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Bonus Survival maps for Tranzit installation (help)

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  • annoyingundefined Offline
    annoyingundefined Offline
    annoying
    wrote on last edited by
    #1

    So I've been trying to install the bonus maps for my server from using this

    https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/download/1.0.3/Plutonium.Compiled.zip

    So I extracted the files form the ZIP archive and put the "maps" folder in Server\t6r\data.

    I also put the Dvars into my "dedicated_zm.cfg" in Server/main.
    The map is set to tranzit as well

    my "dedicated_zm.cfg"

    //////////////////////////////////////////////////
    ///  PlutoT6 ZM ServerConfiguration file        //
    //////////////////////////////////////////////////
    // This config best view with Notepad++     OR  //
    // Other *nix compatible editors of your choice.//
    //////////////////////////////////////////////////
    //  0.1 Basic version                           //
    //  0.2 Added map list and map rotation         //
    //  0.3 Added Colors and B3/Log/RCon section    //
    //  0.4 Added gametype to map list and rotation //
    //  0.5 Added location to map list and rotation //
    //  0.6 Added Sharp Shooter and Gun game        //
    //  0.7 Clean up                                //
    //  0.8 Additional gts -Fry                     //
    //  0.9 Cleaned up the mess Fry merged,         //
    //      added more comments                     //
    //  1.0 Noob friendly -Fry                      //
    //  1.1 Updated for relaunch of PlutoT6         //
    //  1.2 sv_maprotation system simplified -Jezuz //
    //////////////////////////////////////////////////
    
    // Remove "//" in front of lines to allow the
    // server to read them. Anything after "//" is a 
    // Comment.
    //////////////////////////////////////////////////
    // GENERAL SETTINGS                             //
    ////////////////////////////////////////////////// 
    //g_password ""                                 // Password protected Game Server
    sv_maxclients 4                                 // Maximum players that are allowed in your server. (1-8) (Recommend 4 for almost bug free gameplay)
    //zombies_minplayers 1                          // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients!
    //sv_minPing 0                                  // Minimum ping needed to the server? (Terribly broken and inaccurate since ages!)
    //sv_maxPing 400                                // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
    //zm_gungame 1                                  // Enable Pluto's custom Gun Game?
    //zm_sharpshooter 1                             // Enable Pluto's custom Sharp Shooter?
    //gts zmDifficulty 1                            // Difficulty? 0 = Easy, 1 = Normal !!If set to easy it must be manually set on the client as well!! 
    demo_recordPrivateMatch 0                       // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server)
    sv_sayname "Console"                            // name server-side 'say' commands show up as
    
    //These options can also be configured individually on a map basis in each zm config in gamesettings.
    //////////////////////////////////////////////////
    //gts startRound 1                              // Starting Round. Works on all maps.
    //gts magic 1                                   // Remove all supernatural assistance? Only Survival and Grief have this option!
    //gts headshotsonly 0                           // Headshots only? Only Survival and Grief have this option!
    //gts allowdogs 1                               // Allow Hellhounds? Only Survival has this option!
    //gts cleansedLoadout 1                         // Allow players to choose their Loadout? Only Turned has this option!
    //gts teamCount	2                               // Sets the number of teams 2. Set to 2 by default when loading grief.
    //////////////////////////////////////////////////
    // B3, IW4MADMIN, GAME LOG & RCON SETTINGS      //
    //////////////////////////////////////////////////
    g_logSync 2                                     // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
    g_log "logs\games_zm.log"                       // If you choose to use this make sure the filename is unique for each server!
    rcon_password ""                                // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
    //////////////////////////////////////////////////
    //The "exec zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined.
    //You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server.
    //Currently rotating the map using sv_maprotation doesn't work properly, i.e. clients will be kicked with an error when the map rotates to another map.
    //Its recommended to only include one map in your sv_maprotation for this reason.
    /////////////////////////////////////////////////////////////////////////
    //                    Maps and the matching configs                    //
    /////////////////////////////////////////////////////////////////////////
    // Buried - zm_classic_processing.cfg map zm_buried                    //
    // Buried Turned - zm_cleansed_street.cfg map zm_buried                //
    // Buried Grief - zm_grief_street.cfg map zm_buried                    //
    // Die Rise - zm_classic_rooftop.cfg map zm_highrise                   //
    // Mob of The Dead - zm_classic_prison.cfg map zm_prison               //
    // Mob of The Dead Grief - zm_grief_cellblock.cfg map zm_prison        //
    // Nuketown - zm_standard_nuked.cfg map zm_nuked                       //
    // Origins - zm_classic_tomb.cfg map zm_tomb                           //
    // Tranzit - zm_classic_transit.cfg map zm_transit                     //
    // Tranzit Farm Survival - zm_standard_farm.cfg map zm_transit         //
    // Tranzit Town Survival - zm_standard_town.cfg map zm_transit         //
    // Tranzit Bus Depot Survival - zm_standard_transit.cfg map zm_transit //
    // Tranzit Farm Grief - zm_grief_farm.cfg map zm_transit               //
    // Tranzit Town Grief - zm_grief_town.cfg map zm_transit               //
    // Tranzit Bus Depot Grief - zm_grief_transit.cfg map zm_transit       //
    // Tranzit Diner Turned - zm_cleansed_diner.cfg map zm_transit_dr      //
    /////////////////////////////////////////////////////////////////////////
    // Notes:
    // Origins requires a gsc fix to prevent crashes with more than 4 players.
    // --> https://forum.plutonium.pw/topic/2313
    // Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo.
    // --> https://forum.plutonium.pw/topic/124
    // Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins.
    // --> https://forum.plutonium.pw/topic/4057
    
