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Plutonium

Jbleezy

Jbleezy

@Jbleezy
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Recent Best Controversial

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    Bl1tz115 I'm unable to reproduce this, it's working fine for everyone else that has tried it.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    Oneirmorph It's in Survival game mode.

    BO2 Modding Releases & Resources

  • To be fully honest (BO2 Reimagined Serverbase)...
    Jbleezy Jbleezy

    Nice post, I appreciate your kind words.

    Once the 2.0 update is fully done, I'm going to get the word out there more.

    As for the Grief servers, you can join my discord to see when we are getting games going. We try to get a full lobby every Saturday.

    General Discussion

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    SegmentWolf You would have to find where I changed that within the source, I don't know off the top of my head.

    I would say my mod is a great place to look to learn how to work on BO2 mods yourself.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    CircuitWP Anything is possible, just not adding those.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    CircuitWP No and no.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    ONIMXRU You will have to do that yourself.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    @freepalestine4ev
    Golden Gate Bridge - no
    The Crazy Place - yes

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    @way2sexy What new text font?

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    Mattlleo10 No.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    lomosa12 Try updating Plutonium and see if it happens.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    UnknownDFW Quick Revive is no longer what gives you self revive in solo, having any perk gives you a self revive. It is still limited to 3 self revives per game though.

    The electric trap is only active for 30 seconds and costs 1000 points.

    Bowie Knife and Galvaknuckles still each decrease the amount of knifes to kill the denizens by 1. The normal knife being 3 knives to kill feels great, wouldn't want to make it any more than that.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    Ivan_Feik Hellhound rounds are only supported on Nuketown.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    nosduh1 There is a map vote on intermission.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    @1800Adequate Well the weapon changes are not GSC

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    kevin4466 Nope, no jug cell block is great

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    Albi234 This is fixed now

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    DirkRockface Idk why you're spreading misinformation, v2.x is most certainly a mod not "a collection of scripts".

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    nexbo For 1.x versions, see here: https://github.com/Jbleezy/BO2-Reimagined/tree/v1.3.4?tab=readme-ov-file#launching-new-maps
    2.x versions have map select UI in game.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Jbleezy Jbleezy

    omar123ad It's still in development, but here are the alpha releases.
    https://github.com/Jbleezy/BO2-Reimagined/releases

    BO2 Modding Releases & Resources
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