Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. Black Ops 2 Zombies Reimagined

Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
198 Posts 100 Posters 81.9k Views 18 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Goofieundefined Goofie

    So I uninstalled the mod and now zombies takes 4 hits to kill me... is there any way to fix that? I tried reinstalling plutonium and the game itself, and I even deleted the t6 storage folder and reinstalled that, too. I don't know what else I could possibly do.

    Z3NlTH-Dr4G0Nundefined Offline
    Z3NlTH-Dr4G0Nundefined Offline
    Z3NlTH-Dr4G0N
    wrote on last edited by
    #103

    Goofie A little bit late,but if you were playing on victis maps (tranzit, buried, die rise) you probably had the jugg perma-perk active.

    1 Reply Last reply
    0
    • Jbleezyundefined Jbleezy

      Release trailer

      Changelog

      Download

      bo2 reimagined background.png

      raynox1undefined Offline
      raynox1undefined Offline
      raynox1
      wrote on last edited by
      #104

      Jbleezy can i play this with my friends?

      datrakanundefined 1 Reply Last reply
      0
      • raynox1undefined raynox1

        Jbleezy can i play this with my friends?

        datrakanundefined Offline
        datrakanundefined Offline
        datrakan
        wrote on last edited by
        #105

        raynox1 Yes you can .... me and my brother downloaded this mod and ran it... and we were able to play it together on lan ping ...it felt amazing

        1 Reply Last reply
        0
        • carlo gamingundefined Offline
          carlo gamingundefined Offline
          carlo gaming
          wrote on last edited by
          #106
          This post is deleted!
          1 Reply Last reply
          0
          • Joseph_F_1undefined Offline
            Joseph_F_1undefined Offline
            Joseph_F_1
            wrote on last edited by
            #107

            Your discord link no longer seems to work, unless its just me.

            Jbleezyundefined 1 Reply Last reply
            0
            • Joseph_F_1undefined Joseph_F_1

              Your discord link no longer seems to work, unless its just me.

              Jbleezyundefined Offline
              Jbleezyundefined Offline
              Jbleezy
              wrote on last edited by
              #108

              Joseph_F_1 Where?

              1 Reply Last reply
              0
              • Lil Chrxsundefined Lil Chrxs

                How do I add the Galil back?

                squirtle_gamingundefined Offline
                squirtle_gamingundefined Offline
                squirtle_gaming
                wrote on last edited by squirtle_gaming
                #109

                Lil Chrxs I like most of the changes, but removing some weapons? that is a bit too much if you ask me, reimagining zombies feels more like it should be an overhaul of the content we have, changing things and adding some more if possible. but removing just doesn't feel right.
                I would also like to know how to add th galil or the python back.

                NKoreaFanboyundefined 1 Reply Last reply
                0
                • squirtle_gamingundefined Offline
                  squirtle_gamingundefined Offline
                  squirtle_gaming
                  wrote on last edited by
                  #110

                  Also how can carpenter be added back?

                  1 Reply Last reply
                  0
                  • sehteriaundefined Offline
                    sehteriaundefined Offline
                    sehteria
                    wrote on last edited by sehteria
                    #111

                    You can add it back by building the mod yourself, you have to comment this line out before building:
                    https://github.com/Jbleezy/BO2-Reimagined/blob/8fcfafb6018bb6b43f34784fd85b8abd4693db43/scripts/zm/_zm_reimagined.gsc#L618

                    squirtle_gamingundefined 1 Reply Last reply
                    0
                    • squirtle_gamingundefined squirtle_gaming

                      Lil Chrxs I like most of the changes, but removing some weapons? that is a bit too much if you ask me, reimagining zombies feels more like it should be an overhaul of the content we have, changing things and adding some more if possible. but removing just doesn't feel right.
                      I would also like to know how to add th galil or the python back.

                      NKoreaFanboyundefined Offline
                      NKoreaFanboyundefined Offline
                      NKoreaFanboy
                      wrote on last edited by
                      #112

                      squirtle_gaming Heavily agreed, I understand that the intent is to focus more on actual BO2 weapons, but the BO1 weapons (especially the Python, Galil, M16, and MP5) are classics to Black Ops zombies even though they're not as awesome as they were on actual Black Ops 1. I could even make the argument that the Olympia should be buffed and moved elsewhere on the maps as a valid replacer for WaW's Double Barrel. The campaign weapons held a purpose and choosing to completely remove them is a controversial decision in an otherwise stellar mod to improve the state of BO2 zombies.

                      1 Reply Last reply
                      0
                      • NKoreaFanboyundefined Offline
                        NKoreaFanboyundefined Offline
                        NKoreaFanboy
                        wrote on last edited by
                        #113

                        How do you, for example, patch v2.0.0 Alpha 5 on top of the latest release (v1.3.4) that has an install guide?

