Having an issue similar to whats described here https://forum.plutonium.pw/topic/6168/server-disconnected-every-second-match?_=1641440585477
Everytime I launch a zombies map a second time so if the ammount of launches is a multiple of 2 I get kicked out before it launches and it says "Server Disconnected" but if I launch again its fine.
Dragon115
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Server Disconnected error every 2nd map launch -
Possible to make this script only for the host?JezuzLizard Awesome thanks
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Possible to make this script only for the host?I created this script to change the bus speed but on coop its not synced between players. I don't know if it causes any conflicts when other players use it but I want to avoid that causing problems.
change_bus_speed() { print = 0; option = 0; if (getDvar ("ui_zm_mapstartlocation") == "transit") { flag_wait( "initial_blackscreen_passed" ); self iprintln("Press and Hold [{+actionslot 4}] to adjust Bus Speed"); wait 0.50; self iprintln("Speed options increase after power is turned on"); } if(level.scr_zm_map_start_location == "transit") { for(;;) { if ( self actionslotfourbuttonpressed() ) { wait 0.10; print += 1; option += 1; if ( !flag( "power_on" ) ) { if(print == 2) { print = 0; } if(option == 2) { option = 0; } if(print == 0) { self iprintln("Bus Speed: Default"); } } else { } if(print == 1) { self iprintln("Bus Speed: Slow"); } else if(print == 2) { self iprintln("Bus Speed: Fast"); } else if(print == 3) { self iprintln("Bus Speed: Super Fast"); } else if(print == 4) { self iprintln("Bus Speed: Default"); print = 0; } } if(option == 0) { } else if(option == 1) { foreach(d in level.the_bus.destinations) { d.busspeedleaving = 2500; } level.the_bus setvehmaxspeed(100); level.the_bus setspeed(2500, 1); level.the_bus.targetspeed = 2500; } else if(option == 2) { foreach(d in level.the_bus.destinations) { d.busspeedleaving = 2500; } level.the_bus setvehmaxspeed(2500); level.the_bus setspeed(2500, 2); level.the_bus.targetspeed = 2500; } else if(option == 3) { foreach(d in level.the_bus.destinations) { d.busspeedleaving = 2500; } level.the_bus setvehmaxspeed(2500); level.the_bus setspeed(2500, 3); level.the_bus.targetspeed = 2500; } else if(option == 4) { option = 0; } wait 0.05; } } }
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[Release] Change zombies Speed v1.0.1Yo this is sick using this to make tranzit harder thx.
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[Release] [Zombies] Configuration Mod for dedicated serversTrying to set the zombies speed higher but the dvars relating to setting the zombie speed only work on round 1 so I tried to set their speed to the chase_bus speed for tranzit but when I change it it doesn't seem to do anything. im changing the dvar like this
level.cmZombieMoveAnimation = getDvar( "chase_bus" );
. The speed multiplier for easy and normal work but the max zombie speed isn't very fast on tranzit. -
Script for making perma Jug not stack?JezuzLizard Actually figured it out by having the script check for if you bought jug and set your health to 250. I appreciate this though because it helps me learn.
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Script for making perma Jug not stack?Perma jug stacking with jug is a little strong imo and I wanted to change it any ideas? I tried creating an if statement to check for the player health being at 340 and setting it to 250 but it didn't work. Any advice is appeciated.
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Perma Jug doesn't go away after round 15?Noticed after installing mods that perma jug didn't go away after round 15 so I uninstalled all mods and loaded into solo and went to round 15 and the losing perma perk sound plays but I didn't lose it because I was still getting hit 5+ times without going down. Is this just an issue with plutonium? Fairly certain no mods are causing this because I double checked all files and the bootstrapper before launching and there were 0 mods loaded. To add to this the health fixes itself if I down with Quick Revive.
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[ BO2 TranZit 2.0 Reimagined Release ]JezuzLizard That worked thanks!
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[ BO2 TranZit 2.0 Reimagined Release ]Hey man is there any way to get the source files? I understand that you dont want people pretending they made the mod. I just want to add denizens to it but I dont understand gsc enough to fix the file after decompiling.