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homuraundefined

homura

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Recent Best Controversial

  • Lol okay?
    homuraundefined homura

    There's nothing we can do about game server bans, you will have to contact the server owners/staff that run that server.

    General Discussion

  • Help
    homuraundefined homura

    Closed since you shouldn't be high jacking other people's support threads. Please make a thread a separate thread about your issue. But, regardless, you should reinstall everything from piry since the download did not complete.

    BO2 Client Support

  • [Support] Replacing Outcomes
    homuraundefined homura

    We discussed it on Discord. It was located in _hud_message.gsc and he was wondering how to change localized strings. For anyone wondering how:

    game[ "strings" ][ "round_win" ] = &"MP_ROUND_WIN_CAPS";
    

    can become

    game[ "strings" ][ "round_win" ] = "you just won the round bruh";
    
    BO2 Modding Support & Discussion

  • Rules and Release Guidelines! PLEASE READ BEFORE POSTING
    homuraundefined homura

    BEFORE POSTING ANYTHING, READ THESE RULES AND GUIDELINES

    Rules


    Here are some ground rules for posting in this section that are expected to be adhered to. Failure to abide by these rules may result in an administrative action that staff sees fit.

    • Give credit - this is important, make sure people are recognized for the hard work they put in. You wouldn't want someone taking credit for your mod, right? Ensure you have permission to share somebody's work before posting it here.
    • Scans - if you release a tool (complied GSC, .exe files .jar files) to the community, you are required to post a virus scan link, from a service like VirusTotal. The scan must be of the actual file and not a .zip containing the file.
    • Offsite uploads - Please refrain from uploading files from sites outside of the forums (unless approved by staff, for example, if it's a camo mod that's a few gigs in size), since people may have to register there to even view those files and might even have to meet a certain post amount if the files are on a forum, which is inconvenient.
    • BE NICE - constructive criticism is always welcomed to help someone improve, but telling people their release is "shit" with no reason is not helpful and low in quality, meaning your post could be removed. If you think the release is bad, explain why but in a respectful tone.

    Guidelines


    So you just got done working on that wicked sick mod and want to share it with the community? Here is a general guideline we recommend you follow so others can read it in a clear and concise manner. Please make sure to read the rules of for this section (see above) BEFORE posting.
    (Posts made before this sticky will be grandfathered in, but we highly suggest that OPs conform to this guideline.)

    • Description - please describe your mod.
    • Source - release the source code of the mod on a site like GitHub or just upload the uncompiled version.
    • Compiled version (optional) - if you want, you can release a pre-compiled version of the script so other users don't have to compile it.
    • Upload Format - Files should be put together into a .zip archive and uploaded to the forum, you risk your file being blocked by our forum software if you do not do this.
    • Screenshots/videos - it would be cool to see the mod or tool in action. A picture is worth 1000 words.

    This should clean up some hard to read posts/threads. Again, failure to abide may result in administrative action.

    BO2 Modding Releases & Resources

  • South-American servers
    homuraundefined homura

    We aren't responsible for hosting servers. We welcome our friends in South America to host so we can grow our community. We have a guide on how to set up a server.

    General Discussion

  • [Release] Mob of the Dead Mod: "A cat has 9 lives"
    homuraundefined homura

    Ox_ what are CSC files?

    BO2 Modding Releases & Resources

  • [Support] Problem handling DVARS. !Help
    homuraundefined homura

    Ox_
    That's perfect, I did not know about that. Thanks so much, Ox_!

    Kalitos I would suggest trying what Ox_ has posted.

    BO2 Modding Support & Discussion

  • [Support] Problem handling DVARS. !Help
    homuraundefined homura

    That's all you can do then as far as I know. self.primaryWeapon works in IW4, I think, and I'm not sure how else you can get it in T6. I looked at the BO3 script docs and I couldn't find anything.

    BO2 Modding Support & Discussion

  • [Support] Problem handling DVARS. !Help
    homuraundefined homura

    That isn't a DVAR but just a variable (that you are making). If you wanted to grab the current weapon the player is holding, you can do something like this:

    displayWeapon()
    {
        primaryWeapon = self getCurrentWeapon();
    
        self iPrintln("You are currently holding: " + primaryWeapon);
    }
    
    BO2 Modding Support & Discussion

  • [Support] GSC Bo2 error message Unresolved external : "init" with 0 parameters in "maps/mp/_load.gsc" at line 1.
    homuraundefined homura

    Do not use GSC studio. We have an official thread here on how to write and load scripts on dedicated servers, since dedicated servers are the only parts of our mod that can load custom scripts. If you're trying to inject GSC into the client while connecting to a server that is not yours, we will not help you.

    Otherwise, feel free to share your code here. Maybe there are some syntax errors.

    BO2 Modding Support & Discussion

  • [Release] Mob of the Dead Mod: "A cat has 9 lives"
    homuraundefined homura

    Nice release bro.

    BO2 Modding Releases & Resources

  • // [No DLC] Green Run -> Town -> Survival -> gametype zstandard loc town map zm_transit / !Help.
    homuraundefined homura

    It isn't released because if you try and setup Town, the server may crash. We don't want an influx of players asking us why it's crashing. It is something we are working on. For now, I would say play Tranzit and just chill in Town.

    BO2 Server Hosting Support

  • Follow up to last forum post about the editor.
    homuraundefined homura

    Ducxy hey I have an idea for the compiling: add the GSC compiler and its DLL as a dependency, and you can make a button to compile it that will run the compiler with the current file as an argument. If that makes sense...

    BO2 Modding Support & Discussion

  • [Support] GSC Admin Script
    homuraundefined homura

    farhaz9 what this guy said. Highly recommend it.

    BO2 Modding Support & Discussion

  • Mod menu on own hosted servers
    homuraundefined homura

    We have support for GSC mods on dedicated servers. You cannot load GSC on your client or load GSC if you join servers. If you are hosting a dedicated server, you can check out the sticky in the modding section on how to host with mods.

    BO2 Server Hosting Support

  • [Support] It is possible to read XML file from GSC, !Help
    homuraundefined homura

    In my experience, you can open files in GSC but some are limited to work when developer options are enabled. But then again that's from CoD4/MW2. Looking at the BO3 script doc, it doesn't seem like you can open local files but you can to some extent with CoD4.

    BO2 Modding Support & Discussion

  • [Support] GSC Combining Scripts
    homuraundefined homura

    Feel free to post the code, we can help you combine them and you won't have to pay someone.

    BO2 Modding Support & Discussion

  • In-game chat colored names
    homuraundefined homura

    Locking this thread because we will not discuss how to edit process memory of the client.

    BO2 Server Hosting Support

  • Cant open the game
    homuraundefined homura

    That's not good at all. Delete all of that or move the files into a separate folder. Or just put piry in a folder on your desktop, add that new folder on the desktop to AVG's exception list, then run piry.

    BO2 Client Support

  • Cant open the game
    homuraundefined homura

    No, the entire folder of BO2.

    BO2 Client Support
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