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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • squirtle_gamingundefined squirtle_gaming

    Lil Chrxs I like most of the changes, but removing some weapons? that is a bit too much if you ask me, reimagining zombies feels more like it should be an overhaul of the content we have, changing things and adding some more if possible. but removing just doesn't feel right.
    I would also like to know how to add th galil or the python back.

    NKoreaFanboyundefined Offline
    NKoreaFanboyundefined Offline
    NKoreaFanboy
    wrote on last edited by
    #112

    squirtle_gaming Heavily agreed, I understand that the intent is to focus more on actual BO2 weapons, but the BO1 weapons (especially the Python, Galil, M16, and MP5) are classics to Black Ops zombies even though they're not as awesome as they were on actual Black Ops 1. I could even make the argument that the Olympia should be buffed and moved elsewhere on the maps as a valid replacer for WaW's Double Barrel. The campaign weapons held a purpose and choosing to completely remove them is a controversial decision in an otherwise stellar mod to improve the state of BO2 zombies.

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    • NKoreaFanboyundefined Offline
      NKoreaFanboyundefined Offline
      NKoreaFanboy
      wrote on last edited by
      #113

      How do you, for example, patch v2.0.0 Alpha 5 on top of the latest release (v1.3.4) that has an install guide?

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      • GhostRider0125undefined GhostRider0125

        Heres a suggestion RedxSkull said in Can i rid of these Clouds Textures?:

        NickB_05 You just have to disable the FX called fx_zmb_fog_transition. Here is the stock script with fx_zmb_fog_transition comment out. Go to AppData\Local\Plutonium\storage\t6 Make a folder called maps then inside that folder called mp. Drop the script into that folder.

        https://www.mediafire.com/file/35gwcrpe2x1fnwz/zm_transit_fx.gsc/file

        its for tranzit fog areas that your gonna run through them
        tell me one more thing how much time it took?🙃

        TheJoshua_Grahamundefined Offline
        TheJoshua_Grahamundefined Offline
        TheJoshua_Graham
        wrote on last edited by
        #114

        GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

        GhostRider0125undefined AdrX003undefined Jbleezyundefined 3 Replies Last reply
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        • TheJoshua_Grahamundefined TheJoshua_Graham

          GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

          GhostRider0125undefined Offline
          GhostRider0125undefined Offline
          GhostRider0125
          wrote on last edited by
          #115

          TheJoshua_Graham bud why are you asking me its been a long time sinse i visited the mod🤣

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          • TheJoshua_Grahamundefined TheJoshua_Graham

            GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

            AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            wrote on last edited by
            #116

            TheJoshua_Graham These added songs probably play when the main EE is completed, its just what i could think of after reading that readme a few times.

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            • sehteriaundefined sehteria

              You can add it back by building the mod yourself, you have to comment this line out before building:
              https://github.com/Jbleezy/BO2-Reimagined/blob/8fcfafb6018bb6b43f34784fd85b8abd4693db43/scripts/zm/_zm_reimagined.gsc#L618

              squirtle_gamingundefined Offline
              squirtle_gamingundefined Offline
              squirtle_gaming
              wrote on last edited by
              #117

              sehteria thanks

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              • Jbleezyundefined Jbleezy

                FaZe Flick

                Nuketown:

                • Initial perk is no longer always Quick Revive in solo

                • Initial perk no longer always spawns in the starting area in solo

                • Initial perk spawns at round 1 in coop

                • Perks spawn every 5 rounds

                Those are the only changes for Nuketown, I didn't have enough time in the trailer to show every change. Look through the changelog for all the details.

                shrenderundefined Offline
                shrenderundefined Offline
                shrender
                wrote on last edited by
                #118

                Jbleezy said in Black Ops 2 Zombies Reimagined:

                always Quick

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                • Edzo04undefined Offline
                  Edzo04undefined Offline
                  Edzo04
                  wrote on last edited by
                  #119

                  First off, absolutely incredible work. Completely revitalized my love for the game. Second, I've only been able to install it via putting one of the alpha builds in the mod folder and then loading it from the mod menu. How does installation of the "stable" builds work? I tried adding the folders from the zip manually as well as use the exe to install and neither of them worked. If it's installed that way, should the game load as Reimagined without the need for going to the mod menu?

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                  • Surge_420undefined Offline
                    Surge_420undefined Offline
                    Surge_420
                    wrote on last edited by
                    #120

                    Always dig some BO2 content. Good stuff

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                    • D_Guy454undefined D_Guy454

                      Jbleezy, love the mod but was wondering if you could add back in fog and depth of field. At least some fog since while Tranzit looks clearer it looks a bit weird now with the lighting and skybox. If you don't want to do that at least add DOF back in, it was a very nice effect. It can be pretty much disabled by default anyhow by setting it to the lowest setting.

