Moamal at this point, it honestly might be blocked in Iraq. You’re the 3rd person I’ve seen to mention or ask about Plutonium being banned in Iraq. Try to reach out to your government to get Plutonium’s websites removed from their block list.
Hadi77KSA
Posts
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Help Admins -
Origins white screen bug reportSoyKappy it seems to be a vanilla game issue, as I’ve tested it on a Steam copy and it still happens both on Steam and Plutonium. So, not exactly a Plutonium problem, but it would be nice if they fix it.
T5SP on Plutonium also has a problem with not having audio devices connected, but it doesn’t happen on the vanilla game.Corza_iaM either connect an audio device or try an audio mixing program that like Voicemeeter.
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Need detailed help to install the mod BO1-Reimagined MasterRomdy02 idk.
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Need detailed help to install the mod BO1-Reimagined MasterDo you know if there's any way I can install them without downloading them via steam at $15 DLC?
You have the option of buying the DLCs while they’re discounted. On Steam, the DLCs usually go down to ~$10 each on sale.
Despite this, BO 1 REIMAGINED still doesn't work, I'm encountering the same problems as on Plutonium, no visual textures, no weapons, game starting as if you were in round 10, all doors open, power activated, zombies enervé as if you were in high level.
Unfortunately, this is out of my hands as I have no experience with it and it’s not a mod compatible with Plutonium. All I can suggest is to check that what you’re experiencing is not a feature from the mod (e.g. not caused by the gamemode you have selected, as most of what you’ve mentioned sounds like features of the Versus gamemode), and to reinstall the mod to see if that would fix the problem, and to ask in Jbleezy’s Discord server (linked in the GitHub page of the mod) if what I’ve mentioned doesn’t resolve the problem.
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Need detailed help to install the mod BO1-Reimagined MasterRomdy02 to keep the explanation short, yes, most should load automatically if installed correctly.
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Need detailed help to install the mod BO1-Reimagined MasterRomdy02 it’s already compatible with Plutonium: https://forum.plutonium.pw/post/116567
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Need detailed help to install the mod BO1-Reimagined MasterRomdy02 it should work, yes.
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Need detailed help to install the mod BO1-Reimagined MasterRomdy02 yes, but buy it when it’s on sale.
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Need detailed help to install the mod BO1-Reimagined MasterRomdy02 the alternative would be to use the Steam version of the game, yes, as it is stated in game_mod’s GitHub Wiki page that the Steam version of BO1 is required.
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Need detailed help to install the mod BO1-Reimagined MasterThe BO1 Reimagined mod creator has said that it’s incompatible with Plutonium currently. Additionally, you’re not supposed to use game_mod with Plutonium because Plutonium already has mod loading support, but note that currently not all mods which work with game_mod will work with Plutonium.
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Black Ops 1 easter egg mod for all maps solo -
the custom camos dont show up in my game :/i_lilsad this post is almost 3 years old, and that user hasn’t been online since 2 months after the post. You would’ve probably had more luck receiving a reply if you would’ve posted in the creator’s post since they were last online 25 days ago.
Anyway, the issue they were having was caused by the names of the files being different from the original. If you look at the beginning of the names of their image files, you’d notice that it starts with underscores (either singular _ or double __), but those underscores should be tildes instead (either singular ~ or double ~~).
Also, the folder from the installation instructions is outdated. Use the following guide instead: https://plutonium.pw/docs/modding/loading-textures/ -
can't start bo1 "script not found"Miaa_ you’re welcome. Just a note though, what I’ve linked is not a file archive, it’s a tool for viewing and extracting the contents of BO1’s files that end with
.ff. -
can't start bo1 "script not found"Miaa_ that’s odd. I’m not sure how to fix this.
You could bypass it by obtaining the_zombiemode_dissolve.cscfile (as well as any future files that are preceded by “clientscripts” that might come up later) and placing it in aclientscriptsfolder that you create in%localappdata%\Plutonium\storage\t5
For obtaining that file, you could use “Black Ops FF Explorer” by master131: https://www.itsmods.com/forum/Thread-Release-Black-Ops-FF-Explorer.html
The file in the error you’re facing is incommon_zombie.ffUpdate: don’t do that. If you’re facing the error, you have something causing the problem which you should remove, likely a custom gsc/csc/iwd/ff file. Completely removing both the game folder and the Plutonium\storage\t5 folder should fix the problem.
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can't start bo1 "script not found"I’m almost certain it’s caused by a modified file. Delete
common_zombie.ffandcommon_zombie_patch.ffthen verify integrity of game files and check if the problem persists. If that doesn’t work, then explain how you’ve installed the HUD mod, and send pictures of your game’s directory and your%localappdata%\Plutonium\storage\t5directory. -
[Release] BO2 Zombie HitmarkerslUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
Go to line 45 and make it like this:// a improved updatedamagefeedback do_hitmarker_internal(mod, inflictor, death)After that, you can use the script without compiling.
Update: changed the script so it works as intended.
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[Release][ZM] Easter Egg Quests in Easy DifficultyThis mod allows the Easter Egg quests of BO2 to be accessible in Easy difficulty.
Download
Navigate to this GitHub Releases page and download the
release.zipfrom there.Installation
- Navigate to
%localappdata%\Plutonium\storage\t6 - Extract the
scriptsfolder from the ZIP file and place it into the path from step 1.
- Navigate to
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[Release][ZM] Solo and Any Player Easter Egg Modsjavascript_616 I take it only the host needed the files installed, is that correct? Do you know if the other people who joined got the mod loaded for them automatically? Or were they able to join the host directly just like normal?
As for the error you were talking about, it's a problem with Plutonium's mod loader that seems to be caused by entering the zombies mode before switching mods. I'm basing this on the following: https://github.com/Nukem9/LinkerMod/issues/18
There's no need to worry about it.Image:
Full transcription of the error:Error
Could not find label 'main' in script 'animscripts/zombie_combat' -
i would like some help w bo2 buried please :DYou could try the following: https://github.com/B2ORG/T6-B2OP-PATCH/releases
The way setting the next weapon works for this patch is by setting a custom dvar namedfb. For this patch, you can use either the console or the chat to do so. If you don’t want to write out the command to set the next weapon, you can instead bind buttons to set the dvar to the value you want whenever that button is pressed. You can set these binds either through console commands or by manually writing them in your Plutonium config file. Here’s an example showing the binding commands for setting the binds to “L” and “P”:bind L "fb time" bind P "fb paralyzer"Just a note, patching box RNG for Easter Eggs might not be allowed depending on the rules of the website to which you plan on submitting.
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BO2 Zombies won't launch any map!It has to do with the BO2 Reimagined mod. From looking into the source code, this problem has been fixed in one of the updates. Make sure you’re using the most up-to-date version.