized code definitely check out the other 2 first.

            1 Reply Last reply
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            • znchiundefined znchi

              Small bug, alternative ammo type mod doesn't give you the aat but lets you pack a punch twice with ported guns.

              dontknowletsplundefined Offline
              dontknowletsplundefined Offline
              dontknowletspl
              wrote on last edited by dontknowletspl
              #29

              @whenlamamu AATs mod is working now with this map.

              1 Reply Last reply
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              • dontknowletsplundefined dontknowletspl

                This post is deleted!

                Fixel090undefined Offline
                Fixel090undefined Offline
                Fixel090
                wrote on last edited by
                #30
                This post is deleted!
                dontknowletsplundefined 1 Reply Last reply
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                • Fixel090undefined Fixel090

                  This post is deleted!

                  dontknowletsplundefined Offline
                  dontknowletsplundefined Offline
                  dontknowletspl
                  wrote on last edited by
                  #31

                  Fixel090 said in [Release] [Zombies] Black Ops 2 Nacht Der Untoten:

                  double_click_to_open_installion_folder

                  doesnt work how.. it is working for everyone else

                  coreosivundefined 1 Reply Last reply
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                  • dontknowletsplundefined dontknowletspl

                    This post is deleted!

                    GameyTrack115undefined Offline
                    GameyTrack115undefined Offline
                    GameyTrack115
                    wrote on last edited by
                    #32

                    @dontknowletsplay Hi how do i install every time i click it nothing happens

                    dontknowletsplundefined 1 Reply Last reply
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                    • GameyTrack115undefined GameyTrack115

                      @dontknowletsplay Hi how do i install every time i click it nothing happens

                      dontknowletsplundefined Offline
                      dontknowletsplundefined Offline
                      dontknowletspl
                      wrote on last edited by dontknowletspl
                      #33

                      GameyTrack115 try running the double_click_to_open_installion_folder file as administrator or copy the .gsc file you want to

                      %Localappdata%\Plutonium\storage\t6/scripts/zm
                      

                      Readme.md file tells this already.

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                      • dontknowletsplundefined dontknowletspl

                        Fixel090 said in [Release] [Zombies] Black Ops 2 Nacht Der Untoten:

                        double_click_to_open_installion_folder

                        doesnt work how.. it is working for everyone else

                        coreosivundefined Offline
                        coreosivundefined Offline
                        coreosiv
                        wrote on last edited by coreosiv
                        #34

                        dontknowletspl Hello ! First of all, I love your map. It is incredible how stable you made it, I can even play it with a few other mods at the same time ! I have a question tho, do you mind sharing the uncompiled .gsc ? I was trying to add other perks in the map for fun but decompilers doesn't do a great job at decompiling lol, the file is totally messed up afterwards. I think you compiled it with imcsx gsc studio, right ? It would be cool if you are ok to share it, even privately, I don't want to steal your work ! Anyways, have a good day 🙂

                        dontknowletsplundefined 1 Reply Last reply
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                        • coreosivundefined coreosiv

                          dontknowletspl Hello ! First of all, I love your map. It is incredible how stable you made it, I can even play it with a few other mods at the same time ! I have a question tho, do you mind sharing the uncompiled .gsc ? I was trying to add other perks in the map for fun but decompilers doesn't do a great job at decompiling lol, the file is totally messed up afterwards. I think you compiled it with imcsx gsc studio, right ? It would be cool if you are ok to share it, even privately, I don't want to steal your work ! Anyways, have a good day 🙂

                          dontknowletsplundefined Offline
                          dontknowletsplundefined Offline
                          dontknowletspl
                          wrote on last edited by
                          #35

                          coreosiv I cannot share the source but you can simply make another gsc file for the perks and set the locations in nacht area and load both files same time.

                          coreosivundefined 1 Reply Last reply
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                          • dontknowletsplundefined dontknowletspl

                            coreosiv I cannot share the source but you can simply make another gsc file for the perks and set the locations in nacht area and load both files same time.

                            coreosivundefined Offline
                            coreosivundefined Offline
                            coreosiv
                            wrote on last edited by
                            #36

                            dontknowletspl No problem, it's understandable that you can't. Ohhh ok I didn't know that, isn't it going to clash between your file and the one I create ? You think I can move the perk you added in the file ? Or I can just add other perks in the map but not move yours ? Sorry to bother, I am a bit new to all this 😅

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                            • dontknowletsplundefined Offline
                              dontknowletsplundefined Offline
                              dontknowletspl
                              wrote on last edited by
                              #37
                              This post is deleted!
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                              • Th3Al11undefined Offline
                                Th3Al11undefined Offline
                                Th3Al11
                                wrote on last edited by
                                #38

                                im either stupid or i cant find the map

                                dontknowletsplundefined 1 Reply Last reply
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                                • Th3Al11undefined Th3Al11

                                  im either stupid or i cant find the map

                                  dontknowletsplundefined Offline
                                  dontknowletsplundefined Offline
                                  dontknowletspl
                                  wrote on last edited by
                                  #39

                                  Th3Al11 Install the map and start transit you will spawn at natch der untoten.

                                  Th3Al11undefined 1 Reply Last reply
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                                  • dontknowletsplundefined dontknowletspl

                                    Th3Al11 Install the map and start transit you will spawn at natch der untoten.

                                    Th3Al11undefined Offline
                                    Th3Al11undefined Offline
                                    Th3Al11
                                    wrote on last edited by
                                    #40

                                    dontknowletspl thx

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                                    • dontknowletsplundefined dontknowletspl

                                      This post is deleted!

                                      LilMiniPeepundefined Offline
                                      LilMiniPeepundefined Offline
                                      LilMiniPeep
                                      wrote on last edited by
                                      #41

                                      dontknowletspl said in [Release] [Zombies] Black Ops 2 Nacht Der Untoten:

                                      %localappdata%/plutonium/storage/t6/scripts/zm

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                                      • Confusedtheoundefined Offline
                                        Confusedtheoundefined Offline
                                        Confusedtheo
                                        wrote on last edited by
                                        #42

                                        The original post is deleted is there anyway to get the files for the map?

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