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GerardS0406undefined

GerardS0406

@GerardS0406
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Recent Best Controversial

  • [Release-Beta] [ZM] Cold War Zombies Mod
    GerardS0406undefined GerardS0406

    Black Ops II Cold War Mod

    Not recommended for servers
    https://www.youtube.com/watch?v=SWrggKpV_LQ

    Description
    This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!

    bbb59733-bccc-4b3a-898e-e3b41f0acdff-image.png

    Features

    • Cold War Armor System

      • 3 Levels of Armor
      • Can be purchased at Arsenal with Salvage
      • Damage from enemies reduced.
    • Cold War Health System

      • Players
        • Players now always have a regen delay (4.5 seconds)
        • Players have a slow regen speed (~75 Health/second)
        • Zombies hit for less damage on lower rounds
      • Zombies
        • Health values can be found in spreadsheet at bottom of post
        • Health cap at round 55 of 60k.
    • Cold War Perks

      • Quick Revive
        • Revive Teammates Faster
        • Faster Health Regen Delay (2.5 seconds)
        • Faster Health Regen (~240 Health/Second)
        • After teammate revived, both players gain a temporary speed boost
      • Double Tap (Replaces Death Perception)
        • Increased Fire Rate
        • Chance for a bullet to do Double Damage
        • Gain 20% more looted Salvage and High-Grade Salvage
      • Speed Cola
        • Increased Reload Speed
        • Swap Weapons Faster
        • Field Upgrades Charge Faster
        • Box Settles faster
      • Juggernog
        • Increases Player Health
        • Reduces effects from special zombies/Lava
        • Player's Armor Durability is Increased
        • Player not downed on lethal hit. Armor is taken, health set to 1.
      • Stamin-Up
        • Sprint Faster
        • No Fall Damage
      • Mule Kick
        • Player able to hold 3 weapons
        • Stowed weapons will reload slowly
        • Small chance zombies will drop ammo on death.
        • Mule Kick weapon will return on repurchase
      • Deadshot
        • ADS will lock to enemy's head
        • Initial Headshot Damage is Doubled
        • Increased Headshot Damage
      • PHD Flopper
        • Immune to explosive damage
        • Flopping will create an explosion
        • Falling a great height will create an explosion
      • Tombstone
        • Will enter a shadowed form when downed where player can revive self
        • Will drop a "Tombstone" on death to pickup items on respawn.
        • Player will only lose Tombstone on down.
      • Elemental Pop
        • Chance to use an Ammo Mod
          • Thunder Wall
          • Train Go Boom
          • Brain Rot
          • And more...
        • Reload will send an electric shock around player stunning zombies.
        • Equipment and melee can activate Elemental Pop
      • General Perk Features
        • Price of Perks increase based on amount of perks owned
        • Wunderfizz will give a Random Perk, costs same as regular perk price.
    • Cold War Field Upgrades

      • Ring of Fire
        • Player Damage Increased 5x
        • Ammo taken from Stock instead of Magazine
        • Burn effect has a small chance to insta-kill
        • Ring Duration increases longer player is inside
      • Aether Shroud
        • Player is invisible to enemies for 8 seconds
        • Player gains a movement speed boost while shrouded
        • Weapon instantly reloaded
      • Healing Aura
        • Player and allies instantly healed to full health on activation
        • Player and allies gain a regenerative healing effect lasting 10 seconds
        • Revives all downed allies
      • Frenzied Guard
        • Activation repairs Armor to full
        • Enemies killed repair 10% of armor
        • Normal enemies explode after hitting player
        • Duration of 15 seconds
      • Energy Mine
        • Creates a mine of energy that detonates on proximity of enemies
        • Large size of blast
        • Mine detonates 3 times in rapid succession
    • Cold War Salvage System

      • Zombies have a chance to drop salvage
      • Salvage can be used at Arsenal to upgrade weapons or equip armor
      • Salvage Drop Rates can be found in spreadsheet at bottom of post
    • Cold War Weapon Tier System

      • 5 Tiers for Non-Wonder Weapons
        • Common (Spawn Weapon Only)
        • Uncommon
        • Rare
        • Epic
        • Legendary
      • Weapons can be upgraded with salvage at Arsenal
      • Weapons can be Pack a Punched 3 times
      • Weapon damage by tier can be found in the spreadsheet at bottom of post.
    • Cold War Mystery Box

