Skip to content
  • 0 Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Collapse

Plutonium

Hadi77KSAundefined

Hadi77KSA

@Hadi77KSA
Contributor
About
Posts
912
Topics
12
Shares
0
Groups
1
Followers
86
Following
19

Posts

Recent Best Controversial

  • Help Admins
    Hadi77KSAundefined Hadi77KSA

    Moamal at this point, it honestly might be blocked in Iraq. You’re the 3rd person I’ve seen to mention or ask about Plutonium being banned in Iraq. Try to reach out to your government to get Plutonium’s websites removed from their block list.

    General Discussion

  • Origins white screen bug report
    Hadi77KSAundefined Hadi77KSA

    SoyKappy it seems to be a vanilla game issue, as I’ve tested it on a Steam copy and it still happens both on Steam and Plutonium. So, not exactly a Plutonium problem, but it would be nice if they fix it.
    T5SP on Plutonium also has a problem with not having audio devices connected, but it doesn’t happen on the vanilla game.

    Corza_iaM either connect an audio device or try an audio mixing program that like Voicemeeter.

    BO2 Client Support

  • Need detailed help to install the mod BO1-Reimagined Master
    Hadi77KSAundefined Hadi77KSA

    Romdy02 idk.

    BO1 Client Support

  • Need detailed help to install the mod BO1-Reimagined Master
    Hadi77KSAundefined Hadi77KSA

    Romdy02

    Do you know if there's any way I can install them without downloading them via steam at $15 DLC?

    You have the option of buying the DLCs while they’re discounted. On Steam, the DLCs usually go down to ~$10 each on sale.

    Despite this, BO 1 REIMAGINED still doesn't work, I'm encountering the same problems as on Plutonium, no visual textures, no weapons, game starting as if you were in round 10, all doors open, power activated, zombies enervé as if you were in high level.

    Unfortunately, this is out of my hands as I have no experience with it and it’s not a mod compatible with Plutonium. All I can suggest is to check that what you’re experiencing is not a feature from the mod (e.g. not caused by the gamemode you have selected, as most of what you’ve mentioned sounds like features of the Versus gamemode), and to reinstall the mod to see if that would fix the problem, and to ask in Jbleezy’s Discord server (linked in the GitHub page of the mod) if what I’ve mentioned doesn’t resolve the problem.

    BO1 Client Support

  • Need detailed help to install the mod BO1-Reimagined Master
    Hadi77KSAundefined Hadi77KSA

    Romdy02 to keep the explanation short, yes, most should load automatically if installed correctly.

    BO1 Client Support

  • Need detailed help to install the mod BO1-Reimagined Master
    Hadi77KSAundefined Hadi77KSA

    Romdy02 it’s already compatible with Plutonium: https://forum.plutonium.pw/post/116567

    BO1 Client Support

  • Need detailed help to install the mod BO1-Reimagined Master
    Hadi77KSAundefined Hadi77KSA

    Romdy02 it should work, yes.

    BO1 Client Support

  • Need detailed help to install the mod BO1-Reimagined Master
    Hadi77KSAundefined Hadi77KSA

    Romdy02 yes, but buy it when it’s on sale.

    BO1 Client Support

  • Need detailed help to install the mod BO1-Reimagined Master
    Hadi77KSAundefined Hadi77KSA

    Romdy02 the alternative would be to use the Steam version of the game, yes, as it is stated in game_mod’s GitHub Wiki page that the Steam version of BO1 is required.

    BO1 Client Support

  • Need detailed help to install the mod BO1-Reimagined Master
    Hadi77KSAundefined Hadi77KSA

    The BO1 Reimagined mod creator has said that it’s incompatible with Plutonium currently. Additionally, you’re not supposed to use game_mod with Plutonium because Plutonium already has mod loading support, but note that currently not all mods which work with game_mod will work with Plutonium.

    BO1 Client Support

  • Black Ops 1 easter egg mod for all maps solo
    Hadi77KSAundefined Hadi77KSA

    Here: https://forum.plutonium.pw/post/128277

    BO1 Modding Support & Discussion modding

  • the custom camos dont show up in my game :/
    Hadi77KSAundefined Hadi77KSA

    i_lilsad this post is almost 3 years old, and that user hasn’t been online since 2 months after the post. You would’ve probably had more luck receiving a reply if you would’ve posted in the creator’s post since they were last online 25 days ago.

