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Kalitos

Kalitos

@Kalitos
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  • Create button for direct connection to my server zombie mode !Help
    Kalitos Kalitos
    BO2 Client Support

    I know that the UI is based on html, I would like someone to help me how can I put a button so that it connects directly to my server, that is to say, as in the console put IP: PORT and more than that my server has a password, how to put everything that in a single button and thus avoid having to open the console and enter the password and have to open the server list and search for my server.


  • // [No DLC] Green Run -> Town -> Survival -> gametype zstandard loc town map zm_transit / !Help.
    Kalitos Kalitos
    BO2 Server Hosting Support

    Xerxes Did they fix it already? I ask, to see if it is possible to play in that mode and map.


  • [Support] It is possible to read XML file from GSC, !Help
    Kalitos Kalitos
    BO2 Modding Support & Discussion

    Is this possible, I mean to be able to the content of an XML file and modify it from the GSC code, to obtain variable values ​​that can be modified in real time without the need to reload the script.


  • [Support] Increase each player's score at the start of each new round in zombie mode !Help
    Kalitos Kalitos
    BO2 Modding Support & Discussion

    H3X1C As the saying goes, if it works don't touch it 😊


  • [Support] Increase each player's score at the start of each new round in zombie mode !Help
    Kalitos Kalitos
    BO2 Modding Support & Discussion

    H3X1C

    I fixed it

    init()
    {
    	level.clientid = 0;
            level thread onplayerconnect();
    }
    onplayerconnect()
    {
    	for ( ;; )
    	{
    		level waittill( "connecting", player );
    		player.clientid = level.clientid;
    		player thread onplayerspawned();
    		level.clientid++;
    	}
    }
    onplayerspawned()
    {
    	level endon( "game_ended" );
            self endon( "disconnect" );
    	
    	for(;;)
    	{
    		self welcome();
    		self addScore();
    	}
    }
    addScore()
    {
    	while (1) 
    	{
    	level waittill("between_round_over");
    	//self iprintln("More Score");
    	self.score+=1500;
    	}
    }
    

    I adapted it to the code that I already had implemented, the addScore function is what allows me to increase each round.


  • [Support] Increase each player's score at the start of each new round in zombie mode !Help
    Kalitos Kalitos
    BO2 Modding Support & Discussion

    H3X1C i don't understand


  • [Support] Increase each player's score at the start of each new round in zombie mode !Help
    Kalitos Kalitos
    BO2 Modding Support & Discussion

    Xerxes I've been trying and can't figure out the syntax or code structure for this to work.
    I'll just say "F"

    init()
    {
    level thread addScore();
    }
    addScore()
    {
    	level waittill ("end_of_round" );
            //self endon( "disconnect" );
    	
    	for(;;)
    	{
    		self.score+=1000;
    	}
    	level notify("end_of_round" );
    }
    

    With this, I kill the last zombie and the round stays there, it never ends.


  • [Support] unresolved external errors?
    Kalitos Kalitos
    BO2 Modding Support & Discussion

    Replace this in your project:

    #include common_scripts\utility;
    #include maps\mp\zombies\_zm;
    #include maps\mp\zombies\_zm_utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\gametypes_zm\_hud_message;
    #include maps\mp\_utility;
    #include common_scripts\utility;
    

  • [Support] unresolved external errors?
    Kalitos Kalitos
    BO2 Modding Support & Discussion

    Trizz said in unresolved external errors?:

    setSafeText

    you should change this line

    level thread drawzombiescounter();
    

    for this:

    drawzombiescounter();
    

    and this function

    setSafeText
    

    for this

    SetText
    

  • Game crash on startup
    Kalitos Kalitos
    BO2 Client Support

    Look in the file that tells you where it was saved and what error it shows you


  • [Support] Increase each player's score at the start of each new round in zombie mode !Help
    Kalitos Kalitos
    BO2 Modding Support & Discussion

    Xerxes At the end of the round each player is automatically assigned an additional 1000 points
    I tried this:

    
    init ()
    {
    level.clientid = 0;
    level.perk_purchase_limit = 9;
    level.infoHud = level createServerText ("default", "^ 2TeamSpeak 3: ^ 774.91.112.216", 1.5, "TOPLEFT", "TOPLEFT", 0, 0, (1, 1, 1), undefined, 1, undefined) ;
    level thread onplayerconnect ();
    thread addScore ();
    drawZombiesCounter ();
    thread gscRestart ();
        thread setPlayersToSpectator ();
        for (;;)
        {
            level waittill ("connected", player);
            if (level.scr_zm_ui_gametype_group == "zencounter" || level.scr_zm_ui_gametype_group == "zsurvival")
            {
           player thread give_team_characters (); // the real cause of the invisible player glitch these 2 functions aren't always called on map_restart so call them here
           }
           else
          {
          player thread give_personality_characters (); // this has to commented out when loading nuketown
    // unfortunately nuketown is the only map without this function therefore it can't find it and the server will throw an error
    // the only way to fix this would be to copy both give_team_characters () and give_personality_characters () into this file and account for all maps
    // this would make the fix more cumbersome which is why I haven't done it
          }
        }
    }
    addScore ()
    {
    level endon ("end_of_round");
            // self endon ("disconnect");
    
    for (;;)
    {
    self.score + = 1000;
    }
    }
    
    

    But it does not work, it is no more or load


  • [Support] Increase each player's score at the start of each new round in zombie mode !Help
    Kalitos Kalitos
    BO2 Modding Support & Discussion

    Xerxes I don't mean how to increase, I mean the end of round event


  • [Support] Increase each player's score at the start of each new round in zombie mode !Help
    Kalitos Kalitos
    BO2 Modding Support & Discussion

    Someone to help me how to implement that at each start of a new round each player is added 1000 more in addition to their current score, and so at each start of a new round


  • download stuck
    Kalitos Kalitos
    BO2 Client Support

    Try disabling your firewall and your vpn if you have it.


  • [Support] unresolved external errors?
    Kalitos Kalitos
    BO2 Modding Support & Discussion

    More details of your code would be needed to see what the error is.

    But I implemented the Zombies counter on my server, you can guide yourself from here:
    https://forum.plutonium.pw/topic/403/zombie-counter-help/2


  • "CG_Spawn: no free fake entities" error massage in server zombie
    Kalitos Kalitos
    BO2 Server Hosting Support

    The same error also happens to me on my server, I still have not found a solution.


  • [Support] Need help for load a gsc
    Kalitos Kalitos
    BO2 Modding Support & Discussion

    The gsc are not injected into Plutonium, they are loaded from the server.

    Follow this guide: https://forum.plutonium.pw/topic/10/loading-custom-gsc-scripts


  • [Support] Zombie Counter! Help
    Kalitos Kalitos
    BO2 Modding Support & Discussion

    ted said in Zombie Counter! Help:

    setSafeText

    Yes, I found that on google, only I tried it and the function "setSafeText" does not work, so I changed it to "SetText" and there it worked.

    https://gyazo.com/44edd9c1785a71186def0b0093843248

    Here the source: https://cabconmodding.com/threads/zombies-counter-display.149/
    And also here the other "SetText" solution: https://www.ugx-mods.com/forum/scripts/55/how-to-add-a-zombie-counter/4152/


  • [Support] Zombie Counter! Help
    Kalitos Kalitos
    BO2 Modding Support & Discussion

    Any way to put a zombie counter on the screen that shows the remaining zombies from the current round left to kill?

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