                      Jbleezyundefined Offline
                      Jbleezyundefined Offline
                      Jbleezy
                      wrote on last edited by
                      #121

                      D_Guy454 Fog option added.
                      20241029030029_1.jpg

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                      • TheJoshua_Grahamundefined TheJoshua_Graham

                        GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                        Jbleezyundefined Offline
                        Jbleezyundefined Offline
                        Jbleezy
                        wrote on last edited by
                        #122

                        TheJoshua_Graham
                        https://github.com/Jbleezy/BO2-Reimagined?tab=readme-ov-file#maps

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                        • NotAshxdundefined Offline
                          NotAshxdundefined Offline
                          NotAshxd
                          wrote on last edited by NotAshxd
                          #123

                          I want to play the mod, but I also want to do Origins EE, and not being able to do the steps for each staff is kinda weird, and wont be the same, is there a way to disable that? Or just a way to have every other change but that one. That would be neat Jbleezy

                          Jbleezyundefined 1 Reply Last reply
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                          • rubyquestundefined Offline
                            rubyquestundefined Offline
                            rubyquest
                            wrote on last edited by
                            #124

                            It seems as though some features such as additional wallbuys and perk machines (such as Who's Who in Power station or AN-94 in Town) don't appear. Removed weapons such as the Galil and Python also show up in Nuketown Zombies. However, the rest of the mod does function correctly: things like the hud, bank/locker system, buildables. Is this an issue for anyone else?

                            Jbleezyundefined 1 Reply Last reply
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                            • NotAshxdundefined NotAshxd

                              I want to play the mod, but I also want to do Origins EE, and not being able to do the steps for each staff is kinda weird, and wont be the same, is there a way to disable that? Or just a way to have every other change but that one. That would be neat Jbleezy

                              Jbleezyundefined Offline
                              Jbleezyundefined Offline
                              Jbleezy
                              wrote on last edited by
                              #125

                              NotAshxd Nope, it's all or nothing

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                              • rubyquestundefined rubyquest

                                It seems as though some features such as additional wallbuys and perk machines (such as Who's Who in Power station or AN-94 in Town) don't appear. Removed weapons such as the Galil and Python also show up in Nuketown Zombies. However, the rest of the mod does function correctly: things like the hud, bank/locker system, buildables. Is this an issue for anyone else?

                                Jbleezyundefined Offline
                                Jbleezyundefined Offline
                                Jbleezy
                                wrote on last edited by
                                #126

                                rubyquest You have to be on a 2.0 version for the new additions.

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                                • omar123adundefined Offline
                                  omar123adundefined Offline
                                  omar123ad
                                  wrote on last edited by
                                  #127

                                  Where can I find version 2.0?

                                  Jbleezyundefined 1 Reply Last reply
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                                  • omar123adundefined omar123ad

                                    Where can I find version 2.0?

                                    Jbleezyundefined Offline
                                    Jbleezyundefined Offline
                                    Jbleezy
                                    wrote on last edited by
                                    #128

                                    omar123ad It's still in development, but here are the alpha releases.
                                    https://github.com/Jbleezy/BO2-Reimagined/releases

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                                    • nexboundefined Offline
                                      nexboundefined Offline
                                      nexbo
                                      wrote on last edited by
                                      #129

                                      how do you actually use the new locations? zero documentation on it, whatsoever.

                                      Jbleezyundefined 1 Reply Last reply
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                                      • nexboundefined nexbo

                                        how do you actually use the new locations? zero documentation on it, whatsoever.

                                        Jbleezyundefined Offline
                                        Jbleezyundefined Offline
                                        Jbleezy
                                        wrote on last edited by Jbleezy
                                        #130

                                        nexbo For 1.x versions, see here: https://github.com/Jbleezy/BO2-Reimagined/tree/v1.3.4?tab=readme-ov-file#launching-new-maps
                                        2.x versions have map select UI in game.

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                                        • Dank Dempseyundefined Offline
                                          Dank Dempseyundefined Offline
                                          Dank Dempsey
                                          wrote on last edited by
                                          #131

                                          Hey meatbags
                                          Can someone tell me how to turn off long distance lod
                                          I hate how sometimes it goes from 60fps to45 whenever i am looking in certain directions,other than that this mod is red white and blue to the core!
                                          Thanks maggot munchers
                                          Dempsey OUT

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