you have a broken script or something added to your pluto files, check if you can join custom games and check your scripts
Ivobardolf
Posts
-
Why do I get this message when I join a BO2 server? It happens on all of them. I don't understand. Help! -
reporting a bug that crashes the game in black ops 2are you running any scripts? are you playing solo or in a server?
-
Crash on Mob of the Dead_Epidemic_ sometimes yeah, but that error also happened to me twice too, where you playing online with people or solo?
-
Does someone have to be stulinger to do the richtofen tranzit easter egg?unreal bakebk no, but he is the only one that can hear richtofen speak, so its recommended to have one
-
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsshxuichiro play Town map without changing the difficulty and see if you can get them
-
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsshxuichiro please let me know how it goes

-
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsshxuichiro the mod doesn't add the weapons to the pool of weapons that you get from the teddy bear box persistent upgrade, when you reach round 15 the teddy bear should disappear and you should be able to get the weapons, try running a game on survival maps and see if you can get the weapons to check if the mod is working, then play a non survival map and make it to round 15 and the teddy bear should disappear
-
Prevent Bo2 Origns multiplayer from breaking Easter EggKnightofHeide that step only count the number of players that have done it when someone picks up the stone tablet that spawns from punching the zombies, if you all do the step but one player didn't and leaves it breaks it because the last player that picked up the stone ran a check and the player who didn't do it made it not progress further, you need someone else to join and do it I think, I have a mini fix for it by making it needing one player to do it and it will automatically give the elemental powers to all players in the game
-
Crash on Mob of the Deadare you running any script?
-
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsshxuichiro do you see a teddy bear on the chests?
-
anyone know how to set my level to a certain prestigein the console type:
statsetbyname plevel NUMBER
you can go from 0 to 15 example:
statsetbyname plevel 5 -
Script for 2 player EE for my friend and Icheck this post, the scripts on it make the EE of any map doable on any number of players, it's by Hadi77KSA https://forum.plutonium.pw/topic/32568/release-zm-any-player-easter-egg-mods?page=1
-
I Feel Like Plutonium Is Hacked To Death Now...on black ops 2, I've seen no recoil while aiming and shooting, wall hacks, auto aim and the worst is straight up shooting through walls killing everyone like console hackers, I don't know if watching a demo can let you guys see what the hacker is activating or even see what they to actually do it.
Thankfully zombies doesn't have any hackers
-
Looking for a potential GSC script for no restrictions on getting the ray gun and ray gun mark 2EnthusedFan4 how is the script behaving? since you can get double rayguns the odds get lower, making you spend much more on average
-
Looking for a potential GSC script for no restrictions on getting the ray gun and ray gun mark 2Here is a simple script that does it, But keep in mind it also allows all players to get the Wonder Weapons of the map, 4 Paralyzer, 4 Blundergat etc:
#include common_scripts\utility; #include maps\mp\zombies\_zm_utility; init() { flag_wait( "initial_blackscreen_passed" ); wait 1; level.special_weapon_magicbox_check = ::No_Limited_Weapons; } No_Limited_Weapons( weapon ) { return true; } -
where do i go -
Some Perk shaders won't set, shows blank.codywp92 what was it?
-
Some Perk shaders won't set, shows blank.if the perks themselves are not in the map, you have to add the shaders first I think
-
[Release][ZM] Any Player Easter Egg ModsHadi77KSA where should I put this function at? it doesn't work for me as it still shows the balls having the pickup trigger with and without the fix
-
[Release][ZM] Any Player Easter Egg ModsI was doing the Die Rise EE and found a lock that prevents you from completing the EE, I think it's a vanilla game bug, it's the step where you choose either:
Richtofen: having the balls sliquified.
Maxis: Picking up the balls.The bug is that if you sliquified a ball, if you pick the other ball up you no longer can sliquifie it, and the sliquified ball can't be picked up, thus locking yourself out of the EE.
I have did this fix and it works, by changing the
self endon( "sliquified" )to alevel endon, same for the notify, to make it that if you sliquified a ball the other can't be picked up and locking you into Richtofen path, and you already get locked into maxis path if you picked up a ball.#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zm_highrise_sq_atd; #include maps\mp\zm_highrise_sq_pts; #include maps\mp\zombies\_zm_equipment; #include maps\mp\zombies\_zm_utility; main() { replaceFunc( maps\mp\zm_highrise_sq_slb::lion_ball_enable_pickup, ::lion_ball_enable_pickup ); replaceFunc( maps\mp\zm_highrise_sq_ssp::watch_model_sliquification, ::watch_model_sliquification ); } lion_ball_enable_pickup() { level endon( "sq_sliquified" );//changed from self endon while ( true ) { self.can_pickup = 1; self.t_pickup = sq_slb_create_use_trigger( self.origin, 32, 70, &"ZM_HIGHRISE_SQ_PICKUP_BALL" ); while ( self.can_pickup ) { self.t_pickup waittill( "trigger", player ); if ( !isdefined( player.zm_sq_has_ball ) ) { player.zm_sq_has_ball = 1; player.which_ball = self; self.can_pickup = 0; self.player = player; flag_set( "sq_ball_picked_up" ); level thread maps\mp\zm_highrise_sq_pts::pts_should_player_create_trigs( player ); level notify( "zm_ball_picked_up", player ); } } self.t_pickup delete(); self hide(); self setcandamage( 0 ); wait 1; self.t_putdown = sq_slb_create_use_trigger( self.origin, 16, 70, &"ZM_HIGHRISE_SQ_PUTDOWN_BALL" ); self.player clientclaimtrigger( self.t_putdown ); self.player.t_putdown_ball = self.t_putdown; self ball_pickup_waittill_change(); play_spark = 0; if ( !isdefined( self.t_putdown ) ) { self waittill( "sq_pickup_reset" ); play_spark = 1; } else self.t_putdown delete(); self.player notify( "zm_sq_ball_putdown" ); if ( play_spark ) { self.sq_pickup_reset = undefined; playfx( level._effect["sidequest_flash"], self.origin ); } self show(); self setcandamage( 1 ); self.player.zm_sq_has_ball = undefined; self.player = undefined; wait 1; } } watch_model_sliquification( n_end_limit, str_complete_flag ) { n_count = 0; self setcandamage( 1 ); while ( !flag( str_complete_flag ) ) { self waittill( "damage", amount, attacker, direction, point, mod, tagname, modelname, partname, weaponname ); if ( issubstr( weaponname, "slipgun" ) && !flag( "sq_ball_picked_up" ) ) { n_count++; if ( n_count >= n_end_limit ) { /# iprintlnbold( "MODEL COMPLETE: " + str_complete_flag ); #/ level notify( "sq_sliquified" );// changed from self notify if ( isdefined( self.t_pickup ) ) self.t_pickup delete(); flag_set( str_complete_flag ); } else if ( n_count == 1 ) level notify( "ssp1_ball_first_sliquified" ); else if ( n_count == 10 ) level notify( "ssp1_ball_sliquified_2" ); } } }```