Bonus Survival maps for Tranzit installation (help)
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So I've been trying to install the bonus maps for my server from using this
So I extracted the files form the ZIP archive and put the "maps" folder in Server\t6r\data.
I also put the Dvars into my "dedicated_zm.cfg" in Server/main.
The map is set to tranzit as wellmy "dedicated_zm.cfg"
////////////////////////////////////////////////// /// PlutoT6 ZM ServerConfiguration file // ////////////////////////////////////////////////// // This config best view with Notepad++ OR // // Other *nix compatible editors of your choice.// ////////////////////////////////////////////////// // 0.1 Basic version // // 0.2 Added map list and map rotation // // 0.3 Added Colors and B3/Log/RCon section // // 0.4 Added gametype to map list and rotation // // 0.5 Added location to map list and rotation // // 0.6 Added Sharp Shooter and Gun game // // 0.7 Clean up // // 0.8 Additional gts -Fry // // 0.9 Cleaned up the mess Fry merged, // // added more comments // // 1.0 Noob friendly -Fry // // 1.1 Updated for relaunch of PlutoT6 // // 1.2 sv_maprotation system simplified -Jezuz // ////////////////////////////////////////////////// // Remove "//" in front of lines to allow the // server to read them. Anything after "//" is a // Comment. ////////////////////////////////////////////////// // GENERAL SETTINGS // ////////////////////////////////////////////////// //g_password "" // Password protected Game Server sv_maxclients 4 // Maximum players that are allowed in your server. (1-8) (Recommend 4 for almost bug free gameplay) //zombies_minplayers 1 // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients! //sv_minPing 0 // Minimum ping needed to the server? (Terribly broken and inaccurate since ages!) //sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!) //zm_gungame 1 // Enable Pluto's custom Gun Game? //zm_sharpshooter 1 // Enable Pluto's custom Sharp Shooter? //gts zmDifficulty 1 // Difficulty? 0 = Easy, 1 = Normal !!If set to easy it must be manually set on the client as well!! demo_recordPrivateMatch 0 // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server) sv_sayname "Console" // name server-side 'say' commands show up as //These options can also be configured individually on a map basis in each zm config in gamesettings. ////////////////////////////////////////////////// //gts startRound 1 // Starting Round. Works on all maps. //gts magic 1 // Remove all supernatural assistance? Only Survival and Grief have this option! //gts headshotsonly 0 // Headshots only? Only Survival and Grief have this option! //gts allowdogs 1 // Allow Hellhounds? Only Survival has this option! //gts cleansedLoadout 1 // Allow players to choose their Loadout? Only Turned has this option! //gts teamCount 2 // Sets the number of teams 2. Set to 2 by default when loading grief. ////////////////////////////////////////////////// // B3, IW4MADMIN, GAME LOG & RCON SETTINGS // ////////////////////////////////////////////////// g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server! rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN. ////////////////////////////////////////////////// //The "exec zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined. //You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server. //Currently rotating the map using sv_maprotation doesn't work properly, i.e. clients will be kicked with an error when the map rotates to another map. //Its recommended to only include one map in your sv_maprotation for this reason. ///////////////////////////////////////////////////////////////////////// // Maps and the matching configs // ///////////////////////////////////////////////////////////////////////// // Buried - zm_classic_processing.cfg map zm_buried // // Buried Turned - zm_cleansed_street.cfg map zm_buried // // Buried Grief - zm_grief_street.cfg map zm_buried // // Die Rise - zm_classic_rooftop.cfg map zm_highrise // // Mob of The Dead - zm_classic_prison.cfg map zm_prison // // Mob of The Dead Grief - zm_grief_cellblock.cfg map zm_prison // // Nuketown - zm_standard_nuked.cfg map zm_nuked // // Origins - zm_classic_tomb.cfg map zm_tomb // // Tranzit - zm_classic_transit.cfg map zm_transit // // Tranzit Farm Survival - zm_standard_farm.cfg map zm_transit // // Tranzit Town Survival - zm_standard_town.cfg map zm_transit // // Tranzit Bus Depot Survival - zm_standard_transit.cfg map zm_transit // // Tranzit Farm Grief - zm_grief_farm.cfg map zm_transit // // Tranzit Town Grief - zm_grief_town.cfg map zm_transit // // Tranzit Bus Depot Grief - zm_grief_transit.cfg map zm_transit // // Tranzit Diner Turned - zm_cleansed_diner.cfg map zm_transit_dr // ///////////////////////////////////////////////////////////////////////// // Notes: // Origins requires a gsc fix to prevent crashes with more than 4 players. // --> https://forum.plutonium.pw/topic/2313 // Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo. // --> https://forum.plutonium.pw/topic/124 // Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins. // --> https://forum.plutonium.pw/topic/4057 //Classic/TranZit Maps rotation //sv_maprotation "exec zm_classic_processing.cfg map zm_buried exec zm_classic_rooftop.cfg map zm_highrise exec zm_classic_prison.cfg map zm_prison exec zm_classic_tomb.cfg map zm_tomb exec zm_classic_transit.cfg map zm_transit" //Survival Maps rotation //sv_maprotation "exec zm_standard_town.cfg map zm_transit exec zm_standard_transit.cfg map zm_transit exec zm_standard_farm.cfg map zm_transit exec zm_standard_nuked.cfg map zm_nuked" //Grief Maps rotation //sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried" //Turned Maps rotation //sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried" sv_maprotation "exec zm_standard_transit.cfg map zm_transit" set customMapRotation "diner power cornfield tunnel house" // rearrange the order of these or remove locations to change the rotation set randomizeMapRotation 0 //set this to 1 to enable randomized map rotation set customMapRotationActive 0 //set this to 1 to enable map rotation set customMap "tunnel" //the initial map or constant map if map rotation is off set perkSlotIncreaseKills 0 // Set Amount of Kills each player must earn to increase their perk slots (0 turns off this option) //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... map_rotateThe instructions to install this which I followed are located here https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md
When I start the server, it crashes
bound socket to localhost:4977 Loading fastfile patch_ui_zm Loading fastfile ui_zm Loading fastfile common_zm Loading fastfile ffotd_tu13_zm_147 scanning for plugins... Rotating to map "zm_transit"! server is changing maps, resetting stored team states... Unloading fastfile ui_zm Unloading fastfile patch_ui_zm Sending heartbeat... Loading fastfile dlczm0_load_zm Loading fastfile dlc1_load_zm Loading fastfile dlc2_load_zm Loading fastfile dlc3_load_zm Loading fastfile dlc4_load_zm Loading fastfile dlc0dd_load_zm Loading fastfile seasonpass_load_zm Heartbeat successful. Loading fastfile zm_transit_patch Loading fastfile zm_transit Loading fastfile so_zsurvival_zm_transit Overwriting game script "maps/mp/zm_transit_classic.gsc"... ===================================================================== A critical exception occured! Exception Code: 0xC0000005 Exception Address: 0x008F4438 ===================================================================== an exception occured! writing minidump...Any help would be appreciated
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So I've been trying to install the bonus maps for my server from using this
So I extracted the files form the ZIP archive and put the "maps" folder in Server\t6r\data.
I also put the Dvars into my "dedicated_zm.cfg" in Server/main.
The map is set to tranzit as wellmy "dedicated_zm.cfg"
////////////////////////////////////////////////// /// PlutoT6 ZM ServerConfiguration file // ////////////////////////////////////////////////// // This config best view with Notepad++ OR // // Other *nix compatible editors of your choice.// ////////////////////////////////////////////////// // 0.1 Basic version // // 0.2 Added map list and map rotation // // 0.3 Added Colors and B3/Log/RCon section // // 0.4 Added gametype to map list and rotation // // 0.5 Added location to map list and rotation // // 0.6 Added Sharp Shooter and Gun game // // 0.7 Clean up // // 0.8 Additional gts -Fry // // 0.9 Cleaned up the mess Fry merged, // // added more comments // // 1.0 Noob friendly -Fry // // 1.1 Updated for relaunch of PlutoT6 // // 1.2 sv_maprotation system simplified -Jezuz // ////////////////////////////////////////////////// // Remove "//" in front of lines to allow the // server to read them. Anything after "//" is a // Comment. ////////////////////////////////////////////////// // GENERAL SETTINGS // ////////////////////////////////////////////////// //g_password "" // Password protected Game Server sv_maxclients 4 // Maximum players that are allowed in your server. (1-8) (Recommend 4 for almost bug free gameplay) //zombies_minplayers 1 // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients! //sv_minPing 0 // Minimum ping needed to the server? (Terribly broken and inaccurate since ages!) //sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!) //zm_gungame 1 // Enable Pluto's custom Gun Game? //zm_sharpshooter 1 // Enable Pluto's custom Sharp Shooter? //gts zmDifficulty 1 // Difficulty? 