                        1 Reply Last reply
                        1
                        • GhostRider0125undefined GhostRider0125

                          Heres a suggestion RedxSkull said in Can i rid of these Clouds Textures?:

                          NickB_05 You just have to disable the FX called fx_zmb_fog_transition. Here is the stock script with fx_zmb_fog_transition comment out. Go to AppData\Local\Plutonium\storage\t6 Make a folder called maps then inside that folder called mp. Drop the script into that folder.

                          https://www.mediafire.com/file/35gwcrpe2x1fnwz/zm_transit_fx.gsc/file

                          its for tranzit fog areas that your gonna run through them
                          tell me one more thing how much time it took?🙃

                          TheJoshua_Grahamundefined Offline
                          TheJoshua_Grahamundefined Offline
                          TheJoshua_Graham
                          wrote on last edited by
                          #114

                          GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                          GhostRider0125undefined AdrX003undefined Jbleezyundefined 3 Replies Last reply
                          1
                          • TheJoshua_Grahamundefined TheJoshua_Graham

                            GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                            GhostRider0125undefined Offline
                            GhostRider0125undefined Offline
                            GhostRider0125
                            wrote on last edited by
                            #115

                            TheJoshua_Graham bud why are you asking me its been a long time sinse i visited the mod🤣

                            1 Reply Last reply
                            0
                            • TheJoshua_Grahamundefined TheJoshua_Graham

                              GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                              AdrX003undefined Offline
                              AdrX003undefined Offline
                              AdrX003
                              wrote on last edited by
                              #116

                              TheJoshua_Graham These added songs probably play when the main EE is completed, its just what i could think of after reading that readme a few times.

                              1 Reply Last reply
                              0
                              • sehteriaundefined sehteria

                                You can add it back by building the mod yourself, you have to comment this line out before building:
                                https://github.com/Jbleezy/BO2-Reimagined/blob/8fcfafb6018bb6b43f34784fd85b8abd4693db43/scripts/zm/_zm_reimagined.gsc#L618

                                squirtle_gamingundefined Offline
                                squirtle_gamingundefined Offline
                                squirtle_gaming
                                wrote on last edited by
                                #117

                                sehteria thanks

                                1 Reply Last reply
                                1
                                • Jbleezyundefined Jbleezy

                                  FaZe Flick

                                  Nuketown:

                                  • Initial perk is no longer always Quick Revive in solo

                                  • Initial perk no longer always spawns in the starting area in solo

                                  • Initial perk spawns at round 1 in coop

                                  • Perks spawn every 5 rounds

                                  Those are the only changes for Nuketown, I didn't have enough time in the trailer to show every change. Look through the changelog for all the details.

                                  shrenderundefined Offline
                                  shrenderundefined Offline
                                  shrender
                                  wrote on last edited by
                                  #118

                                  Jbleezy said in Black Ops 2 Zombies Reimagined:

                                  always Quick

                                  1 Reply Last reply
                                  0
                                  • Edzo04undefined Offline
                                    Edzo04undefined Offline
                                    Edzo04
                                    wrote on last edited by
                                    #119

                                    First off, absolutely incredible work. Completely revitalized my love for the game. Second, I've only been able to install it via putting one of the alpha builds in the mod folder and then loading it from the mod menu. How does installation of the "stable" builds work? I tried adding the folders from the zip manually as well as use the exe to install and neither of them worked. If it's installed that way, should the game load as Reimagined without the need for going to the mod menu?

                                    1 Reply Last reply
                                    0
                                    • Surge_420undefined Offline
                                      Surge_420undefined Offline
                                      Surge_420
                                      wrote on last edited by
                                      #120

                                      Always dig some BO2 content. Good stuff

                                      1 Reply Last reply
                                      0
                                      • D_Guy454undefined D_Guy454

                                        Jbleezy, love the mod but was wondering if you could add back in fog and depth of field. At least some fog since while Tranzit looks clearer it looks a bit weird now with the lighting and skybox. If you don't want to do that at least add DOF back in, it was a very nice effect. It can be pretty much disabled by default anyhow by setting it to the lowest setting.

                                        Jbleezyundefined Offline
                                        Jbleezyundefined Offline
                                        Jbleezy
                                        wrote on last edited by
                                        #121

                                        D_Guy454 Fog option added.
                                        20241029030029_1.jpg

                                        1 Reply Last reply
                                        1
                                        • TheJoshua_Grahamundefined TheJoshua_Graham

                                          GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                                          Jbleezyundefined Offline
                                          Jbleezyundefined Offline
                                          Jbleezy
                                          wrote on last edited by
                                          #122

                                          TheJoshua_Graham
                                          https://github.com/Jbleezy/BO2-Reimagined?tab=readme-ov-file#maps

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • 7
                                          • 8
                                          • 9
                                          • 10
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate