Jbleezy
Posts
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Black Ops 2 Zombies Reimagined -
Arthur's got the moves -
Black Ops 2 Zombies ReimaginedDenizens:
- Decreased number of melees to kill from 5 to 3
- Decreased number of melees to kill with Bowie Knife from 3 to 2
- Decreased number of melees to kill with Galvaknuckles from 2 to 1
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Black Ops 2 Zombies ReimaginedNuketown:
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Initial perk is no longer always Quick Revive in solo
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Initial perk no longer always spawns in the starting area in solo
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Initial perk spawns at round 1 in coop
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Perks spawn every 5 rounds
Those are the only changes for Nuketown, I didn't have enough time in the trailer to show every change. Look through the changelog for all the details.
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Black Ops 2 Zombies ReimaginedYou can add back fog with
r_fog 1
and DOF withr_dof_enable 1
Zombie Blood is very annoying when going for high rounds. I feel like this version of Zombie Blood is still on theme for the powerup.
I think having staff parts to pick up on Origins is enough.
You are underestimating the use of Arthur. It is a very good trap for going for high rounds, and allows you to revive players easier while he kills all the zombies around.
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Black Ops 2 Zombies ReimaginedGhostRider0125
Just don't EMP yourself
It's mainly added for Grief. -
Black Ops 2 Zombies Reimaginedomar123ad It's still in development, but here are the alpha releases.
https://github.com/Jbleezy/BO2-Reimagined/releases -
Black Ops 2 Zombies ReimaginedD_Guy454 Fog option added.