H3X1C i don't understand
Kalitos
Posts
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[Support] Increase each player's score at the start of each new round in zombie mode !Help -
[Support] Increase each player's score at the start of each new round in zombie mode !HelpXerxes I've been trying and can't figure out the syntax or code structure for this to work.
I'll just say "F"init() { level thread addScore(); } addScore() { level waittill ("end_of_round" ); //self endon( "disconnect" ); for(;;) { self.score+=1000; } level notify("end_of_round" ); }With this, I kill the last zombie and the round stays there, it never ends.
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[Support] unresolved external errors?Replace this in your project:
#include common_scripts\utility; #include maps\mp\zombies\_zm; #include maps\mp\zombies\_zm_utility; #include maps\mp\gametypes_zm\_hud_util; #include maps\mp\gametypes_zm\_hud_message; #include maps\mp\_utility; #include common_scripts\utility; -
[Support] unresolved external errors?Trizz said in unresolved external errors?:
setSafeText
you should change this line
level thread drawzombiescounter();for this:
drawzombiescounter();and this function
setSafeTextfor this
SetText -
Game crash on startupLook in the file that tells you where it was saved and what error it shows you
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[Support] Increase each player's score at the start of each new round in zombie mode !HelpXerxes At the end of the round each player is automatically assigned an additional 1000 points
I tried this:init () { level.clientid = 0; level.perk_purchase_limit = 9; level.infoHud = level createServerText ("default", "^ 2TeamSpeak 3: ^ 774.91.112.216", 1.5, "TOPLEFT", "TOPLEFT", 0, 0, (1, 1, 1), undefined, 1, undefined) ; level thread onplayerconnect (); thread addScore (); drawZombiesCounter (); thread gscRestart (); thread setPlayersToSpectator (); for (;;) { level waittill ("connected", player); if (level.scr_zm_ui_gametype_group == "zencounter" || level.scr_zm_ui_gametype_group == "zsurvival") { player thread give_team_characters (); // the real cause of the invisible player glitch these 2 functions aren't always called on map_restart so call them here } else { player thread give_personality_characters (); // this has to commented out when loading nuketown // unfortunately nuketown is the only map without this function therefore it can't find it and the server will throw an error // the only way to fix this would be to copy both give_team_characters () and give_personality_characters () into this file and account for all maps // this would make the fix more cumbersome which is why I haven't done it } } } addScore () { level endon ("end_of_round"); // self endon ("disconnect"); for (;;) { self.score + = 1000; } }But it does not work, it is no more or load
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[Support] Increase each player's score at the start of each new round in zombie mode !HelpXerxes I don't mean how to increase, I mean the end of round event
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[Support] Increase each player's score at the start of each new round in zombie mode !HelpSomeone to help me how to implement that at each start of a new round each player is added 1000 more in addition to their current score, and so at each start of a new round
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download stuckTry disabling your firewall and your vpn if you have it.
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[Support] unresolved external errors?More details of your code would be needed to see what the error is.
But I implemented the Zombies counter on my server, you can guide yourself from here:
https://forum.plutonium.pw/topic/403/zombie-counter-help/2 -
"CG_Spawn: no free fake entities" error massage in server zombieThe same error also happens to me on my server, I still have not found a solution.
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[Support] Need help for load a gscThe gsc are not injected into Plutonium, they are loaded from the server.
Follow this guide: https://forum.plutonium.pw/topic/10/loading-custom-gsc-scripts
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[Support] Zombie Counter! Helpted said in Zombie Counter! Help:
setSafeText
Yes, I found that on google, only I tried it and the function "setSafeText" does not work, so I changed it to "SetText" and there it worked.
https://gyazo.com/44edd9c1785a71186def0b0093843248
Here the source: https://cabconmodding.com/threads/zombies-counter-display.149/
And also here the other "SetText" solution: https://www.ugx-mods.com/forum/scripts/55/how-to-add-a-zombie-counter/4152/ -
[Support] Zombie Counter! HelpAny way to put a zombie counter on the screen that shows the remaining zombies from the current round left to kill?
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[Support] Permanent information message in the player screen !HelpTheHiddenHour said in Permanent information message in the player screen !Help:
level.infoHud = level createServerFontString("default", "server_text_here", 1, "TOPLEFT", "TOPLEFT", 0, 0, (1, 1, 1), undefined, 1, undefined);
I tested your code, you have to replace the function name "createServerFontString" with "createServerText" and it works, another detail.
https://gyazo.com/bf6abc707abe9b107b58934bcaaf993d
As you look, this is the text, what I would like is to be able to locate it in the whole corner, not to stay in the middle corner floating.
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[Support] Permanent information message in the player screen !HelpTheHiddenHour Thank you very much, I will try it.
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[Support] Permanent information message in the player screen !HelpIs there a way to put a permanent message on each player's screen like in mw3 in the upper right or left corner?
For example show information about discord or TS3 -
Error zombie server. CG_Spawn: no free fake entities".When we play on my zombie server each player ejects him in half a game and shows him the same error "CG_Spawn: no free fake entities". Someone who can help me please.
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[Support] Spawn With Money Script BO2 Zombies (Help)Xerxes how ? and Where it ?
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[Resource] [SCRIPT] RIP CHEATERS EARSDucxy How do I implement it on the server?