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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Yo_Angelo Offline
    Yo_Angelo Offline
    Yo_Angelo
    Plutonium Staff
    wrote on last edited by
    #56

    So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

    JezuzLizard 1 Reply Last reply
    0
    • Yo_Angelo Yo_Angelo

      So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

      JezuzLizard Offline
      JezuzLizard Offline
      JezuzLizard
      Plutonium Staff
      wrote on last edited by
      #57

      Yo_Angelo That moment when you decompile an open source project and complain about not being able to recompile it.

      1 Reply Last reply
      1
      • UnknownAU Offline
        UnknownAU Offline
        UnknownAU
        wrote on last edited by
        #58

        could you post a tutorial for install please, the old tutorial no longer works.

        Cahz 1 Reply Last reply
        0
        • UnknownAU UnknownAU

          could you post a tutorial for install please, the old tutorial no longer works.

          Cahz Offline
          Cahz Offline
          Cahz
          VIP
          wrote on last edited by
          #59

          UnknownAU Not sure how it doesn't work... Works fine for me

          UnknownAU LastKing 2 Replies Last reply
          0
          • Cahz Cahz

            UnknownAU Not sure how it doesn't work... Works fine for me

            UnknownAU Offline
            UnknownAU Offline
            UnknownAU
            wrote on last edited by
            #60

            Cahz allg i figured it all out

            1 Reply Last reply
            0
            • Cahz Cahz

              ZOMBIES ++ MOD
              Developer: @ItsCahz
              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

              README
              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

              TOGGLE-ABLE FEATURES

              • Zombie Counter on screen
              • Custom Powerup drops
              • Extra Perk Machines

              CUSTOM POWERUPS

              • Money Drop (Random amount of money)
              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
              • Unlimited Ammo (Probably the best one. Credit @_Ox)
              • Fast Feet (Super sonic speed)

              EXTRA PERK MACHINES

              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
              • Stamin-Up (Nuketown)
              • Mule Kick (Nuketown, Tranzit)
              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

              OTHER FEATURES

              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

              • Game Length gets displayed at the end of the game (hours and minutes)

              Some Pictures
              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
              DIERISE_PHD.jpg
              My favorite perk and perk machine!
              all perks die rise.jpg
              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
              custom perks.jpg
              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
              MOTD_PHD.jpg
              MOTD PHD Flopper Machine!
              NUKETOWN_MULEKICK.jpg
              Nuketown Mule Kick
              BURIED_PHD.jpg
              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
              I don't think there's much else to say here other than have fun

              Version 1.2
              should be more stable. Won't know until server owners test it.

              MrWave Offline
              MrWave Offline
              MrWave
              wrote on last edited by
              #61

              Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
              Where Is That Codes For Edit ??
              Thank You

              Cahz 1 Reply Last reply
              0
              • MrWave MrWave

                Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                Where Is That Codes For Edit ??
                Thank You

                Cahz Offline
                Cahz Offline
                Cahz
                VIP
                wrote on last edited by
                #62

                @MrSlark You can find the proper codes needed HERE

                MrWave 1 Reply Last reply
                0
                • Cahz Cahz

                  ZOMBIES ++ MOD
                  Developer: @ItsCahz
                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                  README
                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                  TOGGLE-ABLE FEATURES

                  • Zombie Counter on screen
                  • Custom Powerup drops
                  • Extra Perk Machines

                  CUSTOM POWERUPS

                  • Money Drop (Random amount of money)
                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                  • Fast Feet (Super sonic speed)

                  EXTRA PERK MACHINES

                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                  • Stamin-Up (Nuketown)
                  • Mule Kick (Nuketown, Tranzit)
                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                  OTHER FEATURES

                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                  • Game Length gets displayed at the end of the game (hours and minutes)

                  Some Pictures
                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                  DIERISE_PHD.jpg
                  My favorite perk and perk machine!
                  all perks die rise.jpg
                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                  custom perks.jpg
                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                  MOTD_PHD.jpg
                  MOTD PHD Flopper Machine!
                  NUKETOWN_MULEKICK.jpg
                  Nuketown Mule Kick
                  BURIED_PHD.jpg
                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                  I don't think there's much else to say here other than have fun

                  Version 1.2
                  should be more stable. Won't know until server owners test it.