      • Weapon chances can be found in the spreadsheet at bottom of post.
      • Wonder Weapons have higher chance as game progresses.
    • Cold War Dynamic Wallbuys

      • Every 5 rounds, wallbuys have a chance to increase in tier.
    • Cold War Drop System

      • Zombies will drop salvage periodically
      • When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
    • Cold War Ammo Boxes

      • Ammo Boxes are spread around maps
      • Cost depends on Pack a Punch level of weapon
        • 250 Non-Paped
        • 1000 First Pap
        • 2500 Second Pap
        • 5000 Third Pap
        • 10000 Wonder Weapon
    • Cold War Exfil

      • Cold War Exfil
      • Available every 5 rounds after round 10
      • Found near/in spawn on every map
    • Cold War HUD

      • Fully remade BO2 HUD to replicate Cold War's HUD
    • Cold War Rampage Inducer

      • set cw_rampage_inducer 1 (1 for true, 0 for false)
    • Miscellaneous Features

      • Carpenter Repairs Armor Fully
      • Max Ammo restores ammo in Stock and Magazine
      • Hitmarkers
      • 2 self-revives in Solo
      • Unlimited Sprint
      • Shield Removed
    • Extra Feature

      • Create Custom Field Upgrades! Follow outline in github.

    Not included features from Cold War:

    • Sliding: Wouldn't be very fun on a server with lag.
    • Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.

    Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing

    PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them 😛 Thanks

    Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
    Source code will be released after bug fixes.

    Install: Extract downloaded zip file into %localappdata%/Plutonium/storage/t6/
    Install Vid: https://www.youtube.com/watch?v=737tfodXwB8

    Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.

    Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.

    A Black Ops 1 version is in development that will be more like Cold War! ❤


    Custom Easter Eggs - Solved by
    ??? - N/A

    Solo Origins Speedruns
    Base EE% - GerardS0406 - 4h35m (can't beat that)
    Rampage Inducer Base EE% - N/A
    ??? EE% - N/A
    Rampage Inducer ??? EE% - N/A

    Sentient Odin% - Angelobeta - Infinite


    Credits:
    GerardS0406

    BO2 Modding Releases & Resources

  • [Alpha] [Zombies] BO2 Zombies Bots
    GerardS0406undefined GerardS0406

    This is an Alpha! Do not expect everything to work perfectly
    Please Note: Currently does not work on Servers. The next plutonium update will allow bot support in zombies servers.

    alt text

    https://www.youtube.com/watch?v=2k8i2RRXVQ0&t=1898s

    Features:

    • Friendly Bots in Zombies
    • Bots will purchase wall buys
    • Bots will pickup powerups
    • Bots will revive teammates
    • Bots will Pack a Punch when nearby
    • Bots follow host player
    • Bots will run from zombies if threatened
    • Bots have all perks
    • Bots have unlimited ammo (still have to reload)

    Plans:

    • Bots will have preference in weapon purchases
    • Bots will purchase weapons from the mystery box

    How to use:
    In console: set bo2_zm_bots_count # change # to the amount of bots.

    Download: https://github.com/GerardS0406/bo2_zm_bots/releases/tag/Alpha

    Credits:
    GerardS0406

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)
    GerardS0406undefined GerardS0406

    Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!

    Also Note: Please report bugs found below!

    Created by GerardS0406, Cahz, and JezuzLizard
    First of all, I'm back beautiful people ❤

    The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!

    Version 3.0 New Features:

    • Gamemode Selection (set zeGamemode survival) (vanilla/survival/sharpshooter)
    • Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
    • Buried Maze Fountain doesn't look like a portal anymore.
    • Completely Rewritten to support Custom-Named Scripts
    • General bug fixes and crash prevention to previous versions.

    Maps and Features:

    Tranzit

    • Cornfield (code: cornfield)
      • Sprinters from start, claymores, all 6 perks
    • Diner (code: diner)
      • Roof Open, all perks
    • Cabin (code: house)
      • Sprinters from start, Wunderfizz machine, powerups move to axe
    • Power Station (code: power)
      • Can hear Maxis when power turns on. hehe funny.
    • Tunnel (code: tunnel)
      • Pack in Lava like Town. Very cool.
    • Bus Depot (code: busdepot)
      • 4 perks + PaP
    • Farm (code: farm)
      • PaP Added
    • Town (code: town)
      • Regular Ol Town Survival

    Nuketown (code: nuketown)