    //Classic/TranZit Maps rotation
    //sv_maprotation "exec zm_classic_processing.cfg map zm_buried exec zm_classic_rooftop.cfg map zm_highrise exec zm_classic_prison.cfg map zm_prison exec zm_classic_tomb.cfg map zm_tomb exec zm_classic_transit.cfg map zm_transit"
    
    //Survival Maps rotation
    //sv_maprotation "exec zm_standard_town.cfg map zm_transit exec zm_standard_transit.cfg map zm_transit exec zm_standard_farm.cfg map zm_transit exec zm_standard_nuked.cfg map zm_nuked"
    
    //Grief Maps rotation
    //sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried"
    
    //Turned Maps rotation
    //sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried"
    
    sv_maprotation "exec zm_standard_transit.cfg map zm_transit"
    
    set customMapRotation "diner power cornfield tunnel house" // rearrange the order of these or remove locations to change the rotation
    set randomizeMapRotation 0 //set this to 1 to enable randomized map rotation
    set customMapRotationActive 0 //set this to 1 to enable map rotation
    set customMap "tunnel" //the initial map or constant map if map rotation is off
    set perkSlotIncreaseKills 0 // Set Amount of Kills each player must earn to increase their perk slots (0 turns off this option)
    
    
    
    //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
    map_rotate
    
    

    The instructions to install this which I followed are located here https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

    When I start the server, it crashes

    bound socket to localhost:4977
    Loading fastfile patch_ui_zm
    Loading fastfile ui_zm
    Loading fastfile common_zm
    Loading fastfile ffotd_tu13_zm_147
    scanning for plugins...
    Rotating to map "zm_transit"!
    server is changing maps, resetting stored team states...
    Unloading fastfile ui_zm
    Unloading fastfile patch_ui_zm
    Sending heartbeat...
    Loading fastfile dlczm0_load_zm
    Loading fastfile dlc1_load_zm
    Loading fastfile dlc2_load_zm
    Loading fastfile dlc3_load_zm
    Loading fastfile dlc4_load_zm
    Loading fastfile dlc0dd_load_zm
    Loading fastfile seasonpass_load_zm
    Heartbeat successful.
    Loading fastfile zm_transit_patch
    Loading fastfile zm_transit
    Loading fastfile so_zsurvival_zm_transit
    Overwriting game script "maps/mp/zm_transit_classic.gsc"...
    =====================================================================
    A critical exception occured!
    Exception Code: 0xC0000005
    Exception Address: 0x008F4438
    =====================================================================
    an exception occured! writing minidump...
    

    Any help would be appreciated

    3rdundefined 1 Reply Last reply
    1
    • annoyingundefined annoying

      So I've been trying to install the bonus maps for my server from using this

      https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/download/1.0.3/Plutonium.Compiled.zip

      So I extracted the files form the ZIP archive and put the "maps" folder in Server\t6r\data.