    Anyway, the issue they were having was caused by the names of the files being different from the original. If you look at the beginning of the names of their image files, you’d notice that it starts with underscores (either singular _ or double __), but those underscores should be tildes instead (either singular ~ or double ~~).
    Also, the folder from the installation instructions is outdated. Use the following guide instead: https://plutonium.pw/docs/modding/loading-textures/

    BO2 Modding Support & Discussion

  • can't start bo1 "script not found"
    Hadi77KSAundefined Hadi77KSA

    Miaa_ you’re welcome. Just a note though, what I’ve linked is not a file archive, it’s a tool for viewing and extracting the contents of BO1’s files that end with .ff.

    BO1 Client Support

  • can't start bo1 "script not found"
    Hadi77KSAundefined Hadi77KSA

    Miaa_ that’s odd. I’m not sure how to fix this. You could bypass it by obtaining the _zombiemode_dissolve.csc file (as well as any future files that are preceded by “clientscripts” that might come up later) and placing it in a clientscripts folder that you create in %localappdata%\Plutonium\storage\t5
    For obtaining that file, you could use “Black Ops FF Explorer” by master131: https://www.itsmods.com/forum/Thread-Release-Black-Ops-FF-Explorer.html
    The file in the error you’re facing is in common_zombie.ff

    Update: don’t do that. If you’re facing the error, you have something causing the problem which you should remove, likely a custom gsc/csc/iwd/ff file. Completely removing both the game folder and the Plutonium\storage\t5 folder should fix the problem.

    BO1 Client Support

  • can't start bo1 "script not found"
    Hadi77KSAundefined Hadi77KSA

    I’m almost certain it’s caused by a modified file. Delete common_zombie.ff and common_zombie_patch.ff then verify integrity of game files and check if the problem persists. If that doesn’t work, then explain how you’ve installed the HUD mod, and send pictures of your game’s directory and your %localappdata%\Plutonium\storage\t5 directory.

    BO1 Client Support

  • [Release] BO2 Zombie Hitmarkers
    Hadi77KSAundefined Hadi77KSA

    lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
    Go to line 45 and make it like this:

    // a improved updatedamagefeedback
    do_hitmarker_internal(mod, inflictor, death)
    

    After that, you can use the script without compiling.

    Update: changed the script so it works as intended.

    BO2 Modding Releases & Resources

  • [Release][ZM] Easter Egg Quests in Easy Difficulty
    Hadi77KSAundefined Hadi77KSA

    This mod allows the Easter Egg quests of BO2 to be accessible in Easy difficulty.

    Download

    Navigate to this GitHub Releases page and download the release.zip from there.

    Installation

    1. Navigate to %localappdata%\Plutonium\storage\t6
    2. Extract the scripts folder from the ZIP file and place it into the path from step 1.
    BO2 Modding Releases & Resources easter eggs motd mob of the dead origins tranzit die rise buried nuketown zombies

  • [Release][ZM] Solo and Any Player Easter Egg Mods
    Hadi77KSAundefined Hadi77KSA

    javascript_616 I take it only the host needed the files installed, is that correct? Do you know if the other people who joined got the mod loaded for them automatically? Or were they able to join the host directly just like normal?
    As for the error you were talking about, it's a problem with Plutonium's mod loader that seems to be caused by entering the zombies mode before switching mods. I'm basing this on the following: https://github.com/Nukem9/LinkerMod/issues/18
    There's no need to worry about it.

    Image:
    Error
    Full transcription of the error:

    Error
    Could not find label 'main' in script 'animscripts/zombie_combat'

    BO1 Modding Releases & Resources easter eggs ascension shangri-la moon solo coop

  • i would like some help w bo2 buried please :D
    Hadi77KSAundefined Hadi77KSA

    You could try the following: https://github.com/B2ORG/T6-B2OP-PATCH/releases
    The way setting the next weapon works for this patch is by setting a custom dvar named fb. For this patch, you can use either the console or the chat to do so. If you don’t want to write out the command to set the next weapon, you can instead bind buttons to set the dvar to the value you want whenever that button is pressed. You can set these binds either through console commands or by manually writing them in your Plutonium config file. Here’s an example showing the binding commands for setting the binds to “L” and “P”:

    bind L "fb time"
    bind P "fb paralyzer"
    

    Just a note, patching box RNG for Easter Eggs might not be allowed depending on the rules of the website to which you plan on submitting.

    BO2 Modding Support & Discussion

  • BO2 Zombies won't launch any map!
    Hadi77KSAundefined Hadi77KSA

    It has to do with the BO2 Reimagined mod. From looking into the source code, this problem has been fixed in one of the updates. Make sure you’re using the most up-to-date version.

    BO2 Modding Support & Discussion
  • 1 / 1
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups