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Plutonium

LordCurtisundefined

LordCurtis

@LordCurtis
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  • using zombies ++ on my server gives script error when starting server.
    LordCurtisundefined LordCurtis

    i asked cahz but he said to me "If you cant figure out how to fix this, you don't need to be editing gsc files." so i might as well ask the community.

    the bo2 console give me this.
    **** 2 script error(s):
    **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****
    **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc
    Capture.PNG
    here is the script before i compiled it, it seems that i just combine all 5 of the gsc files into one and compile it and thats what i did.

    Here is the script


  • [Release] [ZM] ZOMBIES++
    LordCurtisundefined LordCurtis

    Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.


  • [Release] [ZM] ZOMBIES++
    LordCurtisundefined LordCurtis

    Cahz im getting
    "**** 2 script error(s):
    **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
    **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

    i checked them and no idea what it would be for debugbuttonmonitor.


  • I keep getting bad syntax.
    LordCurtisundefined LordCurtis

    I get syntax error at line 18 for the (), and if i remove it i get it for every one in startinit(). if i remove all () it says line 13 is wrong.
    can someone look over the file and tell me what im doing wrong or fix it?
    pastebin for file


  • I need some help, what am i doing wrong with coding?
    LordCurtisundefined LordCurtis

    when i try to edit this it says the all of the #using is bad syntax and its just plain text and not purple. works for #include. im using gsc studios. am i doing something wrong?

    code_text
    #using maps/mp/_utility;
    #using common_scripts/utility;
    #using maps/mp/gametypes_zm/_hud_util;
    #include maps/mp/zombies/_zm;
    #include maps/mp/zombies/_zm_utility;
    #include maps/mp/zombies/_zm_weapons;
    #include maps/mp/zombies/_zm_stats;
    #include maps/mp/gametypes_zm/_hud_message;
    #include maps/mp/gametypes_zm/_weapons;
    #include maps/mp/zombies/_zm_powerups;
    #incude maps/mp/zombies/_zm_perks;
    
    #namespace _imcsx_gsc_studio;
    
    /*
    	Name: init
    	Namespace: _imcsx_gsc_studio
    	Checksum: 0x457DE05A
    	Offset: 0x2B89
    	Size: 0x3C
    	Parameters: 0
    	Flags: None
    */
    function init()
    {
    	startinit();
    	level thread onplayerconnect();
    	thread initcustompowerups();
    	thread initserverdvars();
    	level.playerdamagestub = level.callbackplayerdamage;
    	level.callbackplayerdamage = &phd_flopper_dmg_check;
    }
    

  • how do i login to the iw4madmin in client
    LordCurtisundefined LordCurtis

    i set the password in the admin config, but when i do the login command it just says incorrect no matter what.


  • help figure out whats wrong with my script code.
    LordCurtisundefined LordCurtis

    everything is fine upto starting the server. can anyone look through the code and fix it or tell me how to myself?
    I get -
    "**** 2 script error(s):
    **** Unresolved external : "is_classic" with 0 parameters in "main" at line 1 ****
    **** Unresolved external : "give_start_weapon" with 1 parameters in "main" at line 1 ****
    "

    code_text
    /*
    *
    *    Creator : lordcurtis
    *    Project : zombies combo
    *    Mode : Zombies
    *     Date : 02:49:02 AM
    *
    */
    
    #include maps\mp_utility;
    #include common_scripts\utility;
    #include maps\mp\zombies_zm;
    #include maps\mp\zombies_zm_utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\gametypes_zm\_hud_message;
    #include maps\mp\_utility;
    
    init()
    {
    level.clientid = 0;
    level.perk_purchase_limit = 9;
    level thread onplayerconnect();
    level.givecustomloadout = ::givecustomloadout;
    thread gscrestart();
        thread setplayerstospectator();
        for(;;)
        {
            level waittill("connected", player);
            player thread [[level.givecustomcharacters]]();
        }
    }
    
    /*
        Name: gscrestart
        Namespace: _clientids
        Checksum: 0x9442E6E
        Offset: 0x204
        Size: 0x15
        Parameters: 0
        Flags: None
    */
    gscrestart()
    {
        level waittill("end_game");
        wait(20);
        map_restart(0);
    }
    
    /*
        Name: setplayerstospectator
        Namespace: _clientids
        Checksum: 0x68E1137B
        Offset: 0x21A
        Size: 0x57
        Parameters: 0
        Flags: None
    */
    setplayerstospectator()
    {
        level.no_end_game_check = 1;
        wait(3);
        players = get_players();
        for(i = 0; i < players.size; i++)
        {
            if(i == 0)
            {
                i++;
            }
            players[i] settospectator();
        }
        wait(5);
        spawnallplayers();
    }
    
    /*
        Name: settospectator
        Namespace: _clientids
        Checksum: 0x4E4AB9C1
        Offset: 0x272
        Size: 0x19
        Parameters: 0
        Flags: None
    */
    settospectator()
    {
        self.sessionstate = "spectator";
        if(isdefined(self.is_playing))
        {
            self.is_playing = 0;
        }
    }
       
    /*
        Name: spawnallplayers
        Namespace: _clientids
        Checksum: 0xB04EFB4B
        Offset: 0x28C
        Size: 0x8B
        Parameters: 0
        Flags: None
    */
    spawnallplayers()
    {
        players = get_players();
        for(i = 0; i < players.size; i++)
        {
            if(players[i].sessionstate == "spectator" && isdefined(players[i].spectator_respawn))
            {
                players[i] [[level.spawnplayer]]();
                if(level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic())
                {
                    thread maps/mp/zombies/_zm::refresh_player_navcard_hud();
                }
            }
        }
        level.no_end_game_check = 0;
    }
    
    givecustomloadout( takeallweapons, alreadyspawned )
    {
        self giveweapon( "knife_zm" );
        self give_start_weapon(1);
        if ( level.round_number >= 5 && level.round_number < 10)
        {
            self giveWeapon( "fiveseven_zm" );
        }
        else if ( level.round_number >= 10 && level.round_number < 15)
        {
            self giveweapon( "tazer_knuckles_zm" );
            self giveWeapon( "ak74u_zm" );
        }
        else if ( level.round_number >= 15 && level.round_number < 20)
        {
            self giveweapon( "tazer_knuckles_zm" );
            self giveWeapon( "srm1216_upgraded_zm" );
            self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" );
        }
        else if ( level.round_number >= 20 && level.round_number < 25)
        {
            self giveweapon( "tazer_knuckles_zm" );
            self giveWeapon( "galil_zm" );
            self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" );    
        }
        else if ( level.round_number >= 25)
        {
            self giveweapon( "tazer_knuckles_zm" );
            self giveWeapon( "hamr_upgraded_zm" );
            self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" );
        }
    }
    
    onplayerconnect()
    {
    for ( ;; )
    {
    level waittill( "connecting", player );
    player.clientid = level.clientid;
    player thread onplayerspawned();
    level.clientid++;
    }
    }
    
    onplayerspawned()
    {
    level endon( "game_ended" );
    self endon( "disconnect" );
    
    for(;;)
    {
    self welcome();
    }
    }
    
    welcome()
    {
    self waittill( "spawned_player" );
    self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" );
    wait 7;
    self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
    }
    
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