      I also put the Dvars into my "dedicated_zm.cfg" in Server/main.
      The map is set to tranzit as well

      my "dedicated_zm.cfg"

      //////////////////////////////////////////////////
      ///  PlutoT6 ZM ServerConfiguration file        //
      //////////////////////////////////////////////////
      // This config best view with Notepad++     OR  //
      // Other *nix compatible editors of your choice.//
      //////////////////////////////////////////////////
      //  0.1 Basic version                           //
      //  0.2 Added map list and map rotation         //
      //  0.3 Added Colors and B3/Log/RCon section    //
      //  0.4 Added gametype to map list and rotation //
      //  0.5 Added location to map list and rotation //
      //  0.6 Added Sharp Shooter and Gun game        //
      //  0.7 Clean up                                //
      //  0.8 Additional gts -Fry                     //
      //  0.9 Cleaned up the mess Fry merged,         //
      //      added more comments                     //
      //  1.0 Noob friendly -Fry                      //
      //  1.1 Updated for relaunch of PlutoT6         //
      //  1.2 sv_maprotation system simplified -Jezuz //
      //////////////////////////////////////////////////
      
      // Remove "//" in front of lines to allow the
      // server to read them. Anything after "//" is a 
      // Comment.
      //////////////////////////////////////////////////
      // GENERAL SETTINGS                             //
      ////////////////////////////////////////////////// 
      //g_password ""                                 // Password protected Game Server
      sv_maxclients 4                                 // Maximum players that are allowed in your server. (1-8) (Recommend 4 for almost bug free gameplay)
      //zombies_minplayers 1                          // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients!
      //sv_minPing 0                                  // Minimum ping needed to the server? (Terribly broken and inaccurate since ages!)
      //sv_maxPing 400                                // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
      //zm_gungame 1                                  // Enable Pluto's custom Gun Game?
      //zm_sharpshooter 1                             // Enable Pluto's custom Sharp Shooter?
      //gts zmDifficulty 1                            // Difficulty? 0 = Easy, 1 = Normal !!If set to easy it must be manually set on the client as well!! 
      demo_recordPrivateMatch 0                       // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server)
      sv_sayname "Console"                            // name server-side 'say' commands show up as
      
      //These options can also be configured individually on a map basis in each zm config in gamesettings.
      //////////////////////////////////////////////////
      //gts startRound 1                              // Starting Round. Works on all maps.
      //gts magic 1                                   // Remove all supernatural assistance? Only Survival and Grief have this option!
      //gts headshotsonly 0                           // Headshots only? Only Survival and Grief have this option!
      //gts allowdogs 1                               // Allow Hellhounds? Only Survival has this option!
      //gts cleansedLoadout 1                         // Allow players to choose their Loadout? Only Turned has this option!
      //gts teamCount	2                               // Sets the number of teams 2. Set to 2 by default when loading grief.
      //////////////////////////////////////////////////
      // B3, IW4MADMIN, GAME LOG & RCON SETTINGS      //
      //////////////////////////////////////////////////
      g_logSync 2                                     // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
      g_log "logs\games_zm.log"                       // If you choose to use this make sure the filename is unique for each server!
      rcon_password ""                                // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
      //////////////////////////////////////////////////
      //The "exec zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined.
      //You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server.
      //Currently rotating the map using sv_maprotation doesn't work properly, i.e. clients will be kicked with an error when the map rotates to another map.
      //Its recommended to only include one map in your sv_maprotation for this reason.
      /////////////////////////////////////////////////////////////////////////
      //                    Maps and the matching configs                    //
      /////////////////////////////////////////////////////////////////////////
      // Buried - zm_classic_processing.cfg map zm_buried                    //
      // Buried Turned - zm_cleansed_street.cfg map zm_buried                //
      // Buried Grief - zm_grief_street.cfg map zm_buried                    //
      // Die Rise - zm_classic_rooftop.cfg map zm_highrise                   //
      // Mob of The Dead - zm_classic_prison.cfg map zm_prison               //
      // Mob of The Dead Grief - zm_grief_cellblock.cfg map zm_prison        //
      // Nuketown - zm_standard_nuked.cfg map zm_nuked                       //
      // Origins - zm_classic_tomb.cfg map zm_tomb                           //
      // Tranzit - zm_classic_transit.cfg map zm_transit                     //
      // Tranzit Farm Survival - zm_standard_farm.cfg map zm_transit         //
      // Tranzit Town Survival - zm_standard_town.cfg map zm_transit         //
      // Tranzit Bus Depot Survival - zm_standard_transit.cfg map zm_transit //
      // Tranzit Farm Grief - zm_grief_farm.cfg map zm_transit               //
      // Tranzit Town Grief - zm_grief_town.cfg map zm_transit               //
      // Tranzit Bus Depot Grief - zm_grief_transit.cfg map zm_transit       //
      // Tranzit Diner Turned - zm_cleansed_diner.cfg map zm_transit_dr      //
      /////////////////////////////////////////////////////////////////////////
      // Notes:
      // Origins requires a gsc fix to prevent crashes with more than 4 players.
      // --> https://forum.plutonium.pw/topic/2313
      // Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo.
      // --> https://forum.plutonium.pw/topic/124
      // Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins.
      // --> https://forum.plutonium.pw/topic/4057
      
