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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Joseph_F_1 Joseph_F_1

    Your discord link no longer seems to work, unless its just me.

    Jbleezy Offline
    Jbleezy Offline
    Jbleezy
    wrote on last edited by
    #108

    Joseph_F_1 Where?

    1 Reply Last reply
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    • Lil Chrxs Lil Chrxs

      How do I add the Galil back?

      squirtle_gaming Offline
      squirtle_gaming Offline
      squirtle_gaming
      wrote on last edited by squirtle_gaming
      #109

      Lil Chrxs I like most of the changes, but removing some weapons? that is a bit too much if you ask me, reimagining zombies feels more like it should be an overhaul of the content we have, changing things and adding some more if possible. but removing just doesn't feel right.
      I would also like to know how to add th galil or the python back.

      NKoreaFanboy 1 Reply Last reply
      0
      • squirtle_gaming Offline
        squirtle_gaming Offline
        squirtle_gaming
        wrote on last edited by
        #110

        Also how can carpenter be added back?

        1 Reply Last reply
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        • sehteria Offline
          sehteria Offline
          sehteria
          wrote on last edited by sehteria
          #111

          You can add it back by building the mod yourself, you have to comment this line out before building:
          https://github.com/Jbleezy/BO2-Reimagined/blob/8fcfafb6018bb6b43f34784fd85b8abd4693db43/scripts/zm/_zm_reimagined.gsc#L618

          squirtle_gaming 1 Reply Last reply
          0
          • squirtle_gaming squirtle_gaming

            Lil Chrxs I like most of the changes, but removing some weapons? that is a bit too much if you ask me, reimagining zombies feels more like it should be an overhaul of the content we have, changing things and adding some more if possible. but removing just doesn't feel right.
            I would also like to know how to add th galil or the python back.

            NKoreaFanboy Offline
            NKoreaFanboy Offline
            NKoreaFanboy
            wrote on last edited by
            #112

            squirtle_gaming Heavily agreed, I understand that the intent is to focus more on actual BO2 weapons, but the BO1 weapons (especially the Python, Galil, M16, and MP5) are classics to Black Ops zombies even though they're not as awesome as they were on actual Black Ops 1. I could even make the argument that the Olympia should be buffed and moved elsewhere on the maps as a valid replacer for WaW's Double Barrel. The campaign weapons held a purpose and choosing to completely remove them is a controversial decision in an otherwise stellar mod to improve the state of BO2 zombies.

            1 Reply Last reply
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            • NKoreaFanboy Offline
              NKoreaFanboy Offline
              NKoreaFanboy
              wrote on last edited by
              #113

              How do you, for example, patch v2.0.0 Alpha 5 on top of the latest release (v1.3.4) that has an install guide?

              1 Reply Last reply
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              • GhostRider0125 GhostRider0125

                Heres a suggestion RedxSkull said in Can i rid of these Clouds Textures?:

                NickB_05 You just have to disable the FX called fx_zmb_fog_transition. Here is the stock script with fx_zmb_fog_transition comment out. Go to AppData\Local\Plutonium\storage\t6 Make a folder called maps then inside that folder called mp. Drop the script into that folder.

                https://www.mediafire.com/file/35gwcrpe2x1fnwz/zm_transit_fx.gsc/file

                its for tranzit fog areas that your gonna run through them
                tell me one more thing how much time it took?🙃

                TheJoshua_Graham Offline
                TheJoshua_Graham Offline
                TheJoshua_Graham
                wrote on last edited by
                #114
                This post is deleted!
                GhostRider0125 AdrX003 Jbleezy 3 Replies Last reply
                1
                • TheJoshua_Graham TheJoshua_Graham

                  This post is deleted!

                  GhostRider0125 Offline
                  GhostRider0125 Offline
                  GhostRider0125
                  Banned
                  wrote on last edited by
                  #115

                  TheJoshua_Graham bud why are you asking me its been a long time sinse i visited the mod🤣

                  1 Reply Last reply
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                  • TheJoshua_Graham TheJoshua_Graham

                    This post is deleted!

                    AdrX003 Offline
                    AdrX003 Offline
                    AdrX003
                    wrote on last edited by
                    #116

                    TheJoshua_Graham These added songs probably play when the main EE is completed, its just what i could think of after reading that readme a few times.

