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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • NKoreaFanboyundefined Offline
    NKoreaFanboyundefined Offline
    NKoreaFanboy
    wrote on last edited by
    #113

    How do you, for example, patch v2.0.0 Alpha 5 on top of the latest release (v1.3.4) that has an install guide?

    1 Reply Last reply
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    • GhostRider0125undefined GhostRider0125

      Heres a suggestion RedxSkull said in Can i rid of these Clouds Textures?:

      NickB_05 You just have to disable the FX called fx_zmb_fog_transition. Here is the stock script with fx_zmb_fog_transition comment out. Go to AppData\Local\Plutonium\storage\t6 Make a folder called maps then inside that folder called mp. Drop the script into that folder.

      https://www.mediafire.com/file/35gwcrpe2x1fnwz/zm_transit_fx.gsc/file

      its for tranzit fog areas that your gonna run through them
      tell me one more thing how much time it took?🙃

      TheJoshua_Grahamundefined Offline
      TheJoshua_Grahamundefined Offline
      TheJoshua_Graham
      wrote on last edited by
      #114

      GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

      GhostRider0125undefined AdrX003undefined Jbleezyundefined 3 Replies Last reply
      1
      • TheJoshua_Grahamundefined TheJoshua_Graham

        GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

        GhostRider0125undefined Offline
        GhostRider0125undefined Offline
        GhostRider0125
        wrote on last edited by
        #115

        TheJoshua_Graham bud why are you asking me its been a long time sinse i visited the mod🤣

        1 Reply Last reply
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        • TheJoshua_Grahamundefined TheJoshua_Graham

          GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

          AdrX003undefined Offline
          AdrX003undefined Offline
          AdrX003
          wrote on last edited by
          #116

          TheJoshua_Graham These added songs probably play when the main EE is completed, its just what i could think of after reading that readme a few times.

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          • sehteriaundefined sehteria

            You can add it back by building the mod yourself, you have to comment this line out before building:
            https://github.com/Jbleezy/BO2-Reimagined/blob/8fcfafb6018bb6b43f34784fd85b8abd4693db43/scripts/zm/_zm_reimagined.gsc#L618

            squirtle_gamingundefined Offline
            squirtle_gamingundefined Offline
            squirtle_gaming
            wrote on last edited by
            #117

            sehteria thanks

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            1
            • Jbleezyundefined Jbleezy

              FaZe Flick

              Nuketown:

              • Initial perk is no longer always Quick Revive in solo

              • Initial perk no longer always spawns in the starting area in solo

              • Initial perk spawns at round 1 in coop

              • Perks spawn every 5 rounds

              Those are the only changes for Nuketown, I didn't have enough time in the trailer to show every change. Look through the changelog for all the details.

              shrenderundefined Offline
              shrenderundefined Offline
              shrender
              wrote on last edited by
              #118

              Jbleezy said in Black Ops 2 Zombies Reimagined:

              always Quick

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              0
              • Edzo04undefined Offline
                Edzo04undefined Offline
                Edzo04
                wrote on last edited by
                #119

                First off, absolutely incredible work. Completely revitalized my love for the game. Second, I've only been able to install it via putting one of the alpha builds in the mod folder and then loading it from the mod menu. How does installation of the "stable" builds work? I tried adding the folders from the zip manually as well as use the exe to install and neither of them worked. If it's installed that way, should the game load as Reimagined without the need for going to the mod menu?

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                0
                • Surge_420undefined Offline
                  Surge_420undefined Offline
                  Surge_420
                  wrote on last edited by
                  #120

                  Always dig some BO2 content. Good stuff

                  1 Reply Last reply
                  0
                  • D_Guy454undefined D_Guy454

                    Jbleezy, love the mod but was wondering if you could add back in fog and depth of field. At least some fog since while Tranzit looks clearer it looks a bit weird now with the lighting and skybox. If you don't want to do that at least add DOF back in, it was a very nice effect. It can be pretty much disabled by default anyhow by setting it to the lowest setting.