    Die Rise

    • Spawn Building (code: building1top)
      • PHD added, Sliquifier is Pack-a-Punchable
    • Red Room (code: redroom)
      • PHD added, Wunderfizz Only

    Mob of the Dead

    • Docks (code: docks)
      • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
    • Cellblock (code: cellblock)
      • 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
    • Rooftop/Bridge (code: rooftop)
      • 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls

    Buried

    • Maze (Challenge Map) (code: maze)
      • Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds

    Origins

    • Trenches (code: trenches)
      • Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
    • Crazy Place (code: crazyplace)
      • Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start

    Other Features:

    • Dvar to turn on/off bosses (Brutus/Panzer) set useBossZombies 1 //1 by default
    • Dvar to play with no magic (No perks) (Like Bus Depot) set disableBSMMagic 0 //0 by default
    • Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)

    Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0

    Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

    Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

    These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!

    Got a Record? Submit it here!
    https://forms.gle/dcRDfGLzW6Tq2G1L6

    Images
    :::
    Cornfield Images
    alt text
    alt text

    Diner image
    alt text

    Cabin image
    alt text

    Power Images
    alt text
    alt text

    Tunnel Images
    alt text
    alt text

    Maze Images
    5.png 4.png 3.png 2.png 1.png

    Die Rise Spawn Images
    11.png 10.png 9.png 8.png 7.png 6.png

    Trenches Images
    15.png 14.png 13.png 12.png
    :::

    Want to try it out?
    Active Servers (Search in Pluto Browser):
    Leave discord below to be featured.

    Changelog

    Version 3.0 Update Release:
    New Feature(s):

    Gamemode Update
    New Gamemode: Sharpshooter (Solo and Co-op Supported)
    Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
    Completely Rewritten to support Custom Scripts
    Fixes a lot of bugs with the previous versions.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Exo Suit Mod
    GerardS0406undefined GerardS0406

    Black Ops II Zombies Exo Suit Mod

    Very Simple mod before I expand on it in the future. I've had this sitting around for the past few months and thought I'd release it with part of it being used in Ultimateman's new release. Planning to create a whole Exo Zombies Mod Experience in the future, but for now, enjoy the Exo Suit!

    The suit is nerfed compared to the Advanced Warfare Exo Suit as zombies can't jump in BO2 and lose pathing if you jump too high. Also nerfed to ensure players stay inside the map. But there are some areas where you can jump outside of the maps.

    Features:

    • Vertical Boost Jump (Double Jump)
    • Horizontal Boost (Press Sprint Button while in air. Will boost in direction player is moving)
    • Exo Slam (creates an explosion on slam) (Requires Double Tap Perk) (Press crouch button after boost)

    The suit also features a cooldown similar to Exo Zombies. Don't worry, the recharge isn't too long.

    Download & Install:
    Download from: https://github.com/GerardS0406/BO2-Advanced-Warfare-Mod/releases/tag/1.0
    Place compiled exo_suit.gsc in %localappdata%/Plutonium/storage/t6/scripts/zm

    Video:
    https://www.youtube.com/watch?v=no44h1Kzy5w

    Credits:
    GerardS0406

    BO2 Modding Releases & Resources

  • [Release][ZM] Sliding
    GerardS0406undefined GerardS0406

    Saw many people on the forums asking for this so I wrote it up real quick.
    This not only includes base sliding but also:

    • Slide Cancel
    • BO3 Slide Jumping

    Video:
    https://www.youtube.com/watch?v=_cy0MbNmguU

    Due to this not being native to the game, don't expect it to be perfect. But it's sliding so enjoy!

    Download: https://github.com/GerardS0406/BO2Sliding/releases
    Install: Extract into %localappdata%/Plutonium/storage/t6/

    This is compatible with the Cold War Mod but won't be added to the mod itself.

    • GerardS0406
    BO2 Modding Releases & Resources

  • [WIP] Black Ops II Zombies Battle Royale
    GerardS0406undefined GerardS0406

    battle royale logo.png

    Yes, you heard that correctly.
    We are currently in early development, but a lot has been done!

    Thanks to MrTLexify:
    :::

    https://www.youtube.com/watch?v=MpyMGPdk2o0

    :::

    Here's The Plan:

    Pre-Game
    30 second pre-game area where a menu will pop up giving player options to: Change Character Model, Change where they want to start on the map, select a loadout that can be bought later at a buy station, more to come, etc.

    At the start of the round, players who were spectating will be given only 10 seconds to choose their spawn location otherwise it will be random.

