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Plutonium

Dragon115undefined

Dragon115

@Dragon115
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Recent Best Controversial

  • Server Disconnected error every 2nd map launch
    Dragon115undefined Dragon115

    Having an issue similar to whats described here https://forum.plutonium.pw/topic/6168/server-disconnected-every-second-match?_=1641440585477
    Everytime I launch a zombies map a second time so if the ammount of launches is a multiple of 2 I get kicked out before it launches and it says "Server Disconnected" but if I launch again its fine.


  • Possible to make this script only for the host?
    Dragon115undefined Dragon115

    JezuzLizard Awesome thanks


  • Possible to make this script only for the host?
    Dragon115undefined Dragon115

    I created this script to change the bus speed but on coop its not synced between players. I don't know if it causes any conflicts when other players use it but I want to avoid that causing problems.

    change_bus_speed()
    {
    	print = 0;
    	option = 0;
    	if (getDvar ("ui_zm_mapstartlocation") == "transit")
    	{	
    		flag_wait( "initial_blackscreen_passed" );
    		self iprintln("Press and Hold [{+actionslot 4}] to adjust Bus Speed");
    		wait 0.50;
    	        self iprintln("Speed options increase after power is turned on");
    	}
    	if(level.scr_zm_map_start_location == "transit")
    	{
    	        for(;;)
    		{
    			if ( self actionslotfourbuttonpressed() )
    			{	
    				wait 0.10;
    				print += 1;
    				option += 1;
    				if ( !flag( "power_on" ) )
    				{
    					if(print == 2)
    					{
    						print = 0;
    					}
    					if(option == 2)
    					{
    						option = 0;
    					}
    					if(print == 0)
    					{
    						self iprintln("Bus Speed: Default");
    					}
    				}
    				else
    				{
    				
    				}
    				if(print == 1)
    				{
    					self iprintln("Bus Speed: Slow");
    				}
    				else if(print == 2)
    				{
    					self iprintln("Bus Speed: Fast");
    				}
    				else if(print == 3)
    				{
    					self iprintln("Bus Speed: Super Fast");
    				}
    				else if(print == 4)
    				{
    					self iprintln("Bus Speed: Default");
    					print = 0;
    				}
    				
    			}
    			if(option == 0)
    			{
    				
    			}
    			else if(option == 1)
    			{	
    				foreach(d in level.the_bus.destinations)
    				{
    					d.busspeedleaving = 2500;
    				}
    				level.the_bus setvehmaxspeed(100);
    				level.the_bus setspeed(2500, 1);
    				level.the_bus.targetspeed = 2500;
    			}
    			else if(option == 2)
    			{		
    				foreach(d in level.the_bus.destinations)
    				{
    					d.busspeedleaving = 2500;
    				}
    				level.the_bus setvehmaxspeed(2500);
    				level.the_bus setspeed(2500, 2);
    				level.the_bus.targetspeed = 2500;
    			}
    			else if(option == 3)
    			{	
    				foreach(d in level.the_bus.destinations)
    				{
    					d.busspeedleaving = 2500;
    				}
    				level.the_bus setvehmaxspeed(2500);
    				level.the_bus setspeed(2500, 3);
    				level.the_bus.targetspeed = 2500;
    			}
    			else if(option == 4)
    			{
    				option = 0;
    			}
    			wait 0.05;
    		}
    	}	
    
    }
    

  • [Release] Change zombies Speed v1.0.1
    Dragon115undefined Dragon115

    Yo this is sick using this to make tranzit harder thx.


  • [Release] [Zombies] Configuration Mod for dedicated servers
    Dragon115undefined Dragon115

    Trying to set the zombies speed higher but the dvars relating to setting the zombie speed only work on round 1 so I tried to set their speed to the chase_bus speed for tranzit but when I change it it doesn't seem to do anything. im changing the dvar like this level.cmZombieMoveAnimation = getDvar( "chase_bus" ); . The speed multiplier for easy and normal work but the max zombie speed isn't very fast on tranzit.


  • Script for making perma Jug not stack?
    Dragon115undefined Dragon115

    JezuzLizard Actually figured it out by having the script check for if you bought jug and set your health to 250. I appreciate this though because it helps me learn.


  • Script for making perma Jug not stack?
    Dragon115undefined Dragon115

    Perma jug stacking with jug is a little strong imo and I wanted to change it any ideas? I tried creating an if statement to check for the player health being at 340 and setting it to 250 but it didn't work. Any advice is appeciated.


  • Perma Jug doesn't go away after round 15?
    Dragon115undefined Dragon115

    Noticed after installing mods that perma jug didn't go away after round 15 so I uninstalled all mods and loaded into solo and went to round 15 and the losing perma perk sound plays but I didn't lose it because I was still getting hit 5+ times without going down. Is this just an issue with plutonium? Fairly certain no mods are causing this because I double checked all files and the bootstrapper before launching and there were 0 mods loaded. To add to this the health fixes itself if I down with Quick Revive.


  • [ BO2 TranZit 2.0 Reimagined Release ]
    Dragon115undefined Dragon115

    JezuzLizard That worked thanks!


  • [ BO2 TranZit 2.0 Reimagined Release ]
    Dragon115undefined Dragon115

    Hey man is there any way to get the source files? I understand that you dont want people pretending they made the mod. I just want to add denizens to it but I dont understand gsc enough to fix the file after decompiling.

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