                    1 Reply Last reply
                    0
                    • sehteria sehteria

                      You can add it back by building the mod yourself, you have to comment this line out before building:
                      https://github.com/Jbleezy/BO2-Reimagined/blob/8fcfafb6018bb6b43f34784fd85b8abd4693db43/scripts/zm/_zm_reimagined.gsc#L618

                      squirtle_gaming Offline
                      squirtle_gaming Offline
                      squirtle_gaming
                      wrote on last edited by
                      #117

                      sehteria thanks

                      1 Reply Last reply
                      1
                      • Jbleezy Jbleezy

                        FaZe Flick

                        Nuketown:

                        • Initial perk is no longer always Quick Revive in solo

                        • Initial perk no longer always spawns in the starting area in solo

                        • Initial perk spawns at round 1 in coop

                        • Perks spawn every 5 rounds

                        Those are the only changes for Nuketown, I didn't have enough time in the trailer to show every change. Look through the changelog for all the details.

                        shrender Offline
                        shrender Offline
                        shrender
                        wrote on last edited by
                        #118

                        Jbleezy said in Black Ops 2 Zombies Reimagined:

                        always Quick

                        1 Reply Last reply
                        0
                        • Edzo04 Offline
                          Edzo04 Offline
                          Edzo04
                          wrote on last edited by
                          #119

                          First off, absolutely incredible work. Completely revitalized my love for the game. Second, I've only been able to install it via putting one of the alpha builds in the mod folder and then loading it from the mod menu. How does installation of the "stable" builds work? I tried adding the folders from the zip manually as well as use the exe to install and neither of them worked. If it's installed that way, should the game load as Reimagined without the need for going to the mod menu?

                          1 Reply Last reply
                          0
                          • Surge_420 Offline
                            Surge_420 Offline
                            Surge_420
                            wrote on last edited by
                            #120

                            Always dig some BO2 content. Good stuff

                            1 Reply Last reply
                            0
                            • D_Guy454 D_Guy454

                              Jbleezy, love the mod but was wondering if you could add back in fog and depth of field. At least some fog since while Tranzit looks clearer it looks a bit weird now with the lighting and skybox. If you don't want to do that at least add DOF back in, it was a very nice effect. It can be pretty much disabled by default anyhow by setting it to the lowest setting.

                              Jbleezy Offline
                              Jbleezy Offline
                              Jbleezy
                              wrote on last edited by
                              #121

                              D_Guy454 Fog option added.
                              20241029030029_1.jpg

                              1 Reply Last reply
                              1
                              • TheJoshua_Graham TheJoshua_Graham

                                This post is deleted!

                                Jbleezy Offline
                                Jbleezy Offline
                                Jbleezy
                                wrote on last edited by
                                #122

                                TheJoshua_Graham
                                https://github.com/Jbleezy/BO2-Reimagined?tab=readme-ov-file#maps

                                1 Reply Last reply
                                0
                                • NotAshxd Offline
                                  NotAshxd Offline
                                  NotAshxd
                                  wrote on last edited by NotAshxd
                                  #123

                                  I want to play the mod, but I also want to do Origins EE, and not being able to do the steps for each staff is kinda weird, and wont be the same, is there a way to disable that? Or just a way to have every other change but that one. That would be neat Jbleezy

                                  Jbleezy 1 Reply Last reply
                                  0
                                  • rubyquest Offline
                                    rubyquest Offline
                                    rubyquest
                                    wrote on last edited by
                                    #124

                                    It seems as though some features such as additional wallbuys and perk machines (such as Who's Who in Power station or AN-94 in Town) don't appear. Removed weapons such as the Galil and Python also show up in Nuketown Zombies. However, the rest of the mod does function correctly: things like the hud, bank/locker system, buildables. Is this an issue for anyone else?

                                    Jbleezy 1 Reply Last reply
                                    0
                                    • NotAshxd NotAshxd

                                      I want to play the mod, but I also want to do Origins EE, and not being able to do the steps for each staff is kinda weird, and wont be the same, is there a way to disable that? Or just a way to have every other change but that one. That would be neat Jbleezy

                                      Jbleezy Offline
                                      Jbleezy Offline
                                      Jbleezy
                                      wrote on last edited by
                                      #125

                                      NotAshxd Nope, it's all or nothing

                                      1 Reply Last reply
                                      0
                                      • rubyquest rubyquest

                                        It seems as though some features such as additional wallbuys and perk machines (such as Who's Who in Power station or AN-94 in Town) don't appear. Removed weapons such as the Galil and Python also show up in Nuketown Zombies. However, the rest of the mod does function correctly: things like the hud, bank/locker system, buildables. Is this an issue for anyone else?

                                        Jbleezy Offline
                                        Jbleezy Offline
                                        Jbleezy
                                        wrote on last edited by
                                        #126

                                        rubyquest You have to be on a 2.0 version for the new additions.

                                        1 Reply Last reply
                                        0
                                        • omar123ad Offline
                                          omar123ad Offline
                                          omar123ad
                                          wrote on last edited by
                                          #127

                                          Where can I find version 2.0?

                                          Jbleezy 1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

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