    In Game Details
    Players joining late will have until a round specified in the config file to be able to spawn in (Defaulted at 5) After that specified round, anyone joining will only be able to spectate. That is also true for players in the game that die. They will not be able to respawn after round 5.
    Also starting on the round after the determined round (in this instance, Round 6), Players will be notified of a toxic gas surrounding them. Players will be pushed to parts of the map (not necessarily the same part of the map). How this works is still to be determined, so stay tuned!

    Starting Weapon: Ballistic Knife

    Health: Players will start with 100 health. Armor Will Give Players 50 additional health. That health will be lost when player gets hit (Armor doesn't regen, only health does).

    Perks

    • Who's Who
    • Double Tap
    • Stamin-Up
    • Deadshot Daquiri
    • Speed Cola
    • PHD Flopper
    • Armor Upgrade (details below)
    • Discount Cola (details below)
    • More to Come

    Powerups
    Being discussed at this time. No final decision has been made.

    Challenges:
    There will be challenges to be found around the map such as headshots, kills, etc.
    Rewards will only be cash at this time unless during testing I feel other rewards should be given.

    Note: 2 Chests At Random Per Game Will Be Legendary and Will Allow for better Rewards (Low Chance for respawned chests to be Legendary)

    Buy Station:
    1 Location at each major Tranzit location (Bus Depot, Tunnel, Diner, Farm, Nacht Der Untoten, Power Station, Cabin, Town)
    More details to come in the future.

    Custom Perk Details: :::

    Armor Upgrade: Don't take damage from the environment, find 1 armor plate will give a full set. Armor is drastically discounted in Buy Station
    Discount Cola: Discounts all items in Buy Station
    More to come.
    :::

    Early Screenshots:

    :::t6rzm_qtPlbyhj13.jpg t6rzm_jybIEnyTBn.png:::

    Disclaimer: All Prices, Chances, Items are Subject to Change after thorough testing.

    Any suggestions can be left below, we are open to anything!

    Developers
    GerardS0406
    JezuzLizard
    Cahz

    BO2 Modding Support & Discussion

  • [Release-Beta] [ZM] Cold War Zombies Mod
    GerardS0406undefined GerardS0406

    PRXPHET iamtoofastngl
    Largest Beta Release Yet!
    Update v0.3.0 has been released!


    New Features:

    • Level was removed from the weapon name to make it look cleaner. It now just says I or II or III + weaponname.
    • Salvage Bench can now be used much quicker
    • Can now change Pap attachments with salvage (only works after Pack a Punch)
      image
    • Buried: Time Bomb saves tiers of weapons (previously would not and you could end up with a tier-less weapon)
    • Buried: You can purchase a new time bomb from ammo boxes for 10k points.
    • Origins: All Ultimate Staffs can be Pack a Punched (all start at level 1, so 2 possible pap upgrades). All staffs are viable for Health Cap.
      image
    • Other things I can't remember

    Hot Fixes:

    • Time Bomb would receive ammo from Mule Kick drops (would have no effect in the end but also stealing clips from guns)
    • Workbenches on MOTD were janky.
    • Generator Takeover HUD on origins would not go away, ultimately leading to too many HUD elements.
    • Free Perk Drops on maps where they exist would not give perks that don't have machines on the map.
    • Weapon Lockers would not give Pap Level. Weapon Lockers will give a green tier weapon and if Pap'd, Pap Level 1 (in a future update, this will be changed).
    • Salvage Bench did not work with Iron Fist Upgrades
    • Other Things I can't remember
    BO2 Modding Releases & Resources

  • [Release] [Zombies] TranZit Battle Royale
    GerardS0406undefined GerardS0406

    Since there is no release of files, I am not adding this to the releases section.

    The day has come! TranZit Battle Royale is out now for anyone to play!

    Servers are listed at the bottom of this thread post.

    Here's some gameplay provided by MrTLexify:
    https://www.twitch.tv/videos/705466875

    Features:

    • Looting
    • Buy Stations
    • Storm
    • Zombies
    • No PVP, but Grief System
    • No Denizens
    • Denizen Teleporters
    • No Bus
    • Become Player Zombie when you die

    Note: When using the menus (Pre Game or Buy Station), you use click/triggers to move up and down, melee to go back, and use button to select items.

    Current Servers:
    144.172.120.115:4977 (Name: TranZit Battle Royale | Open Beta)
    144.172.71.180:4976 (Name: JezuzLizard's Tranzit BATTLE ROYALE SERVER)
    144.172.70.213:4978 (Name: Tranzit Battle Royale | Open Beta)
    144.172.70.213:4978 (Name: Tranzit Battle Royale | Open Beta)

    Hope you enjoy! And if you find bugs or need support, email us @ [email protected]

    Credits:
    GerardS0406 (Main Dev)
    JezuzLizard
    Cahz

    BO2 Modding Support & Discussion

  • [Release] [Zombies] Wunderfizz Script (All Maps)
    GerardS0406undefined GerardS0406

    BO2 Wunderfizz All Maps
    Developer: GerardS0406

    Hello all, I'm releasing my Wunderfizz script for all maps (including Origins). Since the Wunderfizz model is not on all maps, the Wunderfizz uses perk machine models as the "randomized" bottles. I have posted a video below showing off what it looks like in-game, as well as default locations for each map.

    README
    Whether the Wunderfizz checks for power and the cost of the Wunderfizz can be changed using the dedicated_zm.cfg file. Only need to go into the source Wunderfizz file is for adding or changing locations.

    Note: You can place multiple locations (no limit), and it will move between locations as the Wunderfizz should. The Wunderfizz default model is Juggernog on all maps except Origins. Every map has at least 3 locations by default (besides Origins).

    Update 1.1 Released:

    • Wunderfizz uses Mystery Box Light for Location Changes
    • Wunderfizz changes locations after 3-6 uses
    • Wunderfizz acts like real Wunderfizz on all maps, just doesn't include the model.
    • Wunderfizz model changes to a teddy bear when moving on all maps besides Origins.

    Link: https://github.com/GerardS0406/Black-Ops-II-Wunderfizz

    Config options:

    set wunderfizzChecksPower 1 //Changes whether Wunderfizz checks for power; defaulted to 1
    set wunderfizzCost 1500 //Changes cost of the Wunderfizz; defaulted to 1500
    set wunderfizzUseRandomStart 0 //Changes whether a random start location is used; defaulted to 0
    

    Video Install/Showcase for Version 1.1
    https://www.youtube.com/watch?v=QEAKw9cP-pA

    Update 1.1 (Released):
    https://www.youtube.com/watch?v=a9PksHhpCxs

    Pictures
    Origins:
    Desktop Screenshot 2020.05.19 - 16.24.25.23.png
    Buried:
    Desktop Screenshot 2020.05.19 - 19.52.55.15.png
    Mob of the Dead:
    Desktop Screenshot 2020.05.19 - 18.56.21.60.png
    Die Rise:
    Desktop Screenshot 2020.05.19 - 20.06.09.24.png
    Nuketown:
    Desktop Screenshot 2020.05.19 - 19.18.14.56.png
    TranZit:
    Desktop Screenshot 2020.05.19 - 19.58.35.52.png

    BO2 Modding Releases & Resources

  • [Release-Beta] [ZM] Cold War Zombies Mod
    GerardS0406undefined GerardS0406

    @HeavilySusYT excuse me? Nah, I'm definitely making a bo1 version lol
    BlackOps_mCsZkpEQI4.jpg
    get outta here with your fake news

    BO2 Modding Releases & Resources

  • [Support] VIP Menu
    GerardS0406undefined GerardS0406

    Duui YT 1590016612746-cdc9c45a-7906-4804-b41a-1a4f2eaceccb-image.png

    BO2 Modding Support & Discussion vip menu gsc trickshot server

  • [Release] [Zombies] Bonus Survival Maps for Tranzit
    GerardS0406undefined GerardS0406

    Update June 17, 2021,
    Plutonium will patch the errors in the next update so while I have fixed most of the errors for the current version (some are impossible to fix on my end), I will not be releasing them and will wait for the next update along with all of you.
    New features coming in mod update:
    Cabin’s size will be increased
    Die Rise, Buried, and Origins will each have 1 survival map for feedback (will have more than 1 in the end).

