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Plutonium

JezuzLizardundefined

JezuzLizard

@JezuzLizard
Plutonium Staff
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Recent Best Controversial

  • Issues joining bo2 lobbies
    JezuzLizardundefined JezuzLizard

    MrJVon Try waiting until the server list fully loads before trying to join a server.

    BO2 Client Support

  • Black Ops 2 Tranzit Pre-Alpha.
    JezuzLizardundefined JezuzLizard

    MARlOJUDAH In the first screenshot are those modes actually playable in the build?

    General Discussion

  • Delete effect?
    JezuzLizardundefined JezuzLizard

    chasef7 If you want to be able to delete it early you need to get a reference to it. You can try using playFXOnTag() to play the fx on an entity and then you can delete the entity early to delete the fx.

    BO2 Modding Support & Discussion

  • Connection always drops midgame.
    JezuzLizardundefined JezuzLizard

    DJackal Upnp also needs to be enabled on the router to work. You may need to turn it on manually.

    WAW Client Support

  • Anti-cheat in the base game
    JezuzLizardundefined JezuzLizard

    @corbloxo I recommend using a mod menu on the forums to give weapons instead. https://plutonium.pw/docs/modding/loading-mods/

    BO2 Client Support

  • Sv_running
    JezuzLizardundefined JezuzLizard

    SebXD You can only set sv_running back to 1 on a dedicated server not a private match. Also I tested it resets if you start a match again if it was 0.

    BO2 Client Support

  • Playing zombies on a dedicated server but characters don't speak
    JezuzLizardundefined JezuzLizard

    ThatGuyAndy This is a known issue and will be fixed at some point.

    BO1 Client Support

  • Disable Spectator/AFK kick
    JezuzLizardundefined JezuzLizard

    scient Re run the updater for Plutonium and don't delete the ranked.gsc this time.

    BO2 Server Hosting Support

  • How can i use more than 1 script if i cant rename _clientids 2 gsc
    JezuzLizardundefined JezuzLizard

    @nugget-du-king You can load custom named scripts in %localappdata%\Plutonium\storage\t6\scripts

    There is no limit to how many scripts you can load this way.

    BO2 Modding Support & Discussion

  • How do i add hotkeys to my game?
    JezuzLizardundefined JezuzLizard

    fabinatot in the console do bind <keyname> <command>.

    BO2 Client Support

  • CZ75 Dual Wield Crashes My Game (ZM)
    JezuzLizardundefined JezuzLizard

    Ostrix The update is on production now.

    BO1 Client Support

  • Can we get 3D anaglyph?
    JezuzLizardundefined JezuzLizard

    mongo101 This feature is completely absent on PC. It would have to be completely reimplemented.

    BO2 Client Support

  • 8 players on BO
    JezuzLizardundefined JezuzLizard

    d_arashi I just said 4 players is the limit and there is absolutely no way around doing a lot of engine modifications for it to work.

    BO2 Server Hosting Support zombies plutonium t6

  • changing the name font
    JezuzLizardundefined JezuzLizard

    @aurashroud Oh you wanted to change the font. I'm not sure how you would modify the font since its a different asset, but if it has an image associated it with it you should be able to modify it. I believe the character name uses the font called Default so maybe try looking for that.

    BO2 Modding Support & Discussion

  • changing the name font
    JezuzLizardundefined JezuzLizard

    @aurashroud Character names are text not textures. You would have to be able to edit the UI or localized strings to be able to modify them. Currently neither is possible.

    BO2 Modding Support & Discussion

  • 8 players on BO
    JezuzLizardundefined JezuzLizard

    d_arashi The engine only supports up to 4 players in BO1 and WAW. The only game we support that supports up to 8 players in ZM is BO2.

    The amount of work to patch the game to support 8 players is too great so we can't patch the engine to change this.

    BO2 Server Hosting Support zombies plutonium t6

  • Is Plutonium or stock game better for high rounds in zombies?
    JezuzLizardundefined JezuzLizard

    @frost_EU The latest version of Plutonium T6 is bad for high round coops but ok for everything else. Since pausing is allowed in coops on T6(everyone except the host leaves the lobby and the host can pause) and you can't pause on the newer versions of T6 means you probably can't get coop records.

    General Discussion

  • Ghosts Extinction Mode?
    JezuzLizardundefined JezuzLizard

    @oppastomppa Extinction is part of MP.

    General Discussion

  • [Support] Help with script for certain map
    JezuzLizardundefined JezuzLizard

    @P00DL3W0Lf_GR I don't think replaceFunc() in T6 works on function pointers. You can just set the function pointer that actor_damage_override is stored in to your function.

    BO2 Modding Support & Discussion

  • if( issubstr( weapon, "upgraded" ) ) help
    JezuzLizardundefined JezuzLizard

    Meat Missile The pattern for defined weapons is pretty simple. It's <weaponname> + "_zm"(except for some special weapons, Treyarch is braindead) or if its upgraded <weaponname> + "upgraded" + "_zm.

    I would do a strTok( weapon, "" ) and rebuild the string without the upgraded part. You can concatenate strings with "" to rebuild the string in a for loop.

    BO2 Modding Support & Discussion
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