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  3. [Release] [Zombies] Black Ops 2 Nacht Der Untoten

[Release] [Zombies] Black Ops 2 Nacht Der Untoten

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • endkillertheoneundefined endkillertheone

    can someone post a video tutorial? this stuff really isnt helping lmao

    dontknowletsplundefined Offline
    dontknowletsplundefined Offline
    dontknowletspl
    wrote on last edited by dontknowletspl
    #18

    endkillertheone i never done video tutorial but if you want to i can make you double clickable script that copies the file in correct folder then u can just start map named transit.

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    • DA663Rundefined DA663R

      Plutonium Screenshot 2022.01.11 - 22.59.36.65.png Plutonium Screenshot 2022.01.11 - 22.58.36.39.png Plutonium Screenshot 2022.01.11 - 22.55.42.14.png Plutonium Screenshot 2022.01.11 - 22.54.43.59.png Plutonium Screenshot 2022.01.11 - 22.53.25.79.png

      solicitundefined Offline
      solicitundefined Offline
      solicit
      wrote on last edited by
      #19
      This post is deleted!
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      • MidnightBlueundefined MidnightBlue

        any servers with this map?

        dontknowletsplundefined Offline
        dontknowletsplundefined Offline
        dontknowletspl
        wrote on last edited by dontknowletspl
        #20

        MidnightBlue some one has started hosting it. c2633b54-9993-4b0b-bda0-2ca6c356a72f-kuva.png

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        • dontknowletsplundefined dontknowletspl

          This post is deleted!

          *Bbngamer34*undefined Offline
          *Bbngamer34*undefined Offline
          *Bbngamer34*
          wrote on last edited by
          #21

          @dontknowletsplay hello, I have a problem and it is that when I downloaded your map, the zombies began to respawn very quickly in all the maps and that is very annoying..
          Could you bring a solution please... that makes it difficult for me to play.

          dontknowletsplundefined 1 Reply Last reply
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          • *Bbngamer34*undefined *Bbngamer34*

            @dontknowletsplay hello, I have a problem and it is that when I downloaded your map, the zombies began to respawn very quickly in all the maps and that is very annoying..
            Could you bring a solution please... that makes it difficult for me to play.

            dontknowletsplundefined Offline
            dontknowletsplundefined Offline
            dontknowletspl
            wrote on last edited by dontknowletspl
            #22

            *Bbngamer34*

            are you sure its my map which does this? there is nothing in the code that changes the speed more then it originally would.

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            • LKuramaundefined Offline
              LKuramaundefined Offline
              LKurama
              wrote on last edited by
              #23

              Excellent work ! That's what T6 needs !

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              • BULLETBOTundefined Offline
                BULLETBOTundefined Offline
                BULLETBOT
                wrote on last edited by
                #24
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                • AdrX003undefined Offline
                  AdrX003undefined Offline
                  AdrX003
                  wrote on last edited by AdrX003
                  #25

                  @dontknowletsplay could let some links on where you learned to separate the sub maps from tranzit so new scripters could take a look to get the basics of "making a map" on BO2 enen with all this limitation on ? as i know you might not give the source to anyone, it could be nice at least to know were you found a wau to do it, the main ideias behind ir and all.

                  dontknowletsplundefined 1 Reply Last reply
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                  • AdrX003undefined AdrX003

                    @dontknowletsplay could let some links on where you learned to separate the sub maps from tranzit so new scripters could take a look to get the basics of "making a map" on BO2 enen with all this limitation on ? as i know you might not give the source to anyone, it could be nice at least to know were you found a wau to do it, the main ideias behind ir and all.

                    dontknowletsplundefined Offline
                    dontknowletsplundefined Offline
                    dontknowletspl
                    wrote on last edited by dontknowletspl
                    #26

                    AdrX003 Not sure are you using translator or did you have stroke while writing that message. I have shared some of my maps source code in my forum posts and new comers can learn from the code or by looking to gsc dumps that are shared on forums by jezuzlizard. I learned my self making this stuff while reading other peoples source and gsc dumps.

                    AdrX003undefined 1 Reply Last reply
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                    • dontknowletsplundefined dontknowletspl

                      AdrX003 Not sure are you using translator or did you have stroke while writing that message. I have shared some of my maps source code in my forum posts and new comers can learn from the code or by looking to gsc dumps that are shared on forums by jezuzlizard. I learned my self making this stuff while reading other peoples source and gsc dumps.

                      AdrX003undefined Offline
                      AdrX003undefined Offline
                      AdrX003
                      wrote on last edited by
                      #27

                      @dontknowletsplay ye looking back i wasnt really well wile writing that. also found some if your stuff in your github page, doesnt look very organized but its actually there so, tnx.

                      JezuzLizardundefined 1 Reply Last reply
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                      • AdrX003undefined AdrX003

                        @dontknowletsplay ye looking back i wasnt really well wile writing that. also found some if your stuff in your github page, doesnt look very organized but its actually there so, tnx.

