plant_velder great catch! I went ahead and added your fix to the code in my repo. That is a perfect solution to the problem. I'm glad you are enjoying the scripts and waypoints, they were a lot of fun to make. Thanks!

gunmd0wn
Posts
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[Release] Custom game modes: Reinforce, Gunfight and Gun Game -
[MP] Modern Warfare 3 MapvoteResxt I found it odd as well, but I did find posts from others saying they experienced the same issues with map rotation back when I started using it and there were no solutions posted at the time that seemed to fix things or get the settings to stick (until I scripted it).
I did check the DOM dsr file on my system and the score limit is set to 500 there. I'm not entirely sure what set it to 500 though the file appears to be unchanged from what Steam installed (same modified time as all other files) and a verify via Steam found no changes.
I think the reason this gets linked with map rotation is that starting DOM from the UI works fine and defaults to 200, but once a map rotation script is used, any of them, not just this one, it starts to pick up that 500 value. I have no idea if it is relevant, but I am running on Linux so it could be possible that Steam has differing files for some reason.
As always, thanks for all your support here!
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[MP] Modern Warfare 3 Mapvoteabaddonbalban I had the same issues using several different map rotation scripts so I just added my own scripted fix for it by adding a gsc file to my scripts directory and had it set the score value to 200 for domination and koth. Here is a link to my script that sets these up: https://github.com/bblack16/plutonium-waypoints/blob/main/iw5/scripts/bb_settings.gsc#L29
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[Release] Custom game modes: Reinforce, Gunfight and Gun Gameabaddonbalban doing exactly what you suggested should be all you need to do. The custom game mode logic only gets applied when the "custom_game_mode" dvar is set to a matching custom mode. You will of course have to load a new level/game in order to have that take affect though as there is not a way to unload the logic mid game. I hope that helps.
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[Release] Custom game modes: Reinforce, Gunfight and Gun GameMedison sorry for the late response. Based on that error I'm guessing you need to install Bot Warfare. I didn't do a great job of documenting that dependency in the script readme apparently. I'll be sure to add a note for that. Let me know if that fixes things up or not.
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[Release] Custom game modes: Reinforce, Gunfight and Gun GameSo I've been really enjoying getting back into Modern Warfare 3 and playing tons of matches against bots, but I kept wishing I could play two of my favorite game modes from other Call of Duty titles. Those being Reinforce and Gunfight. While attempting to learn some GSC scripting for other tweaks, I came across the excellent custom game mode scripts that Resxt put together. Reading the code got me thinking about how I could implement Gunfight into IW5. Well, two weeks later, I know more than I ever thought I would about the scripting in IW5 and I have successfully (at least for my purposes) ported over Reinforce and Gunfight.
Additionally, I really was not a fan of the Gun Game implementation that came with IW5 and since so much of its code is shared with Gunfight, I decided to make my own custom implementation of it as well.
These game modes work by dynamically loading only when a custom DVAR called "custom_game_mode" is set and an appropriate game type is being played. This means you can freely install all the game modes at once and have them work using console commands or through your favorite map rotation script. I have examples of how I've included them in the map rotate script I use in my GitHub repo.
I've typed up far more details and instructions in the readme on my repo, so if you are interested in using these scripts, please go to my repo here: https://github.com/bblack16/plutonium-waypoints/tree/main/iw5/scripts
I want to also give a massive shout out to the amazing work done by this community to make it possible for others like me to learn the ropes. In particular, for this project, the wonderful script work Resxt has done and posted.
Here are some quick screen shots (also on my repo) that show off the HUD changes for the three modes.
Reinforce
Gunfight
Gun Game
I do want to caveat that I'm pretty new to GSC scripting so there may still be some bugs lurking in the code. I do plan to continue to fix anything that comes up, so keep an eye on my repo for updates if you want to use these. Thanks and enjoy!
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[MAP] Summit from COD:OLArtyx this is awesome news! Massive thank you to you and ZECxR3ap3r for your work on this awesome port. For anyone interested in having bots for the map, I have created and added waypoints to my GitHub repo which can be found here: https://github.com/bblack16/plutonium-waypoints/blob/main/iw5/waypoints/mp_mountain/wps_mountain.gsc
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CAMO MW3 DARK MATTER@popov_yeahh place the iwd file directly into your
%AppData%/local/plutonium/storage/iw5
directory without extracting it. -
Problems with a BotsNova_Brawl are you playing on custom maps? If so, you need to get waypoints for the custom maps you are using. Without them the bots will get stuck and walk into walls most of the time.
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[MAP]Bo2 SlumsAnother great job on this port. Very fun and works great with bots. I have added my version of bot waypoints for the map to my github repo here for anyone that finds them useful: https://github.com/bblack16/plutonium-waypoints/tree/main/iw5/mp_bo2slums
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19.08.2023 Bot Waypoints for Custom maps and otherThank you for putting all of these together. I had a bunch of other custom maps I found on these forums and in servers that were missing so I created a bunch more waypoints for those maps. I can't post a link here yet since I'm new to the forums and my reputation isn't high enough, but if you search "plutonium-waypoints" on GitHub you can find them under my namespace "bblack16". If anyone has other maps I may have missed that they want bots in, shoot me a link to the map and I would be happy to map it.
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[MAP] BO2 Plazamaeso I threw together some waypoints for this map that you can get from my GitHub repo. I would post a link but the forums won't let me yet due to my reputation being 0. If you go to GitHub and search for "plutonium-waypoints" you should be able to find them. They are under my personal namespace of "bblack16".
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[MAP] BO2 PlazaMrKermitFR awesome work on this port. It works very well!