hindercanrun of course
Lizzo's Fupa
Posts
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Winter's Howl Buff -
PAP Camo for custom weaponsJust wondering how you’d go about adding a pack a punch Camo to custom Weapons or ones already in the game that don’t have one (M60 or Makarov for example).
I’ve tried using the WAW method of copy + pasting the viewmodel file and renaming it, though no matter what changes I make to it, I always get an “out of date” error when building the mod.
Any suggestions?
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[Release] [Zombies] Xytox AmmomaticHey, is it fine by you if I use this in my mod? I'll give credit of course
Thanks!
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[ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]hindercanrun Hey here you go: It includes a full tutorial and the end result.
Also I edited the individual weapon files beforehand for my upcoming mod, so that's why the upgraded uzi has a custom name and PAP'd pew pew sounds -- And to add PAP sounds all you need to do is open the upgraded weapon's file in the UGX application and swap out its shooting sound with that of another gun.
Sorry if I made it out to be more confusing than it should've been. Let me know how it goes for you
And yes, it's the steam version though I highly doubt there's any difference. My best guess is I linked you faulty mod tools OR you didn't run the converter
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how to edit weapons stats in zombies?Hey, you need the BO1 mod tools as well as this program to make things much easier: https://www.ugx-mods.com/forum/applications-and-tools/36/app-ugx-weaponseditorplusplus-v1-0-0/1535/
My knowledge is very limited on modding, but this is the method I used to get it to work, based off a tutorial from like 5 years ago:
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Go to Your game folder/raw/weapons/sp and copy + paste any weapons you want to edit into : Your game folder/mods/YOURMODNAME/weapons/sp -- NOT your plutonium mod directory.
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Then simply drag any guns you want to edit from your mod folder into the UGX Weapons Editor. Adjust anything you like and click save. Make sure to save after editing each individual gun.
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Run the mod tools. Click on converter on the leftmost pane under the BO icon. You only have to do this the first time you run the mod tools.
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Make sure your mod is selected in the dropdown menu and in the large box on the right (IWD File List), check the box next to weapons. That should mark all the guns in your mods folder that you edited.
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Click on Link Fastfile and Build IWD, and afterwards click build mod.
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Open the generated YOURMODNAME.files inside your mod's folder and copy everything there into mod.csv, changing the format from i.e:
weapons\sp\famas_zm to weapon,sp\famas -
Click build mod again.
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Copy everything in your mod folder into plutonium/storage/t5/mods/YOURMOD
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Make a copy of mod.ff and paste it into plutonium/storage/t5/mods/YOURMOD/zone/common and rename it to zombie_patch_common.ff
Run the game and launch the mod from the main menu. You can test it out by using the "give" command
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[ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]hindercanrun And it's a 12 year old game lmao. Don't blame you for not wanting to spend fucking $40 on the base game alone.... +$15 per dlc....
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[ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]hindercanrun probably, so long as you have mod tools installed. I don't THINK you need to own the game on steam to download mod tools for it (look under tools in your steam game library). If it's not there you can try this installer I found from a quick google search: [(https://github.com/Mythical-Github/Black-Ops-Mod-Tools-Installer/releases)].
Never used it so idk, but you should have a bunch of new folders in your BO1 directory, including bin\Launcher.exe. That's the mod tools launcher
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[ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]And one more thing almost forgot: once you're finished with that, copy the mod.ff file into
t5/mods/yourmod/zone/common and rename it to the name of the map(s) you intend to use it on with "_patch" at the end
For example: :zombie_pentagon_patch.ff", "zombie_theater_patch.ff", etc.
