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  3. [Release] [Zombies] Black Ops 2 Nacht Der Untoten

[Release] [Zombies] Black Ops 2 Nacht Der Untoten

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  • dontknowletsplundefined Offline
    dontknowletsplundefined Offline
    dontknowletspl
    replied to znchi on last edited by
    #17

    @tranzitzucks This script has part of the AATs mod code which is why it does not work in this map. i might change it in future.

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    • dontknowletsplundefined Offline
      dontknowletsplundefined Offline
      dontknowletspl
      replied to endkillertheone on last edited by dontknowletspl
      #18

      endkillertheone i never done video tutorial but if you want to i can make you double clickable script that copies the file in correct folder then u can just start map named transit.

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      • eeiuundefined Offline
        eeiuundefined Offline
        eeiu
        replied to DA663R on last edited by
        #19
        This post is deleted!
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        • dontknowletsplundefined Offline
          dontknowletsplundefined Offline
          dontknowletspl
          replied to MidnightBlue on last edited by dontknowletspl
          #20

          MidnightBlue some one has started hosting it. c2633b54-9993-4b0b-bda0-2ca6c356a72f-kuva.png

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          • *Bbngamer34*undefined Offline
            *Bbngamer34*undefined Offline
            *Bbngamer34*
            replied to dontknowletspl on last edited by
            #21

            @dontknowletsplay hello, I have a problem and it is that when I downloaded your map, the zombies began to respawn very quickly in all the maps and that is very annoying..
            Could you bring a solution please... that makes it difficult for me to play.

            dontknowletsplundefined 1 Reply Last reply
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            • dontknowletsplundefined Offline
              dontknowletsplundefined Offline
              dontknowletspl
              replied to *Bbngamer34* on last edited by dontknowletspl
              #22

              *Bbngamer34*

              are you sure its my map which does this? there is nothing in the code that changes the speed more then it originally would.

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              • LKuramaundefined Offline
                LKuramaundefined Offline
                LKurama
                wrote on last edited by
                #23

                Excellent work ! That's what T6 needs !

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                • BULLETBOTundefined Offline
                  BULLETBOTundefined Offline
                  BULLETBOT
                  wrote on last edited by
                  #24
                  This post is deleted!
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                  • AdrX003undefined Offline
                    AdrX003undefined Offline
                    AdrX003
                    wrote on last edited by AdrX003
                    #25

                    @dontknowletsplay could let some links on where you learned to separate the sub maps from tranzit so new scripters could take a look to get the basics of "making a map" on BO2 enen with all this limitation on ? as i know you might not give the source to anyone, it could be nice at least to know were you found a wau to do it, the main ideias behind ir and all.

                    dontknowletsplundefined 1 Reply Last reply
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                    • dontknowletsplundefined Offline
                      dontknowletsplundefined Offline
                      dontknowletspl
                      replied to AdrX003 on last edited by dontknowletspl
                      #26

                      AdrX003 Not sure are you using translator or did you have stroke while writing that message. I have shared some of my maps source code in my forum posts and new comers can learn from the code or by looking to gsc dumps that are shared on forums by jezuzlizard. I learned my self making this stuff while reading other peoples source and gsc dumps.

                      AdrX003undefined 1 Reply Last reply
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                      • AdrX003undefined Offline
                        AdrX003undefined Offline
                        AdrX003
                        replied to dontknowletspl on last edited by
                        #27

                        @dontknowletsplay ye looking back i wasnt really well wile writing that. also found some if your stuff in your github page, doesnt look very organized but its actually there so, tnx.

                        JezuzLizardundefined 1 Reply Last reply
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                        • JezuzLizardundefined Offline
                          JezuzLizardundefined Offline
                          JezuzLizard Plutonium Staff
                          replied to AdrX003 on last edited by
                          #28

                          AdrX003
                          Here are some mods to look into if you haven't already:

                          https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2

                          https://github.com/JezuzLizard/Cut-Tranzit-Locations

                          https://github.com/JezuzLizard/T6-Plutonium-Grief-Promod

                          The first one is an early prototype which isn't really the best to look at if you want to make standardized code definitely check out the other 2 first.

                          1 Reply Last reply
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                          • dontknowletsplundefined Offline
                            dontknowletsplundefined Offline
                            dontknowletspl
                            replied to znchi on last edited by dontknowletspl
                            #29

                            @whenlamamu AATs mod is working now with this map.

                            1 Reply Last reply
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                            • Fixel090undefined Offline
                              Fixel090undefined Offline
                              Fixel090
                              replied to dontknowletspl on last edited by
                              #30
                              This post is deleted!
                              dontknowletsplundefined 1 Reply Last reply
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                              • dontknowletsplundefined Offline
                                dontknowletsplundefined Offline
                                dontknowletspl
                                replied to Fixel090 on last edited by
                                #31

                                Fixel090 said in [Release] [Zombies] Black Ops 2 Nacht Der Untoten:

                                double_click_to_open_installion_folder

                                doesnt work how.. it is working for everyone else

                                coreosivundefined 1 Reply Last reply
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                                • GameyTrack115undefined Offline
                                  GameyTrack115undefined Offline
                                  GameyTrack115
                                  replied to dontknowletspl on last edited by
                                  #32

                                  @dontknowletsplay Hi how do i install every time i click it nothing happens

                                  dontknowletsplundefined 1 Reply Last reply
                                  0
                                  • dontknowletsplundefined Offline
                                    dontknowletsplundefined Offline
                                    dontknowletspl
                                    replied to GameyTrack115 on last edited by dontknowletspl
                                    #33

                                    GameyTrack115 try running the double_click_to_open_installion_folder file as administrator or copy the .gsc file you want to

                                    %Localappdata%\Plutonium\storage\t6/scripts/zm
                                    

                                    Readme.md file tells this already.

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                                    • coreosivundefined Offline
                                      coreosivundefined Offline
                                      coreosiv
                                      replied to dontknowletspl on last edited by coreosiv
                                      #34

                                      dontknowletspl Hello ! First of all, I love your map. It is incredible how stable you made it, I can even play it with a few other mods at the same time ! I have a question tho, do you mind sharing the uncompiled .gsc ? I was trying to add other perks in the map for fun but decompilers doesn't do a great job at decompiling lol, the file is totally messed up afterwards. I think you compiled it with imcsx gsc studio, right ? It would be cool if you are ok to share it, even privately, I don't want to steal your work ! Anyways, have a good day 🙂

                                      dontknowletsplundefined 1 Reply Last reply
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                                      • dontknowletsplundefined Offline
                                        dontknowletsplundefined Offline
                                        dontknowletspl
                                        replied to coreosiv on last edited by
                                        #35

                                        coreosiv I cannot share the source but you can simply make another gsc file for the perks and set the locations in nacht area and load both files same time.

                                        coreosivundefined 1 Reply Last reply
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                                        • coreosivundefined Offline
                                          coreosivundefined Offline
                                          coreosiv
                                          replied to dontknowletspl on last edited by
                                          #36

                                          dontknowletspl No problem, it's understandable that you can't. Ohhh ok I didn't know that, isn't it going to clash between your file and the one I create ? You think I can move the perk you added in the file ? Or I can just add other perks in the map but not move yours ? Sorry to bother, I am a bit new to all this 😅

                                          1 Reply Last reply
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