0 = Easy, 1 = Normal !!If set to easy it must be manually set on the client as well!! demo_recordPrivateMatch 0 // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server) sv_sayname "Console" // name server-side 'say' commands show up as //These options can also be configured individually on a map basis in each zm config in gamesettings. ////////////////////////////////////////////////// //gts startRound 1 // Starting Round. Works on all maps. //gts magic 1 // Remove all supernatural assistance? Only Survival and Grief have this option! //gts headshotsonly 0 // Headshots only? Only Survival and Grief have this option! //gts allowdogs 1 // Allow Hellhounds? Only Survival has this option! //gts cleansedLoadout 1 // Allow players to choose their Loadout? Only Turned has this option! //gts teamCount 2 // Sets the number of teams 2. Set to 2 by default when loading grief. ////////////////////////////////////////////////// // B3, IW4MADMIN, GAME LOG & RCON SETTINGS // ////////////////////////////////////////////////// g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server! rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN. ////////////////////////////////////////////////// //The "exec zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined. //You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server. //Currently rotating the map using sv_maprotation doesn't work properly, i.e. clients will be kicked with an error when the map rotates to another map. //Its recommended to only include one map in your sv_maprotation for this reason. ///////////////////////////////////////////////////////////////////////// // Maps and the matching configs // ///////////////////////////////////////////////////////////////////////// // Buried - zm_classic_processing.cfg map zm_buried // // Buried Turned - zm_cleansed_street.cfg map zm_buried // // Buried Grief - zm_grief_street.cfg map zm_buried // // Die Rise - zm_classic_rooftop.cfg map zm_highrise // // Mob of The Dead - zm_classic_prison.cfg map zm_prison // // Mob of The Dead Grief - zm_grief_cellblock.cfg map zm_prison // // Nuketown - zm_standard_nuked.cfg map zm_nuked // // Origins - zm_classic_tomb.cfg map zm_tomb // // Tranzit - zm_classic_transit.cfg map zm_transit // // Tranzit Farm Survival - zm_standard_farm.cfg map zm_transit // // Tranzit Town Survival - zm_standard_town.cfg map zm_transit // // Tranzit Bus Depot Survival - zm_standard_transit.cfg map zm_transit // // Tranzit Farm Grief - zm_grief_farm.cfg map zm_transit // // Tranzit Town Grief - zm_grief_town.cfg map zm_transit // // Tranzit Bus Depot Grief - zm_grief_transit.cfg map zm_transit // // Tranzit Diner Turned - zm_cleansed_diner.cfg map zm_transit_dr // ///////////////////////////////////////////////////////////////////////// // Notes: // Origins requires a gsc fix to prevent crashes with more than 4 players. // --> https://forum.plutonium.pw/topic/2313 // Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo. // --> https://forum.plutonium.pw/topic/124 // Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins. // --> https://forum.plutonium.pw/topic/4057 //Classic/TranZit Maps rotation //sv_maprotation "exec zm_classic_processing.cfg map zm_buried exec zm_classic_rooftop.cfg map zm_highrise exec zm_classic_prison.cfg map zm_prison exec zm_classic_tomb.cfg map zm_tomb exec zm_classic_transit.cfg map zm_transit" //Survival Maps rotation //sv_maprotation "exec zm_standard_town.cfg map zm_transit exec zm_standard_transit.cfg map zm_transit exec zm_standard_farm.cfg map zm_transit exec zm_standard_nuked.cfg map zm_nuked" //Grief Maps rotation //sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried" //Turned Maps rotation //sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried" sv_maprotation "exec zm_standard_transit.cfg map zm_transit" set customMapRotation "diner power cornfield tunnel house" // rearrange the order of these or remove locations to change the rotation set randomizeMapRotation 0 //set this to 1 to enable randomized map rotation set customMapRotationActive 0 //set this to 1 to enable map rotation set customMap "tunnel" //the initial map or constant map if map rotation is off set perkSlotIncreaseKills 0 // Set Amount of Kills each player must earn to increase their perk slots (0 turns off this option) //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... map_rotateThe instructions to install this which I followed are located here https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md
When I start the server, it crashes
bound socket to localhost:4977 Loading fastfile patch_ui_zm Loading fastfile ui_zm Loading fastfile common_zm Loading fastfile ffotd_tu13_zm_147 scanning for plugins... Rotating to map "zm_transit"! server is changing maps, resetting stored team states... Unloading fastfile ui_zm Unloading fastfile patch_ui_zm Sending heartbeat... Loading fastfile dlczm0_load_zm Loading fastfile dlc1_load_zm Loading fastfile dlc2_load_zm Loading fastfile dlc3_load_zm Loading fastfile dlc4_load_zm Loading fastfile dlc0dd_load_zm Loading fastfile seasonpass_load_zm Heartbeat successful. Loading fastfile zm_transit_patch Loading fastfile zm_transit Loading fastfile so_zsurvival_zm_transit Overwriting game script "maps/mp/zm_transit_classic.gsc"... ===================================================================== A critical exception occured! Exception Code: 0xC0000005 Exception Address: 0x008F4438 ===================================================================== an exception occured! writing minidump...Any help would be appreciated
annoying ive been getting the same exact error. seems to have something to do with a recent update to pluto
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We will be fixing mod.
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