Black Ops 2 Zombies Reimagined
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Nuketown:
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Initial perk is no longer always Quick Revive in solo
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Initial perk no longer always spawns in the starting area in solo
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Initial perk spawns at round 1 in coop
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Perks spawn every 5 rounds
Those are the only changes for Nuketown, I didn't have enough time in the trailer to show every change. Look through the changelog for all the details.
Jbleezy said in Black Ops 2 Zombies Reimagined:
always Quick
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First off, absolutely incredible work. Completely revitalized my love for the game. Second, I've only been able to install it via putting one of the alpha builds in the mod folder and then loading it from the mod menu. How does installation of the "stable" builds work? I tried adding the folders from the zip manually as well as use the exe to install and neither of them worked. If it's installed that way, should the game load as Reimagined without the need for going to the mod menu?
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Always dig some BO2 content. Good stuff
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Jbleezy, love the mod but was wondering if you could add back in fog and depth of field. At least some fog since while Tranzit looks clearer it looks a bit weird now with the lighting and skybox. If you don't want to do that at least add DOF back in, it was a very nice effect. It can be pretty much disabled by default anyhow by setting it to the lowest setting.
D_Guy454 Fog option added.
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GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it
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I want to play the mod, but I also want to do Origins EE, and not being able to do the steps for each staff is kinda weird, and wont be the same, is there a way to disable that? Or just a way to have every other change but that one. That would be neat Jbleezy
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It seems as though some features such as additional wallbuys and perk machines (such as Who's Who in Power station or AN-94 in Town) don't appear. Removed weapons such as the Galil and Python also show up in Nuketown Zombies. However, the rest of the mod does function correctly: things like the hud, bank/locker system, buildables. Is this an issue for anyone else?
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I want to play the mod, but I also want to do Origins EE, and not being able to do the steps for each staff is kinda weird, and wont be the same, is there a way to disable that? Or just a way to have every other change but that one. That would be neat Jbleezy
NotAshxd Nope, it's all or nothing
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It seems as though some features such as additional wallbuys and perk machines (such as Who's Who in Power station or AN-94 in Town) don't appear. Removed weapons such as the Galil and Python also show up in Nuketown Zombies. However, the rest of the mod does function correctly: things like the hud, bank/locker system, buildables. Is this an issue for anyone else?
rubyquest You have to be on a 2.0 version for the new additions.
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Where can I find version 2.0?
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omar123ad It's still in development, but here are the alpha releases.
https://github.com/Jbleezy/BO2-Reimagined/releases -
how do you actually use the new locations? zero documentation on it, whatsoever.
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nexbo For 1.x versions, see here: https://github.com/Jbleezy/BO2-Reimagined/tree/v1.3.4?tab=readme-ov-file#launching-new-maps
2.x versions have map select UI in game. -
Hey meatbags
Can someone tell me how to turn off long distance lod
I hate how sometimes it goes from 60fps to45 whenever i am looking in certain directions,other than that this mod is red white and blue to the core!
Thanks maggot munchers
Dempsey OUT -
Jbleezy
About the bank functions. Is there a command to avoid the points in the bank reseting after every match? Thanks -
Jbleezy
Love this mod! A nice and needeed change to BO2
However, is there a way to change the PaP Camo? Like if I change the og file of the Dragon Camo, will it change this one too? -
Hello guys, is there a guide that how to install it on my dedicated server?
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and how to rebuild the mod after i edit the script? i got error
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same steps to install on your machine you just put the files in your servers t6/storage/
scriptsmods folder instead of your local one.
no need to recompile, plutonium will compile on launch for you.
you will likely need to make a bunch of small fixes if you are using the uncompiled version and making changes.Edit, i thought you were installing what was in the topic... didn't notice the actual file you linked... my bad!
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same steps to install on your machine you just put the files in your servers t6/storage/
scriptsmods folder instead of your local one.
no need to recompile, plutonium will compile on launch for you.
you will likely need to make a bunch of small fixes if you are using the uncompiled version and making changes.Edit, i thought you were installing what was in the topic... didn't notice the actual file you linked... my bad!
DirkRockface i mean i download Mod not script that can put it on Script folder already do that but not working it gave me a lot errors
That Download link : https://github.com/Jbleezy/BO2-Reimagined/releases/download/v2.0.0-alpha.6/zm_reimagined.zip