                        JezuzLizardundefined Offline
                        JezuzLizardundefined Offline
                        JezuzLizard
                        Plutonium Staff
                        wrote on last edited by
                        #28

                        AdrX003
                        Here are some mods to look into if you haven't already:

                        https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2

                        https://github.com/JezuzLizard/Cut-Tranzit-Locations

                        https://github.com/JezuzLizard/T6-Plutonium-Grief-Promod

                        The first one is an early prototype which isn't really the best to look at if you want to make standardized code definitely check out the other 2 first.

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                        • znchiundefined znchi

                          Small bug, alternative ammo type mod doesn't give you the aat but lets you pack a punch twice with ported guns.

                          dontknowletsplundefined Offline
                          dontknowletsplundefined Offline
                          dontknowletspl
                          wrote on last edited by dontknowletspl
                          #29

                          @whenlamamu AATs mod is working now with this map.

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                          • dontknowletsplundefined dontknowletspl

                            This post is deleted!

                            Fixel090undefined Offline
                            Fixel090undefined Offline
                            Fixel090
                            wrote on last edited by
                            #30
                            This post is deleted!
                            dontknowletsplundefined 1 Reply Last reply
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                            • Fixel090undefined Fixel090

                              This post is deleted!

                              dontknowletsplundefined Offline
                              dontknowletsplundefined Offline
                              dontknowletspl
                              wrote on last edited by
                              #31

                              Fixel090 said in [Release] [Zombies] Black Ops 2 Nacht Der Untoten:

                              double_click_to_open_installion_folder

                              doesnt work how.. it is working for everyone else

                              coreosivundefined 1 Reply Last reply
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                              • dontknowletsplundefined dontknowletspl

                                This post is deleted!

                                GameyTrack115undefined Offline
                                GameyTrack115undefined Offline
                                GameyTrack115
                                wrote on last edited by
                                #32

                                @dontknowletsplay Hi how do i install every time i click it nothing happens

                                dontknowletsplundefined 1 Reply Last reply
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                                • GameyTrack115undefined GameyTrack115

                                  @dontknowletsplay Hi how do i install every time i click it nothing happens

                                  dontknowletsplundefined Offline
                                  dontknowletsplundefined Offline
                                  dontknowletspl
                                  wrote on last edited by dontknowletspl
                                  #33

                                  GameyTrack115 try running the double_click_to_open_installion_folder file as administrator or copy the .gsc file you want to

                                  %Localappdata%\Plutonium\storage\t6/scripts/zm
                                  

                                  Readme.md file tells this already.

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                                  • dontknowletsplundefined dontknowletspl

                                    Fixel090 said in [Release] [Zombies] Black Ops 2 Nacht Der Untoten:

                                    double_click_to_open_installion_folder

                                    doesnt work how.. it is working for everyone else

                                    coreosivundefined Offline
                                    coreosivundefined Offline
                                    coreosiv
                                    wrote on last edited by coreosiv
                                    #34

                                    dontknowletspl Hello ! First of all, I love your map. It is incredible how stable you made it, I can even play it with a few other mods at the same time ! I have a question tho, do you mind sharing the uncompiled .gsc ? I was trying to add other perks in the map for fun but decompilers doesn't do a great job at decompiling lol, the file is totally messed up afterwards. I think you compiled it with imcsx gsc studio, right ? It would be cool if you are ok to share it, even privately, I don't want to steal your work ! Anyways, have a good day 🙂

                                    dontknowletsplundefined 1 Reply Last reply
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                                    • coreosivundefined coreosiv

                                      dontknowletspl Hello ! First of all, I love your map. It is incredible how stable you made it, I can even play it with a few other mods at the same time ! I have a question tho, do you mind sharing the uncompiled .gsc ? I was trying to add other perks in the map for fun but decompilers doesn't do a great job at decompiling lol, the file is totally messed up afterwards. I think you compiled it with imcsx gsc studio, right ? It would be cool if you are ok to share it, even privately, I don't want to steal your work ! Anyways, have a good day 🙂

                                      dontknowletsplundefined Offline
                                      dontknowletsplundefined Offline
                                      dontknowletspl
                                      wrote on last edited by
                                      #35

                                      coreosiv I cannot share the source but you can simply make another gsc file for the perks and set the locations in nacht area and load both files same time.

                                      coreosivundefined 1 Reply Last reply
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                                      • dontknowletsplundefined dontknowletspl

                                        coreosiv I cannot share the source but you can simply make another gsc file for the perks and set the locations in nacht area and load both files same time.

                                        coreosivundefined Offline
                                        coreosivundefined Offline
                                        coreosiv
                                        wrote on last edited by
                                        #36

                                        dontknowletspl No problem, it's understandable that you can't. Ohhh ok I didn't know that, isn't it going to clash between your file and the one I create ? You think I can move the perk you added in the file ? Or I can just add other perks in the map but not move yours ? Sorry to bother, I am a bit new to all this 😅

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                                        • dontknowletsplundefined Offline
                                          dontknowletsplundefined Offline
                                          dontknowletspl
                                          wrote on last edited by
                                          #37
                                          This post is deleted!
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