                    Jbleezyundefined Offline
                    Jbleezyundefined Offline
                    Jbleezy
                    wrote on last edited by
                    #121

                    D_Guy454 Fog option added.
                    20241029030029_1.jpg

                    1 Reply Last reply
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                    • TheJoshua_Grahamundefined TheJoshua_Graham

                      GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                      Jbleezyundefined Offline
                      Jbleezyundefined Offline
                      Jbleezy
                      wrote on last edited by
                      #122

                      TheJoshua_Graham
                      https://github.com/Jbleezy/BO2-Reimagined?tab=readme-ov-file#maps

                      1 Reply Last reply
                      0
                      • NotAshxdundefined Offline
                        NotAshxdundefined Offline
                        NotAshxd
                        wrote on last edited by NotAshxd
                        #123

                        I want to play the mod, but I also want to do Origins EE, and not being able to do the steps for each staff is kinda weird, and wont be the same, is there a way to disable that? Or just a way to have every other change but that one. That would be neat Jbleezy

                        Jbleezyundefined 1 Reply Last reply
                        0
                        • rubyquestundefined Offline
                          rubyquestundefined Offline
                          rubyquest
                          wrote on last edited by
                          #124

                          It seems as though some features such as additional wallbuys and perk machines (such as Who's Who in Power station or AN-94 in Town) don't appear. Removed weapons such as the Galil and Python also show up in Nuketown Zombies. However, the rest of the mod does function correctly: things like the hud, bank/locker system, buildables. Is this an issue for anyone else?

                          Jbleezyundefined 1 Reply Last reply
                          0
                          • NotAshxdundefined NotAshxd

                            I want to play the mod, but I also want to do Origins EE, and not being able to do the steps for each staff is kinda weird, and wont be the same, is there a way to disable that? Or just a way to have every other change but that one. That would be neat Jbleezy

                            Jbleezyundefined Offline
                            Jbleezyundefined Offline
                            Jbleezy
                            wrote on last edited by
                            #125

                            NotAshxd Nope, it's all or nothing

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                            0
                            • rubyquestundefined rubyquest

                              It seems as though some features such as additional wallbuys and perk machines (such as Who's Who in Power station or AN-94 in Town) don't appear. Removed weapons such as the Galil and Python also show up in Nuketown Zombies. However, the rest of the mod does function correctly: things like the hud, bank/locker system, buildables. Is this an issue for anyone else?

                              Jbleezyundefined Offline
                              Jbleezyundefined Offline
                              Jbleezy
                              wrote on last edited by
                              #126

                              rubyquest You have to be on a 2.0 version for the new additions.

                              1 Reply Last reply
                              0
                              • omar123adundefined Offline
                                omar123adundefined Offline
                                omar123ad
                                wrote on last edited by
                                #127

                                Where can I find version 2.0?

                                Jbleezyundefined 1 Reply Last reply
                                0
                                • omar123adundefined omar123ad

                                  Where can I find version 2.0?

                                  Jbleezyundefined Offline
                                  Jbleezyundefined Offline
                                  Jbleezy
                                  wrote on last edited by
                                  #128

                                  omar123ad It's still in development, but here are the alpha releases.
                                  https://github.com/Jbleezy/BO2-Reimagined/releases

                                  1 Reply Last reply
                                  1
                                  • nexboundefined Offline
                                    nexboundefined Offline
                                    nexbo
                                    wrote on last edited by
                                    #129

                                    how do you actually use the new locations? zero documentation on it, whatsoever.

                                    Jbleezyundefined 1 Reply Last reply
                                    0
                                    • nexboundefined nexbo

                                      how do you actually use the new locations? zero documentation on it, whatsoever.

                                      Jbleezyundefined Offline
                                      Jbleezyundefined Offline
                                      Jbleezy
                                      wrote on last edited by Jbleezy
                                      #130

                                      nexbo For 1.x versions, see here: https://github.com/Jbleezy/BO2-Reimagined/tree/v1.3.4?tab=readme-ov-file#launching-new-maps
                                      2.x versions have map select UI in game.

                                      1 Reply Last reply
                                      0
                                      • Dank Dempseyundefined Offline
                                        Dank Dempseyundefined Offline
                                        Dank Dempsey
                                        wrote on last edited by
                                        #131

                                        Hey meatbags
                                        Can someone tell me how to turn off long distance lod
                                        I hate how sometimes it goes from 60fps to45 whenever i am looking in certain directions,other than that this mod is red white and blue to the core!
                                        Thanks maggot munchers
                                        Dempsey OUT

                                        1 Reply Last reply
                                        0
                                        • squirtle_gamingundefined Offline
                                          squirtle_gamingundefined Offline
                                          squirtle_gaming
                                          wrote on last edited by
                                          #132

                                          Jbleezy
                                          About the bank functions. Is there a command to avoid the points in the bank reseting after every match? Thanks

                                          1 Reply Last reply
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