    Thanks for the support while I was gone all winter for school! I’m back ❤

    • GerardS0406 of PreZ Games
    BO2 Modding Releases & Resources

  • [WIP] Black Ops II Zombies Battle Royale
    GerardS0406undefined GerardS0406

    Battle Royale Reveal Trailer:
    https://www.youtube.com/watch?v=3OI0vWAYeL4

    BO2 Modding Support & Discussion

  • [Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)
    GerardS0406undefined GerardS0406

    Version 2.0.1 Update Release:
    Bug Fixes:

    • Fixes an issue with Die Rise causing server to crash
    • Fixes fountain not killing players on Buried
    • Disables calling of Tank on Trenches Map
    • General Stability Fixes

    Additions:

    • Smoother Map Rotation (unnoticeable outside of code but thought I'd add it 😛 )
    • Support for Town, Farm, and Bus Depot (all featuring perks and pack a punch)
    • Support for vanilla Nuketown Survival
    • (Don't want perks on Bus Depot? Just disable magic in the config (this works for all maps)) set disableBSMMagic 1
    • Removal of insta-kill rounds

    New Map(s):

    • Crazyplace (Origins) - 4 perks + Wunderfizz + PaP, Sprinters at start.
    • Rooftop/Bridge (server owners don't use unless you want to test until verified stability)

    Note: Mod Now Works on latest version of Plutonium!

    BO2 Modding Releases & Resources

  • [Release-Beta] [ZM] Cold War Zombies Mod
    GerardS0406undefined GerardS0406

    Shiro_Kisuke

    Tranzit has one in every main area (Bus Depot, Diner, Farm, Power, Town)

    Nuketown's is in one of the houses

    Die Rise has one on the way to the first box location from spawn and one on the rooftop

    Mob of the Dead has one in the Warden's office, on the Roof, and down by the Docks

    Buried has one in the Church and one by the Gazebo past the maze

    Origins has one between gen 2 and 3 and one upstairs in the tank station by gen 6.

    BO2 Modding Releases & Resources

  • [Release-Beta] [ZM] Cold War Zombies Mod
    GerardS0406undefined GerardS0406

    Update v0.2.4 has been released!


    New Features:

    • Parts shown on HUD on Tranzit/Die Rise/Buried (higher priority parts will show if you have multiple)
      plutonium-bootstrapper-win32_ddPFG3OZpg
    • Generator takeover location shown on Origins
      ShareX_5RN64C8C4U
    • Field Upgrades now instantly activate when keys are pressed

    Hotfixes:

    • Insta gold-shovel
    • Other minor bugs
    BO2 Modding Releases & Resources

  • [Release-Beta] [ZM] Cold War Zombies Mod
    GerardS0406undefined GerardS0406

    Update v0.3.1 has been released!


    Hotfixes:

    • Fire Sale could cause multiple box locations afterwards.
    • Could buy perks in Tombstone Shadow Mode
    • Thunder wall has been removed from Elemental Pop due to freeze crashes
    • Time Bomb now shows on HUD instead of Monkey Icon
    • Ballistic Knife tiers would not transfer to ballistic knife + bowie knife
    • Other minor fixes
    BO2 Modding Releases & Resources

  • Bonus Survival maps for Tranzit installation (help)
    GerardS0406undefined GerardS0406

    We will be fixing mod.

    BO2 Modding Support & Discussion

  • [Release] [Zombies] Secondary Score Display for matches with 4+ players
    GerardS0406undefined GerardS0406

    Amusedd Hello! Due to the score being updated so often, this would result in an overflow (too many strings). In order to avoid this, we can use SetValue and a label, since "score" doesn't change at all.
    Also, depending on the players joining and leaving, the label is also creating strings so deleting the element and recreating it each time isn't the greatest approach unless of course you add an overflow fix but these aren't always stable.
    I hope you understand what I have said, and here's the code to support what I'm talking about. Happy modding/playing!

    displayScore()
    {
    	self waittill("spawned_player");
    	self.scoreText = CreateFontString("Objective", 1.5);
    	self.scoretext setPoint("CENTER", "RIGHT", "CENTER", "RIGHT");
    	self.scoreText.label = &"^2Score: ^7";
    	while(true)
    	{
    		wait 0.25;
    		if(getplayers().size >= 5 && self.scoretext.alpha == 0)
    		{
    			self.scoretext FadeOverTime( 1 );
    			self.scoretext.alpha = 1;
    		}
    		else if(getplayers().size < 5 && self.scoretext.alpha >= 0)
    		{
    			self.scoretext FadeOverTime( 1 );
    			self.scoretext.alpha = 0;
    		}
    		else if(getplayers().size >= 5 && isDefined(self.scoretext))
    		{
    			self.scoretext SetValue(self.score);
    		}
    	}
    }
    
    BO2 Modding Releases & Resources
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