Call-Of-Duty-Black-ops-2-Zombies-Plutonium-Bots-V3.0
Friendly AI teammates for Black Ops 2 Zombies on Plutonium (zmbots.iwd). The bots fill empty player slots and play Survival, co-op and Grief: they move around the map, fight, shop, open the map, revive and follow orders.
https://github.com/supergamer9787/Call-Of-Duty-Black-ops-2-Zombies-Plutonium-Bots-V3.0
Zombie Bots for Black Ops 2 Zombies (Plutonium T6)
Friendly AI teammates for Black Ops 2 Zombies on Plutonium. Bots fill the empty player slots and play Survival, co-op and Grief. They move around the map, fight, buy weapons and perks, open doors, revive teammates and follow your commands, all under the same rules as a human player.
Installation
Press Win + R, paste the path below and press Enter:
%localappdata%\Plutonium\storage\t6
Open the mods folder. If there isn't one, create it.
Copy the zombie_bots folder from this repository into mods. It contains mod.json and zmbots.iwd, so you end up with:
%localappdata%\Plutonium\storage\t6\mods\zombie_bots\mod.json
%localappdata%\Plutonium\storage\t6\mods\zombie_bots\zmbots.iwd
Start Plutonium T6 Zombies, open Mods, select Zombie Bots, then start a custom game.
Bots join after the opening black screen. About 6 seconds later the hint "Zombie Bots v3.0" appears, and the top-left corner shows BOTS: WANDER.
Number of bots: you get up to 7 bots, limited by the lobby size. To play with more bots, raise the party size in the custom game lobby (8 players maximum, humans included). You can also set zm_bots in the console.
Grief: also install a Grief fix script that splits players into two teams, for example Grief Custom Games. "https://forum.plutonium.pw/topic/36136/grief-custom-games-unified-fixes" The bots join the smaller team automatically.
Using it with another mod: drag zmbots.iwd into that mod's folder.
Features
Bots that play like teammates
Same rules as you: the game's normal health regen, every perk bought with points, perks lost when downed, and normal gun damage.
Deliberate exceptions: 500 health (1000 with Juggernog), immunity to lava, fire and other map hazards, and refilled reserve ammo. All of these can be changed.
Juggernog first: it's the first perk they buy, followed by Double Tap, Speed Cola, Quick Revive, Mule Kick and the rest.
Wall guns: they replace their weakest gun with a better wall weapon and never swap back to a weaker gun.
Mystery Box: they use it and follow a weapon tier list to decide what to keep.
Pack-a-Punch from round 10.
Opening the map: they open doors and clear debris, but keep money for a gun first while they still hold starter weapons.
Power-ups: they pick them up, but won't grab a Nuke while zombies are still coming, or Double Points or Insta-Kill when no zombies are left.
Reviving: they revive teammates (at most two bots per downed player), guard downed players, and back off when surrounded.
Fighting: they knife weakened zombies, throw grenades at large groups (never near a teammate), flee when cornered, and use shields when you have one.
Callouts in the kill feed: "I'm down!", "Reviving !", "Thanks for the revive!" and more.
Commands
Input (controller / keyboard) Action
Double-tap Dpad Down / 2 Cycle bot mode: stay, wander, wander further, follow
Double-tap Dpad Left / 5 Teleport your team's bots to you
The current mode is always shown in the top-left corner.
Co-op and Grief
Co-op: any player can command the bots. Players who join late get the controls, and the controls keep working after you bleed out.
Per-team control in Grief: each team commands, teleports and gets callouts only from its own bots.
Team balancing in Grief: bots join the smaller team, humans included (1 human + 7 bots = 4 vs 4), and rebalance if someone switches.
Teams in Grief: bots revive and protect only their own team.
Griefing bots: they're balanced so you can grief them like a player, for example by training a horde into them.
NOTE: For Grief use command xpartygo in the grief lobby to start a game with 1 human player!
Freeze protection
Bots never stand around doing nothing. Treyarch's own engine failsafe and a stuck check get any stuck bot moving again, without teleporting it.
Console commands
Type set bot_cmd <command> in the Plutonium console.
Command Effect
help List the commands
status Each bot's team, health, points, weapon, kills, downs and revives
diag Details on any stuck bot
stay / wander / wander_further / follow Set this mode for every bot
regroup Teleport the host's team's bots to the host
unstick Reset every bot
add Add one more bot
Settings (optional dvars)
Dvar Default Meaning
zm_bots 7 Number of bots
zm_bots_fill 0 1 = zm_bots is the total team size, humans included
zm_bot_default_mode wander Starting mode: stay, wander, wander_further, follow
bot_max_health 500 Bot base health (Juggernog doubles it)
bot_lava_immune 1 0 = lava, fire and hazards hurt bots
bot_infinite_ammo 1 0 = bots manage ammo like a player
bot_perk_round 8 Round bots start buying perks
bot_pap_round 10 Round bots start Pack-a-Punching
bot_skill 2 Aim only: 1 easy, 2 normal, 3 hard
bot_grenade_cluster 5 Zombies needed in a group before a grenade
bot_grief_balance 1 Grief team balancing (0 = off)
zm_bot_hud 1 Mode display (0 = hidden)
zm_bot_chatter 1 Bot callouts (0 = off)
zm_bot_hints 1 Start-of-match hint (0 = off)
bot_debug 0 1 = show stuck-check actions
Credits
RlKk01: original GerardS0406 BySc techboy04gaming, ZM Bots mod for BO2 Zombies (Plutonium)
supergamer9787: Zombie Bots v3.0: Grief fixes and team balancing, co-op fixes, player-rules balance, freeze fix, weapon and box improvements, commands, HUD and callouts
Claude: Bug fixes, Commits, Re-Writing