[ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]
-
@HeavilySusYT hmmm okay
-
hindercanrun hey have you figured out how to add sound to the ak47 in zombies? I tried replacing its sound files with that of its multiplayer counterpart as well as with the m16, and neither worked
-
@JakePatcher nah, also adding the sound files straight from mp won’t work since mp and sp are different.
-
sp=zombies and campaign
mp=multiplayer -
I’ll try and do what u did using a few other ways and hopefully it’ll work,
and right now I have only started work on textures; giving the wunderwaffe a pap camo on cotd
-
Found something -
hindercanrun man there is so much in the source code for this game. Just going through and reading it or looking at some of the cut content/assets is so intriguing to me haha. Feels like I'm rediscovering this legendary game
-
@JakePatcher yes, that’s actually what made me start on the bo2 one, I did get burnt out because of how hard I was working on it,
then I watched a cut content video about bo1 zombies and thought about doing it for bo1, well you know the answer to that.
I was thinking about doing it for waw, I still don’t know about it.
-
and most of those images for the bo2 one are from google, not the game files.
if I were to have access to an alpha or dev kit version of bo2 and bo1, it would greatly help with this mod.
-
hindercanrun Hey I found a way to get the AK working with sound in zombies, both regular and PAP. I'll drop you the file(s) if you still need it
-
@JakePatcher yeah I still haven’t found a way, I would like the files
-
hindercanrun Hey, here you go: Download
I've included some other custom guns that either didn't have sounds at all or lacked PAP sounds, namely the Stoner, uzi, flamethrower, enfield, m60, mac11
I based the gunsounds.all.csv file off of the BO1 reimagined mod and just copy+pasted vanilla sound files from raw/soundaliases/zones/DEFAULT_SP_all.csv. The english file was unchanged but apparently required to build the mod
That said IDK how much of the uploaded files you really need to get it all working, as I was just throwing shit at the wall until something worked lol, so you could probably delete a good portion
And one more thing, download this if you haven't already UGX Weapons Editor. I used it to give all those guns PAP sounds
-
@JakePatcher thanks
-
You’ll get some credit for this
-
@JakePatcher do you put it in plutonium\storage\t5\mods
? -
Just double checking, I’ve given myself the ak47 and it doesn’t make any sound
-
yeah it just gives me the default gun not the ak47 and when it does it makes no sound
so idk if I did something wrong
-
This post is deleted!
-
hindercanrun You put the files into the mod directory of your regular black ops installation
(For example: steam/steamapps/common/Call of Duty Black Ops/mods)
- Drop these files into the same mod folder alongside the other files (forgot about these sorry)
- Add all the necessary lines to mod.csv
- Run the BO1 mod tools and build mod with link fastfile and build IWD checked (It throws up some errors but idk it works fine regardless)
- Move the entire folder into your t5/mods directory
Also if you have other mods installed you can most likely merge the two by adding onto the mod.csv file and rebuilding it in the mod tools. I sent you my mod.csv, but it only includes my own mod files. Use the same format to add your own
-
And one more thing almost forgot: once you're finished with that, copy the mod.ff file into
t5/mods/yourmod/zone/common and rename it to the name of the map(s) you intend to use it on with "_patch" at the end
For example: :zombie_pentagon_patch.ff", "zombie_theater_patch.ff", etc.