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  3. [ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]

[ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
black opshindercanrunmodding
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  • hindercanrunundefined Offline
    hindercanrunundefined Offline
    hindercanrun
    replied to DoorknobBoy on last edited by
    #11

    @HeavilySusYT hmmm okay

    1 Reply Last reply
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    • MeatSlingerNickundefined Offline
      MeatSlingerNickundefined Offline
      MeatSlingerNick
      replied to hindercanrun on last edited by
      #12

      hindercanrun hey have you figured out how to add sound to the ak47 in zombies? I tried replacing its sound files with that of its multiplayer counterpart as well as with the m16, and neither worked

      hindercanrunundefined 1 Reply Last reply
      2
      • hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        replied to MeatSlingerNick on last edited by
        #13

        @JakePatcher nah, also adding the sound files straight from mp won’t work since mp and sp are different.

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        • hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          wrote on last edited by
          #14

          sp=zombies and campaign
          mp=multiplayer

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          • hindercanrunundefined Offline
            hindercanrunundefined Offline
            hindercanrun
            wrote on last edited by
            #15

            I’ll try and do what u did using a few other ways and hopefully it’ll work,

            and right now I have only started work on textures; giving the wunderwaffe a pap camo on cotd

            MeatSlingerNickundefined 1 Reply Last reply
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            • hindercanrunundefined Offline
              hindercanrunundefined Offline
              hindercanrun
              wrote on last edited by hindercanrun
              #16

              90831641-B061-464D-AD3E-CB5D48F32CAD.jpeg
              Found something

              MeatSlingerNickundefined 1 Reply Last reply
              5
              • MeatSlingerNickundefined Offline
                MeatSlingerNickundefined Offline
                MeatSlingerNick
                replied to hindercanrun on last edited by
                #17

                hindercanrun man there is so much in the source code for this game. Just going through and reading it or looking at some of the cut content/assets is so intriguing to me haha. Feels like I'm rediscovering this legendary game

                hindercanrunundefined 1 Reply Last reply
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                • hindercanrunundefined Offline
                  hindercanrunundefined Offline
                  hindercanrun
                  replied to MeatSlingerNick on last edited by
                  #18

                  @JakePatcher yes, that’s actually what made me start on the bo2 one, I did get burnt out because of how hard I was working on it,

                  then I watched a cut content video about bo1 zombies and thought about doing it for bo1, well you know the answer to that.

                  I was thinking about doing it for waw, I still don’t know about it.

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                  • hindercanrunundefined Offline
                    hindercanrunundefined Offline
                    hindercanrun
                    wrote on last edited by
                    #19

                    and most of those images for the bo2 one are from google, not the game files.

                    if I were to have access to an alpha or dev kit version of bo2 and bo1, it would greatly help with this mod.

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                    • MeatSlingerNickundefined Offline
                      MeatSlingerNickundefined Offline
                      MeatSlingerNick
                      replied to hindercanrun on last edited by
                      #20

                      hindercanrun Hey I found a way to get the AK working with sound in zombies, both regular and PAP. I'll drop you the file(s) if you still need it

                      hindercanrunundefined 1 Reply Last reply
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                      • hindercanrunundefined Offline
                        hindercanrunundefined Offline
                        hindercanrun
                        replied to MeatSlingerNick on last edited by
                        #21

                        @JakePatcher yeah I still haven’t found a way, I would like the files

                        MeatSlingerNickundefined 1 Reply Last reply
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                        • MeatSlingerNickundefined Offline
                          MeatSlingerNickundefined Offline
                          MeatSlingerNick
                          replied to hindercanrun on last edited by
                          #22

                          hindercanrun Hey, here you go: Download

                          I've included some other custom guns that either didn't have sounds at all or lacked PAP sounds, namely the Stoner, uzi, flamethrower, enfield, m60, mac11

                          I based the gunsounds.all.csv file off of the BO1 reimagined mod and just copy+pasted vanilla sound files from raw/soundaliases/zones/DEFAULT_SP_all.csv. The english file was unchanged but apparently required to build the mod

                          That said IDK how much of the uploaded files you really need to get it all working, as I was just throwing shit at the wall until something worked lol, so you could probably delete a good portion

                          And one more thing, download this if you haven't already UGX Weapons Editor. I used it to give all those guns PAP sounds

                          hindercanrunundefined 2 Replies Last reply
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                          • hindercanrunundefined Offline
                            hindercanrunundefined Offline
                            hindercanrun
                            replied to MeatSlingerNick on last edited by
                            #23

                            @JakePatcher thanks

                            1 Reply Last reply
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                            • hindercanrunundefined Offline
                              hindercanrunundefined Offline
                              hindercanrun
                              wrote on last edited by
                              #24

                              You’ll get some credit for this

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                              • hindercanrunundefined Offline
                                hindercanrunundefined Offline
                                hindercanrun
                                replied to MeatSlingerNick on last edited by
                                #25

                                @JakePatcher do you put it in plutonium\storage\t5\mods
                                ?

                                1 Reply Last reply
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                                • hindercanrunundefined Offline
                                  hindercanrunundefined Offline
                                  hindercanrun
                                  wrote on last edited by
                                  #26

                                  Just double checking, I’ve given myself the ak47 and it doesn’t make any sound

                                  1 Reply Last reply
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                                  • hindercanrunundefined Offline
                                    hindercanrunundefined Offline
                                    hindercanrun
                                    wrote on last edited by hindercanrun
                                    #27

                                    yeah it just gives me the default gun not the ak47 and when it does it makes no sound

                                    so idk if I did something wrong

                                    MeatSlingerNickundefined 1 Reply Last reply
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                                    • MeatSlingerNickundefined Offline
                                      MeatSlingerNickundefined Offline
                                      MeatSlingerNick
                                      replied to hindercanrun on last edited by
                                      #28
                                      This post is deleted!
                                      MeatSlingerNickundefined 1 Reply Last reply
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                                      • MeatSlingerNickundefined Offline
                                        MeatSlingerNickundefined Offline
                                        MeatSlingerNick
                                        replied to MeatSlingerNick on last edited by MeatSlingerNick
                                        #29

                                        hindercanrun You put the files into the mod directory of your regular black ops installation

                                        (For example: steam/steamapps/common/Call of Duty Black Ops/mods)

                                        • Drop these files into the same mod folder alongside the other files (forgot about these sorry)
                                        • Add all the necessary lines to mod.csv
                                        • Run the BO1 mod tools and build mod with link fastfile and build IWD checked (It throws up some errors but idk it works fine regardless)
                                        • Move the entire folder into your t5/mods directory

                                        Also if you have other mods installed you can most likely merge the two by adding onto the mod.csv file and rebuilding it in the mod tools. I sent you my mod.csv, but it only includes my own mod files. Use the same format to add your own

                                        MeatSlingerNickundefined hindercanrunundefined 2 Replies Last reply
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                                        • MeatSlingerNickundefined Offline
                                          MeatSlingerNickundefined Offline
                                          MeatSlingerNick
                                          replied to MeatSlingerNick on last edited by
                                          #30

                                          And one more thing almost forgot: once you're finished with that, copy the mod.ff file into

                                          t5/mods/yourmod/zone/common and rename it to the name of the map(s) you intend to use it on with "_patch" at the end

                                          For example: :zombie_pentagon_patch.ff", "zombie_theater_patch.ff", etc.

                                          hindercanrunundefined 1 Reply Last reply
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