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Plutonium

Kalitosundefined

Kalitos

@Kalitos
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Recent Best Controversial

  • [Support] Increase each player's score at the start of each new round in zombie mode !Help
    Kalitosundefined Kalitos

    Xerxes I've been trying and can't figure out the syntax or code structure for this to work.
    I'll just say "F"

    init()
    {
    level thread addScore();
    }
    addScore()
    {
    	level waittill ("end_of_round" );
            //self endon( "disconnect" );
    	
    	for(;;)
    	{
    		self.score+=1000;
    	}
    	level notify("end_of_round" );
    }
    

    With this, I kill the last zombie and the round stays there, it never ends.

    BO2 Modding Support & Discussion

  • [Support] unresolved external errors?
    Kalitosundefined Kalitos

    Replace this in your project:

    #include common_scripts\utility;
    #include maps\mp\zombies\_zm;
    #include maps\mp\zombies\_zm_utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\gametypes_zm\_hud_message;
    #include maps\mp\_utility;
    #include common_scripts\utility;
    
    BO2 Modding Support & Discussion

  • [Support] unresolved external errors?
    Kalitosundefined Kalitos

    Trizz said in unresolved external errors?:

    setSafeText

    you should change this line

    level thread drawzombiescounter();
    

    for this:

    drawzombiescounter();
    

    and this function

    setSafeText
    

    for this

    SetText
    
    BO2 Modding Support & Discussion

  • Game crash on startup
    Kalitosundefined Kalitos

    Look in the file that tells you where it was saved and what error it shows you

    BO2 Client Support

  • [Support] Increase each player's score at the start of each new round in zombie mode !Help
    Kalitosundefined Kalitos

    Xerxes At the end of the round each player is automatically assigned an additional 1000 points
    I tried this:

    
    init ()
    {
    level.clientid = 0;
    level.perk_purchase_limit = 9;
    level.infoHud = level createServerText ("default", "^ 2TeamSpeak 3: ^ 774.91.112.216", 1.5, "TOPLEFT", "TOPLEFT", 0, 0, (1, 1, 1), undefined, 1, undefined) ;
    level thread onplayerconnect ();
    thread addScore ();
    drawZombiesCounter ();
    thread gscRestart ();
        thread setPlayersToSpectator ();
        for (;;)
        {
            level waittill ("connected", player);
            if (level.scr_zm_ui_gametype_group == "zencounter" || level.scr_zm_ui_gametype_group == "zsurvival")
            {
           player thread give_team_characters (); // the real cause of the invisible player glitch these 2 functions aren't always called on map_restart so call them here
           }
           else
          {
          player thread give_personality_characters (); // this has to commented out when loading nuketown
    // unfortunately nuketown is the only map without this function therefore it can't find it and the server will throw an error
    // the only way to fix this would be to copy both give_team_characters () and give_personality_characters () into this file and account for all maps
    // this would make the fix more cumbersome which is why I haven't done it
          }
        }
    }
    addScore ()
    {
    level endon ("end_of_round");
            // self endon ("disconnect");
    
    for (;;)
    {
    self.score + = 1000;
    }
    }
    
    

    But it does not work, it is no more or load

    BO2 Modding Support & Discussion

  • [Support] Increase each player's score at the start of each new round in zombie mode !Help
    Kalitosundefined Kalitos

    Xerxes I don't mean how to increase, I mean the end of round event

    BO2 Modding Support & Discussion

  • [Support] Increase each player's score at the start of each new round in zombie mode !Help
    Kalitosundefined Kalitos

    Someone to help me how to implement that at each start of a new round each player is added 1000 more in addition to their current score, and so at each start of a new round

    BO2 Modding Support & Discussion

  • download stuck
    Kalitosundefined Kalitos

    Try disabling your firewall and your vpn if you have it.

    BO2 Client Support

  • [Support] unresolved external errors?
    Kalitosundefined Kalitos

    More details of your code would be needed to see what the error is.

    But I implemented the Zombies counter on my server, you can guide yourself from here:
    https://forum.plutonium.pw/topic/403/zombie-counter-help/2

    BO2 Modding Support & Discussion

  • "CG_Spawn: no free fake entities" error massage in server zombie
    Kalitosundefined Kalitos

    The same error also happens to me on my server, I still have not found a solution.

    BO2 Server Hosting Support

  • [Support] Need help for load a gsc
    Kalitosundefined Kalitos

    The gsc are not injected into Plutonium, they are loaded from the server.

    Follow this guide: https://forum.plutonium.pw/topic/10/loading-custom-gsc-scripts

    BO2 Modding Support & Discussion

  • [Support] Zombie Counter! Help
    Kalitosundefined Kalitos

    ted said in Zombie Counter! Help:

    setSafeText

    Yes, I found that on google, only I tried it and the function "setSafeText" does not work, so I changed it to "SetText" and there it worked.

    https://gyazo.com/44edd9c1785a71186def0b0093843248

    Here the source: https://cabconmodding.com/threads/zombies-counter-display.149/
    And also here the other "SetText" solution: https://www.ugx-mods.com/forum/scripts/55/how-to-add-a-zombie-counter/4152/

    BO2 Modding Support & Discussion

  • [Support] Zombie Counter! Help
    Kalitosundefined Kalitos

    Any way to put a zombie counter on the screen that shows the remaining zombies from the current round left to kill?

    BO2 Modding Support & Discussion

  • [Support] Permanent information message in the player screen !Help
    Kalitosundefined Kalitos

    TheHiddenHour said in Permanent information message in the player screen !Help:

    level.infoHud = level createServerFontString("default", "server_text_here", 1, "TOPLEFT", "TOPLEFT", 0, 0, (1, 1, 1), undefined, 1, undefined);

    I tested your code, you have to replace the function name "createServerFontString" with "createServerText" and it works, another detail.

    https://gyazo.com/bf6abc707abe9b107b58934bcaaf993d

    As you look, this is the text, what I would like is to be able to locate it in the whole corner, not to stay in the middle corner floating.

    BO2 Modding Support & Discussion

  • [Support] Permanent information message in the player screen !Help
    Kalitosundefined Kalitos

    TheHiddenHour Thank you very much, I will try it.

    BO2 Modding Support & Discussion

  • [Support] Permanent information message in the player screen !Help
    Kalitosundefined Kalitos

    Is there a way to put a permanent message on each player's screen like in mw3 in the upper right or left corner?
    For example show information about discord or TS3

    BO2 Modding Support & Discussion

  • Error zombie server. CG_Spawn: no free fake entities".
    Kalitosundefined Kalitos

    When we play on my zombie server each player ejects him in half a game and shows him the same error "CG_Spawn: no free fake entities". Someone who can help me please.

    BO2 Server Hosting Support

  • [Support] Spawn With Money Script BO2 Zombies (Help)
    Kalitosundefined Kalitos

    Xerxes how ? and Where it ?

    BO2 Modding Support & Discussion

  • [Resource] [SCRIPT] RIP CHEATERS EARS
    Kalitosundefined Kalitos

    Ducxy How do I implement it on the server?

    BO2 Modding Releases & Resources

  • Problem with IW4Admin in BO2 Server.
    Kalitosundefined Kalitos

    Xerxes I am using the latest version of iw4admin.

    BO2 Server Hosting Support
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