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Plutonium

EvelynYukiundefined

EvelynYuki

@EvelynYuki
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  • [Release] [ZM] Main Menu Custom Map
    EvelynYukiundefined EvelynYuki

    AlexanderAlexis you can for each sabl and sabs, unfortunately you have to go through them all

    BO2 Modding Releases & Resources

  • [Release] [ZM] Main Menu Custom Map
    EvelynYukiundefined EvelynYuki

    Sylthy in theory yes, but thats a whole other story on its own

    BO2 Modding Releases & Resources

  • [ZM] Hot Topic Gloves/Hands for Victis
    EvelynYukiundefined EvelynYuki

    wonder will love those misty gloves lol

    BO2 Modding Releases & Resources

  • [Release] [ZM] Main Menu Custom Map
    EvelynYukiundefined EvelynYuki

    AlexanderAlexis use this to extract them all at once (click yes on the "keep the path Treyarch used?" box): https://github.com/master131/Black-Ops-II-Sound-Studio

    also no, we just used OpenAssetTools and combined the vanilla game files and the core zm assets from tranzit (and also die rise because of the sliquifier)

    BO2 Modding Releases & Resources

  • [Release] [ZM] Main Menu Custom Map
    EvelynYukiundefined EvelynYuki

    Tendan_F while i was working on the map, a friend gave me the idea of making a better version of the prepatch sliq, i just hope its not op since i removed the puddles and made it infinitely chain

    BO2 Modding Releases & Resources

  • [Release] [ZM] Main Menu Custom Map
    EvelynYukiundefined EvelynYuki

    AlexanderAlexis gotta have all the sound files in assets/sound, i personally extracted all of SP/MP/ZM because theres so many

    BO2 Modding Releases & Resources

  • [Release] [ZM] Main Menu Custom Map
    EvelynYukiundefined EvelynYuki

    spc.1 thanks, also that filter looks sick af

    BO2 Modding Releases & Resources

  • [Release] [ZM] Main Menu Custom Map
    EvelynYukiundefined EvelynYuki

    ktown_vagzy like i mentioned in the post you need to own the game on Steam, or at least have the campaign files for it to work.

    BO2 Modding Releases & Resources

  • [Release] [ZM] Main Menu Custom Map
    EvelynYukiundefined EvelynYuki

    FaZeFlickAlt those were just scripts that edit buried or some other map, whereas this is an entirely new map. i will say though that its the first in a series of maps i plan on releasing, my plan is to eventually make a second map called Karma soon

    BO2 Modding Releases & Resources

  • [Release] [ZM] Main Menu Custom Map
    EvelynYukiundefined EvelynYuki

    Main Menu (Zombies Edition)

    This is the first custom map release for Black Ops II Zombies, this one takes place in the main menu from the campaign.

    loadscreen_frontend.png

    Installing

    1. Download zm_frontend.zip from this github release.
    2. Navigate to the %LocalAppData%\Plutonium\storage\t6\mods folder, if the mods folder doesn't exist you will have to create it.
    3. Extract the contents of zm_frontend.zip into your mods folder.
    4. Load the mod from the main menu.
    5. To play, there is a new button above the Server Browser button that will take you straight into the map.

    Disclaimer

    Since this map uses a lot of campaign assets, it might not work properly if you do not have the Campaign installed on Steam.

    Also, make sure you are on Plutonium r5140+ as the map will not work on older versions.

    BO2 Modding Releases & Resources

  • PS3 Dpad hud for T5 Plutonium
    EvelynYukiundefined EvelynYuki

    John_Banana theres two dvars for the safe area:

    • safearea_adjusted_horizontal
    • safearea_adjusted_vertical
    BO1 Modding Releases & Resources
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