Thank you for putting all of these together. I had a bunch of other custom maps I found on these forums and in servers that were missing so I created a bunch more waypoints for those maps. I can't post a link here yet since I'm new to the forums and my reputation isn't high enough, but if you search "plutonium-waypoints" on GitHub you can find them under my namespace "bblack16". If anyone has other maps I may have missed that they want bots in, shoot me a link to the map and I would be happy to map it.

gunmd0wn
Posts
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19.08.2023 Bot Waypoints for Custom maps and other -
[Release] Custom game modes: Reinforce, Gunfight and Gun GameSo I've been really enjoying getting back into Modern Warfare 3 and playing tons of matches against bots, but I kept wishing I could play two of my favorite game modes from other Call of Duty titles. Those being Reinforce and Gunfight. While attempting to learn some GSC scripting for other tweaks, I came across the excellent custom game mode scripts that Resxt put together. Reading the code got me thinking about how I could implement Gunfight into IW5. Well, two weeks later, I know more than I ever thought I would about the scripting in IW5 and I have successfully (at least for my purposes) ported over Reinforce and Gunfight.
Additionally, I really was not a fan of the Gun Game implementation that came with IW5 and since so much of its code is shared with Gunfight, I decided to make my own custom implementation of it as well.
These game modes work by dynamically loading only when a custom DVAR called "custom_game_mode" is set and an appropriate game type is being played. This means you can freely install all the game modes at once and have them work using console commands or through your favorite map rotation script. I have examples of how I've included them in the map rotate script I use in my GitHub repo.
I've typed up far more details and instructions in the readme on my repo, so if you are interested in using these scripts, please go to my repo here: https://github.com/bblack16/plutonium-waypoints/tree/main/iw5/scripts
I want to also give a massive shout out to the amazing work done by this community to make it possible for others like me to learn the ropes. In particular, for this project, the wonderful script work Resxt has done and posted.
Here are some quick screen shots (also on my repo) that show off the HUD changes for the three modes.
Reinforce
Gunfight
Gun Game
I do want to caveat that I'm pretty new to GSC scripting so there may still be some bugs lurking in the code. I do plan to continue to fix anything that comes up, so keep an eye on my repo for updates if you want to use these. Thanks and enjoy!
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[MAP] BO2 PlazaMrKermitFR awesome work on this port. It works very well!
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[MAP]Bo2 SlumsAnother great job on this port. Very fun and works great with bots. I have added my version of bot waypoints for the map to my github repo here for anyone that finds them useful: https://github.com/bblack16/plutonium-waypoints/tree/main/iw5/mp_bo2slums
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[MAP] Summit from COD:OLArtyx this is awesome news! Massive thank you to you and ZECxR3ap3r for your work on this awesome port. For anyone interested in having bots for the map, I have created and added waypoints to my GitHub repo which can be found here: https://github.com/bblack16/plutonium-waypoints/blob/main/iw5/waypoints/mp_mountain/wps_mountain.gsc
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[MP] Modern Warfare 3 MapvoteResxt I found it odd as well, but I did find posts from others saying they experienced the same issues with map rotation back when I started using it and there were no solutions posted at the time that seemed to fix things or get the settings to stick (until I scripted it).
I did check the DOM dsr file on my system and the score limit is set to 500 there. I'm not entirely sure what set it to 500 though the file appears to be unchanged from what Steam installed (same modified time as all other files) and a verify via Steam found no changes.
I think the reason this gets linked with map rotation is that starting DOM from the UI works fine and defaults to 200, but once a map rotation script is used, any of them, not just this one, it starts to pick up that 500 value. I have no idea if it is relevant, but I am running on Linux so it could be possible that Steam has differing files for some reason.
As always, thanks for all your support here!
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[Release] Custom game modes: Reinforce, Gunfight and Gun Gameplant_velder great catch! I went ahead and added your fix to the code in my repo. That is a perfect solution to the problem. I'm glad you are enjoying the scripts and waypoints, they were a lot of fun to make. Thanks!