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  3. [ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]

[ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
black opshindercanrunmodding
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  • hindercanrunundefined Offline
    hindercanrunundefined Offline
    hindercanrun
    replied to GhostRider0125 on last edited by
    #9

    GhostRider0125 maybe

    1 Reply Last reply
    3
    • DoorknobBoyundefined Offline
      DoorknobBoyundefined Offline
      DoorknobBoy
      replied to hindercanrun on last edited by
      #10

      hindercanrun the icon of tufbrew (that ive seen) is just stopping power from WaW 39701ecc-2847-4f45-84fd-7b833b219ee1-image.png e0747e61-5d56-4bf9-8ba7-5dbdfd41a8bf-image.png

      hindercanrunundefined 1 Reply Last reply
      3
      • hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        replied to DoorknobBoy on last edited by
        #11

        @HeavilySusYT hmmm okay

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        • MeatSlingerNickundefined Offline
          MeatSlingerNickundefined Offline
          MeatSlingerNick
          replied to hindercanrun on last edited by
          #12

          hindercanrun hey have you figured out how to add sound to the ak47 in zombies? I tried replacing its sound files with that of its multiplayer counterpart as well as with the m16, and neither worked

          hindercanrunundefined 1 Reply Last reply
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          • hindercanrunundefined Offline
            hindercanrunundefined Offline
            hindercanrun
            replied to MeatSlingerNick on last edited by
            #13

            @JakePatcher nah, also adding the sound files straight from mp won’t work since mp and sp are different.

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            4
            • hindercanrunundefined Offline
              hindercanrunundefined Offline
              hindercanrun
              wrote on last edited by
              #14

              sp=zombies and campaign
              mp=multiplayer

              1 Reply Last reply
              3
              • hindercanrunundefined Offline
                hindercanrunundefined Offline
                hindercanrun
                wrote on last edited by
                #15

                I’ll try and do what u did using a few other ways and hopefully it’ll work,

                and right now I have only started work on textures; giving the wunderwaffe a pap camo on cotd

                MeatSlingerNickundefined 1 Reply Last reply
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                • hindercanrunundefined Offline
                  hindercanrunundefined Offline
                  hindercanrun
                  wrote on last edited by hindercanrun
                  #16

                  90831641-B061-464D-AD3E-CB5D48F32CAD.jpeg
                  Found something

                  MeatSlingerNickundefined 1 Reply Last reply
                  5
                  • MeatSlingerNickundefined Offline
                    MeatSlingerNickundefined Offline
                    MeatSlingerNick
                    replied to hindercanrun on last edited by
                    #17

                    hindercanrun man there is so much in the source code for this game. Just going through and reading it or looking at some of the cut content/assets is so intriguing to me haha. Feels like I'm rediscovering this legendary game

                    hindercanrunundefined 1 Reply Last reply
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                    • hindercanrunundefined Offline
                      hindercanrunundefined Offline
                      hindercanrun
                      replied to MeatSlingerNick on last edited by
                      #18

                      @JakePatcher yes, that’s actually what made me start on the bo2 one, I did get burnt out because of how hard I was working on it,

                      then I watched a cut content video about bo1 zombies and thought about doing it for bo1, well you know the answer to that.

                      I was thinking about doing it for waw, I still don’t know about it.

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                      • hindercanrunundefined Offline
                        hindercanrunundefined Offline
                        hindercanrun
                        wrote on last edited by
                        #19

                        and most of those images for the bo2 one are from google, not the game files.

                        if I were to have access to an alpha or dev kit version of bo2 and bo1, it would greatly help with this mod.

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                        • MeatSlingerNickundefined Offline
                          MeatSlingerNickundefined Offline
                          MeatSlingerNick
                          replied to hindercanrun on last edited by
                          #20

                          hindercanrun Hey I found a way to get the AK working with sound in zombies, both regular and PAP. I'll drop you the file(s) if you still need it

                          hindercanrunundefined 1 Reply Last reply
                          2
                          • hindercanrunundefined Offline
                            hindercanrunundefined Offline
                            hindercanrun
                            replied to MeatSlingerNick on last edited by
                            #21

                            @JakePatcher yeah I still haven’t found a way, I would like the files

                            MeatSlingerNickundefined 1 Reply Last reply
                            3
                            • MeatSlingerNickundefined Offline
                              MeatSlingerNickundefined Offline
                              MeatSlingerNick
                              replied to hindercanrun on last edited by
                              #22

                              hindercanrun Hey, here you go: Download

                              I've included some other custom guns that either didn't have sounds at all or lacked PAP sounds, namely the Stoner, uzi, flamethrower, enfield, m60, mac11

                              I based the gunsounds.all.csv file off of the BO1 reimagined mod and just copy+pasted vanilla sound files from raw/soundaliases/zones/DEFAULT_SP_all.csv. The english file was unchanged but apparently required to build the mod

                              That said IDK how much of the uploaded files you really need to get it all working, as I was just throwing shit at the wall until something worked lol, so you could probably delete a good portion

                              And one more thing, download this if you haven't already UGX Weapons Editor. I used it to give all those guns PAP sounds

                              hindercanrunundefined 2 Replies Last reply
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                              • hindercanrunundefined Offline
                                hindercanrunundefined Offline
                                hindercanrun
                                replied to MeatSlingerNick on last edited by
                                #23

                                @JakePatcher thanks

                                1 Reply Last reply
                                3
                                • hindercanrunundefined Offline
                                  hindercanrunundefined Offline
                                  hindercanrun
                                  wrote on last edited by
                                  #24

                                  You’ll get some credit for this

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                                  3
                                  • hindercanrunundefined Offline
                                    hindercanrunundefined Offline
                                    hindercanrun
                                    replied to MeatSlingerNick on last edited by
                                    #25

                                    @JakePatcher do you put it in plutonium\storage\t5\mods
                                    ?

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                                    3
                                    • hindercanrunundefined Offline
                                      hindercanrunundefined Offline
                                      hindercanrun
                                      wrote on last edited by
                                      #26

                                      Just double checking, I’ve given myself the ak47 and it doesn’t make any sound

                                      1 Reply Last reply
                                      3
                                      • hindercanrunundefined Offline
                                        hindercanrunundefined Offline
                                        hindercanrun
                                        wrote on last edited by hindercanrun
                                        #27

                                        yeah it just gives me the default gun not the ak47 and when it does it makes no sound

                                        so idk if I did something wrong

                                        MeatSlingerNickundefined 1 Reply Last reply
                                        3
                                        • MeatSlingerNickundefined Offline
                                          MeatSlingerNickundefined Offline
                                          MeatSlingerNick
                                          replied to hindercanrun on last edited by
                                          #28
                                          This post is deleted!
                                          MeatSlingerNickundefined 1 Reply Last reply
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