[ZM] Black Ops 1 Zombies Mod [PRE-ALPHA]
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and most of those images for the bo2 one are from google, not the game files.
if I were to have access to an alpha or dev kit version of bo2 and bo1, it would greatly help with this mod.
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hindercanrun Hey I found a way to get the AK working with sound in zombies, both regular and PAP. I'll drop you the file(s) if you still need it
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@JakePatcher yeah I still haven’t found a way, I would like the files
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hindercanrun Hey, here you go: Download
I've included some other custom guns that either didn't have sounds at all or lacked PAP sounds, namely the Stoner, uzi, flamethrower, enfield, m60, mac11
I based the gunsounds.all.csv file off of the BO1 reimagined mod and just copy+pasted vanilla sound files from raw/soundaliases/zones/DEFAULT_SP_all.csv. The english file was unchanged but apparently required to build the mod
That said IDK how much of the uploaded files you really need to get it all working, as I was just throwing shit at the wall until something worked lol, so you could probably delete a good portion
And one more thing, download this if you haven't already UGX Weapons Editor. I used it to give all those guns PAP sounds
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@JakePatcher thanks
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You’ll get some credit for this
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@JakePatcher do you put it in plutonium\storage\t5\mods
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Just double checking, I’ve given myself the ak47 and it doesn’t make any sound
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yeah it just gives me the default gun not the ak47 and when it does it makes no sound
so idk if I did something wrong
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This post is deleted!
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hindercanrun You put the files into the mod directory of your regular black ops installation
(For example: steam/steamapps/common/Call of Duty Black Ops/mods)
- Drop these files into the same mod folder alongside the other files (forgot about these sorry)
- Add all the necessary lines to mod.csv
- Run the BO1 mod tools and build mod with link fastfile and build IWD checked (It throws up some errors but idk it works fine regardless)
- Move the entire folder into your t5/mods directory
Also if you have other mods installed you can most likely merge the two by adding onto the mod.csv file and rebuilding it in the mod tools. I sent you my mod.csv, but it only includes my own mod files. Use the same format to add your own
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And one more thing almost forgot: once you're finished with that, copy the mod.ff file into
t5/mods/yourmod/zone/common and rename it to the name of the map(s) you intend to use it on with "_patch" at the end
For example: :zombie_pentagon_patch.ff", "zombie_theater_patch.ff", etc.
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@JakePatcher does this work on the torrent version of bo1?
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don’t have much money rn so I can’t buy the game
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hindercanrun probably, so long as you have mod tools installed. I don't THINK you need to own the game on steam to download mod tools for it (look under tools in your steam game library). If it's not there you can try this installer I found from a quick google search: [(https://github.com/Mythical-Github/Black-Ops-Mod-Tools-Installer/releases)].
Never used it so idk, but you should have a bunch of new folders in your BO1 directory, including bin\Launcher.exe. That's the mod tools launcher
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hindercanrun And it's a 12 year old game lmao. Don't blame you for not wanting to spend fucking $40 on the base game alone.... +$15 per dlc....
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@JakePatcher errors like this?
FAILED TO EXECUTE: launcher_ldr linker_pc.dll linker_pc -nopause -language english -moddir your_mod mod
FAILED TO EXECUTE: 7za a "C:\Users\hindercanrun\AppData\Local\Plutonium\modding\Black Ops Mod Tools\mods\your_mod\your_mod.iwd" -tzip -r "c------------:\Users\hindercanrun\AppData\Local\Plutonium\modding\Black Ops Mod Tools\mods\your_mod\your_mod.files" -
also the file it makes is it supposed to be 0kb?
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(this is basically my first time trying to use mod tools like this)
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Once I run the mod tools with link fast file and iwd it makes a your_mod.files file
is that what it’s supposed to do?