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[ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]hindercanrun You put the files into the mod directory of your regular black ops installation
(For example: steam/steamapps/common/Call of Duty Black Ops/mods)
- Drop these files into the same mod folder alongside the other files (forgot about these sorry)
- Add all the necessary lines to mod.csv
- Run the BO1 mod tools and build mod with link fastfile and build IWD checked (It throws up some errors but idk it works fine regardless)
- Move the entire folder into your t5/mods directory
Also if you have other mods installed you can most likely merge the two by adding onto the mod.csv file and rebuilding it in the mod tools. I sent you my mod.csv, but it only includes my own mod files. Use the same format to add your own
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[ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]hindercanrun Hey, here you go: Download
I've included some other custom guns that either didn't have sounds at all or lacked PAP sounds, namely the Stoner, uzi, flamethrower, enfield, m60, mac11
I based the gunsounds.all.csv file off of the BO1 reimagined mod and just copy+pasted vanilla sound files from raw/soundaliases/zones/DEFAULT_SP_all.csv. The english file was unchanged but apparently required to build the mod
That said IDK how much of the uploaded files you really need to get it all working, as I was just throwing shit at the wall until something worked lol, so you could probably delete a good portion
And one more thing, download this if you haven't already UGX Weapons Editor. I used it to give all those guns PAP sounds
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[ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]hindercanrun Hey I found a way to get the AK working with sound in zombies, both regular and PAP. I'll drop you the file(s) if you still need it
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Fix for Reimagined?I've never played with the reimagined mod but I'd assume it'd be as simple as moving the mod files to appdata/local/plutonium/storage/t5. Dunno but it's worth a shot
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Winter's Howl Buffretard69 yeah you're much better off decreasing zombie health as it will achieve the same effect. You have to individually edit the stats of every single weapon you want and pack it into a mod.
You could probably write a script to for it, but I have absolutely 0 knowledge on coding lol. However, I was able to achieve this by tweaking this equation in _zombiemode.gsc (raw/maps) and copying the entire file over to %localappdata% plutonium/storage/t5/maps
ai_calculate_health( round_number ) { level.zombie_health = level.zombie_vars["zombie_health_start"]; for ( i=2; i<=round_number; i++ ) { // After round 10, get exponentially harder if( i >= 10 ) { level.zombie_health += Int( level.zombie_health * level.zombie_vars["zombie_health_increase_multiplier"] ); } else { level.zombie_health = Int( level.zombie_health + level.zombie_vars["zombie_health_increase"] ); } } }
As for weapon stats, yeah it can be done and I'm currently working on a balance overhaul mod that does just that, but trust me man it is immensely tedious. However, if you'd like to edit weapon stats anyways, drop me a reply and I'll list out the full process
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[ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]hindercanrun man there is so much in the source code for this game. Just going through and reading it or looking at some of the cut content/assets is so intriguing to me haha. Feels like I'm rediscovering this legendary game
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[ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]hindercanrun hey have you figured out how to add sound to the ak47 in zombies? I tried replacing its sound files with that of its multiplayer counterpart as well as with the m16, and neither worked
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Winter's Howl BuffAlso, if anyone can advise on how to lower its damage specifically against the pentagon thief I'd love to hear it. Thanks!
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Winter's Howl BuffIn part due to a request made a few days ago by HeavilySusYT (what a name), as well as personally getting frustrated by the tedium of reaching high rounds on Five I made a simple edit to significantly increase the usefulness of what is otherwise an underwhelming wonder weapon.
I guess an unintended consequence of this mod is that pentagon thief rounds are significantly easier, with the upgraded Winter's Fury requiring no more than 6 shots to put him down past round 20 in a 4-player match; even fewer earlier on and/or with less players. That said, the base winter's howl is not nearly as overpowered against him, with the exception of solo I guess.
- Move to: C:\Users\ YOURUSERNAME \AppData\Local\Plutonium\storage\t5\maps
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Base Winter's Howl
Damage: 600-1,000 ---> Flat 3,000; One hit kill until round 21Upgraded Winter's Fury
Damage: 750-1,500 ---> Flat 11,000; One hit kill until round 34Range: 150 - 900 ---> May as well be infinite (9000);
More fun and useful than I was expecting with the added benefit of consistencyBlast Radius: Slightly increased radius of a shot from 180° ---> 200°;
Not a huge buff but may help get out of sticky situations
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