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Plutonium

ImVeryTwistedundefined

ImVeryTwisted

@ImVeryTwisted
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Recent Best Controversial

  • [Support] Can you set DVAR so players have VIP when map changes?
    ImVeryTwistedundefined ImVeryTwisted

    Thanks alot my friend, excited to try this. Appreciate the amount of effort put into your response mate


  • [Support] Throwing knife refil
    ImVeryTwistedundefined ImVeryTwisted

    Cheers my g


  • [Support] Throwing knife refil
    ImVeryTwistedundefined ImVeryTwisted

    does anybody have a gsc script to refill throwing knives?
    I understand how to do it (get the weapon type and if ammo type is 0 give 2) but Im not sure how to implementing this without create a infinite loop that gets called on onplayerspawned


  • In-game chat colored names
    ImVeryTwistedundefined ImVeryTwisted

    In relation to this, is there a publicly available table for the values to write to the memory?


  • [Support] How do i delete bounces?
    ImVeryTwistedundefined ImVeryTwisted

    Sass once i do that do you do

    if (self.numberOfBounces > 0)
    {
    for(i = 0; i < self.numberOfBounces ; i++)
    {
    self.bounce[i] destroy();
    self.numberOfBounces -= 1;
    wait .01;
    }
    }

    because that doesn't work for me


  • [Support] Map voting system GSC
    ImVeryTwistedundefined ImVeryTwisted

    Radon LOOOL. Love this community. Try SetDvar( "sv_mapRotationCurrent", "mp_carrier" );


  • [Support] Can you set DVAR so players have VIP when map changes?
    ImVeryTwistedundefined ImVeryTwisted

    Are the dvars reset after each game? I've had a go at this but doesn't seem to work

    in my init:

    level.vipPlusPlusList = [];
    	i = 1;
    	while( i < 17 )
    	{
    		level.vipPlusPlusList[i - 1] = getdvar( "VIP++" + i );
    		i++;
    	}
    

    in my onplayerconnect:

    myXuid = player getXuid();
    
    
    	foreach(vip in level.vipPlusPlusList)
    	{
    		if (myXuid == vip )
    			player.status = "VIP++";
    	}
    

    a shortened version of my function to add a player to list:

    namedvarstick = player getXuid();
    
       	setdvar( "VIP++" + getdvar( "dvarVIPNumber" ), namedvarstick );
       	setdvar( "dvarVIPNumber", "" + ( getdvarint( "dvarVIPNumber" ) + 1 ) );
    

  • [Support] custom teleport
    ImVeryTwistedundefined ImVeryTwisted

    getLocation()
    {
    self iPrintln(self getOrigin());
    }

    Add this to your menu option 🙂


  • [Support] How do i delete bounces?
    ImVeryTwistedundefined ImVeryTwisted

    Here's my bounce code:

    bounce()
    {
    trampoline = spawn( "script_model", self.origin );
    trampoline setmodel( "t6_wpn_supply_drop_ally" );
    foreach( player in level.players )
    {
    player iPrintln("Bounce Created By: ^2" + self.name);
    player thread monitortrampoline( trampoline );
    }

    }

    monitortrampoline( model )
    {
    self endon( "disconnect" );
    level endon( "game_ended" );
    for(;;)
    {
    if( distance( self.origin, model.origin ) < 85 )
    {
    if( self isonground() )
    {
    self setorigin( self.origin );
    }
    self setvelocity( self getvelocity() + ( 0, 0, 999 ) );
    }
    wait 0.01;
    }

    }

    I just need a function that deletes all the bounces by that player . Sorry if it seems like a lot, having issues getting it to work


  • [Support] Best Editor
    ImVeryTwistedundefined ImVeryTwisted

    Do you have to use gsc studio to comile or is there other options?


  • Any ideas on how to debug GSC caused crashes
    ImVeryTwistedundefined ImVeryTwisted

    My other sever contains no menu and doesn't crash though


  • Any ideas on how to debug GSC caused crashes
    ImVeryTwistedundefined ImVeryTwisted

    Hi there,
    I’m aware I made an older post around this issue but felt this belongs in a new thread. My sever crashes hourly, as a result of testing it’s obvious this is caused by poorly written gsc. Does anybody know how i can debug this to figure out where I’ve messed up in my gsc. I know from previous experience in C# that memory leaks and incorrect threading can cause these crashes too. Obviously I could rewrite my gsc but i doubt that’ll fix it as its my code is mostly the cause of the issue. Any ideas?


  • [Support] How could I change map rotation dynamically?
    ImVeryTwistedundefined ImVeryTwisted

    What Matrix provided was spot on, exactly what I was looking for. Thank you 🙂


  • [Support] How could I change map rotation dynamically?
    ImVeryTwistedundefined ImVeryTwisted

    Hi there, Im working on a map voting system that appears when a game has ended. I’m a little confused to the this since the maps are statistically added in the dedicated.cfg. How would I go about changing the map in gsc?


  • [Support] How to skip the map changing transitions
    ImVeryTwistedundefined ImVeryTwisted

    fair enough lads. I thought i saw it in shawns server that’s all. Not important for me but thanks guys


  • Server keeps restarting please help!
    ImVeryTwistedundefined ImVeryTwisted

    luigistyle Every 15-20 mins. Yeah buddy mp


  • Server keeps restarting please help!
    ImVeryTwistedundefined ImVeryTwisted

    Hi there,
    my server always restarts at random and im not sure why. Here are the logs at the point of crash

    Debug: Could not parse client GUID - 0
    [02.19.2020 17:13:07.751] - Debug: 125:47 D;-1113439601;12;axis;Dyl;0;4;axis;[3arc]VKSharma;knife_mp;152;MOD_MELEE;left_foot


  • [Support] How to skip the map changing transitions
    ImVeryTwistedundefined ImVeryTwisted

    Enki No lol, I meant to remove the map transitions. Maybe it isn't possible maybe it is 🙂


  • [Support] How to skip the map changing transitions
    ImVeryTwistedundefined ImVeryTwisted

    I’ve seen it a few servers and was curious as to how they removed the transitions in between maps so it’s seamless. I’m assuming this could be done with an override in gsc?

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