      //Classic/TranZit Maps rotation
      //sv_maprotation "exec zm_classic_processing.cfg map zm_buried exec zm_classic_rooftop.cfg map zm_highrise exec zm_classic_prison.cfg map zm_prison exec zm_classic_tomb.cfg map zm_tomb exec zm_classic_transit.cfg map zm_transit"
      
      //Survival Maps rotation
      //sv_maprotation "exec zm_standard_town.cfg map zm_transit exec zm_standard_transit.cfg map zm_transit exec zm_standard_farm.cfg map zm_transit exec zm_standard_nuked.cfg map zm_nuked"
      
      //Grief Maps rotation
      //sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried"
      
      //Turned Maps rotation
      //sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried"
      
      sv_maprotation "exec zm_standard_transit.cfg map zm_transit"
      
      set customMapRotation "diner power cornfield tunnel house" // rearrange the order of these or remove locations to change the rotation
      set randomizeMapRotation 0 //set this to 1 to enable randomized map rotation
      set customMapRotationActive 0 //set this to 1 to enable map rotation
      set customMap "tunnel" //the initial map or constant map if map rotation is off
      set perkSlotIncreaseKills 0 // Set Amount of Kills each player must earn to increase their perk slots (0 turns off this option)
      
      
      
      //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
      map_rotate
      
      

      The instructions to install this which I followed are located here https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md

      When I start the server, it crashes

      bound socket to localhost:4977
      Loading fastfile patch_ui_zm
      Loading fastfile ui_zm
      Loading fastfile common_zm
      Loading fastfile ffotd_tu13_zm_147
      scanning for plugins...
      Rotating to map "zm_transit"!
      server is changing maps, resetting stored team states...
      Unloading fastfile ui_zm
      Unloading fastfile patch_ui_zm
      Sending heartbeat...
      Loading fastfile dlczm0_load_zm
      Loading fastfile dlc1_load_zm
      Loading fastfile dlc2_load_zm
      Loading fastfile dlc3_load_zm
      Loading fastfile dlc4_load_zm
      Loading fastfile dlc0dd_load_zm
      Loading fastfile seasonpass_load_zm
      Heartbeat successful.
      Loading fastfile zm_transit_patch
      Loading fastfile zm_transit
      Loading fastfile so_zsurvival_zm_transit
      Overwriting game script "maps/mp/zm_transit_classic.gsc"...
      =====================================================================
      A critical exception occured!
      Exception Code: 0xC0000005
      Exception Address: 0x008F4438
      =====================================================================
      an exception occured! writing minidump...
      

      Any help would be appreciated

      3rdundefined Offline
      3rdundefined Offline
      3rd
      wrote on last edited by
      #2

      annoying ive been getting the same exact error. seems to have something to do with a recent update to pluto

      1 Reply Last reply
      0
      • GerardS0406undefined Offline
        GerardS0406undefined Offline
        GerardS0406
        VIP
        wrote on last edited by
        #3

        We will be fixing mod.

        1 Reply Last reply
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