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Plutonium

Jbleezyundefined

Jbleezy

@Jbleezy
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Recent Best Controversial

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    Release trailer

    Changelog

    Download

    bo2 reimagined background.png

    BO2 Modding Releases & Resources

  • Arthur's got the moves
    Jbleezyundefined Jbleezy

    https://www.youtube.com/watch?v=ImiGHtQ3C-U

    General Discussion

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    GhostRider0125
    Just don't EMP yourself 😄
    It's mainly added for Grief.

    BO2 Modding Releases & Resources

  • To be fully honest (BO2 Reimagined Serverbase)...
    Jbleezyundefined Jbleezy

    Nice post, I appreciate your kind words.

    Once the 2.0 update is fully done, I'm going to get the word out there more.

    As for the Grief servers, you can join my discord to see when we are getting games going. We try to get a full lobby every Saturday.

    General Discussion

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    GhostRider0125

    Denizens:

    • Decreased number of melees to kill from 5 to 3
    • Decreased number of melees to kill with Bowie Knife from 3 to 2
    • Decreased number of melees to kill with Galvaknuckles from 2 to 1
    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    FaZe Flick

    Nuketown:

    • Initial perk is no longer always Quick Revive in solo

    • Initial perk no longer always spawns in the starting area in solo

    • Initial perk spawns at round 1 in coop

    • Perks spawn every 5 rounds

    Those are the only changes for Nuketown, I didn't have enough time in the trailer to show every change. Look through the changelog for all the details.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    valditko

    You can add back fog with r_fog 1 and DOF with r_dof_enable 1

    Zombie Blood is very annoying when going for high rounds. I feel like this version of Zombie Blood is still on theme for the powerup.

    I think having staff parts to pick up on Origins is enough.

    You are underestimating the use of Arthur. It is a very good trap for going for high rounds, and allows you to revive players easier while he kills all the zombies around.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    omar123ad It's still in development, but here are the alpha releases.
    https://github.com/Jbleezy/BO2-Reimagined/releases

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    D_Guy454 Fog option added.
    20241029030029_1.jpg

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    Albi234 This is fixed now

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezyundefined Jbleezy

    SegmentWolf You would have to find where I changed that within the source, I don't know off the top of my head.

    I would say my mod is a great place to look to learn how to work on BO2 mods yourself.

    BO2 Modding Releases & Resources
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