                  LordCurtis Offline
                  LordCurtis Offline
                  LordCurtis
                  wrote on last edited by
                  #63

                  Cahz im getting
                  "**** 2 script error(s):
                  **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                  **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                  i checked them and no idea what it would be for debugbuttonmonitor.

                  Cahz 1 Reply Last reply
                  0
                  • LordCurtis LordCurtis

                    Cahz im getting
                    "**** 2 script error(s):
                    **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                    **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                    i checked them and no idea what it would be for debugbuttonmonitor.

                    Cahz Offline
                    Cahz Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #64

                    LordCurtis im not holding your hand and fixing your problems for you kiddo.
                    It's quite clear what the error is

                    **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                    If you cant figure out how to fix this, you don't need to be editing gsc files.

                    LordCurtis 1 Reply Last reply
                    0
                    • Cahz Cahz

                      LordCurtis im not holding your hand and fixing your problems for you kiddo.
                      It's quite clear what the error is

                      **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                      If you cant figure out how to fix this, you don't need to be editing gsc files.

                      LordCurtis Offline
                      LordCurtis Offline
                      LordCurtis
                      wrote on last edited by
                      #65

                      Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                      Cahz 1 Reply Last reply
                      0
                      • LordCurtis LordCurtis

                        Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                        Cahz Offline
                        Cahz Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #66

                        LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

                        S I K E

                        1 Reply Last reply
                        0
                        • Cahz Cahz

                          @MrSlark You can find the proper codes needed HERE

                          MrWave Offline
                          MrWave Offline
                          MrWave
                          wrote on last edited by
                          #67

                          Cahz Bro . I Can't Find That codes . Can You help Me ?
                          Really I Need Your Mod And i Need ZombieBlood For Do ee :))
                          Both are needed

                          1 Reply Last reply
                          0
                          • Cahz Cahz

                            ZOMBIES ++ MOD
                            Developer: @ItsCahz
                            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                            README
                            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                            TOGGLE-ABLE FEATURES

                            • Zombie Counter on screen
                            • Custom Powerup drops
                            • Extra Perk Machines

                            CUSTOM POWERUPS

                            • Money Drop (Random amount of money)
                            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                            • Unlimited Ammo (Probably the best one. Credit @_Ox)
                            • Fast Feet (Super sonic speed)

                            EXTRA PERK MACHINES

                            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                            • Stamin-Up (Nuketown)
                            • Mule Kick (Nuketown, Tranzit)
                            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                            OTHER FEATURES

                            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                            • Game Length gets displayed at the end of the game (hours and minutes)

                            Some Pictures
                            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                            DIERISE_PHD.jpg
                            My favorite perk and perk machine!
                            all perks die rise.jpg
                            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                            custom perks.jpg
                            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                            MOTD_PHD.jpg
                            MOTD PHD Flopper Machine!
                            NUKETOWN_MULEKICK.jpg
                            Nuketown Mule Kick
                            BURIED_PHD.jpg
                            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                            I don't think there's much else to say here other than have fun

                            Version 1.2
                            should be more stable. Won't know until server owners test it.

                            _KimboSlice_ Offline
                            _KimboSlice_ Offline
                            _KimboSlice_
                            wrote on last edited by
                            #68

                            Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

                            1 Reply Last reply
                            5
                            • Cahz Cahz

                              Jacobean
                              blackbeard29
                              Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                              Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                              Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                              _KimboSlice_ Offline
                              _KimboSlice_ Offline
                              _KimboSlice_
                              wrote on last edited by
                              #69

                              Cahz error 404 not found when i open the link of the tutorial

                              1 Reply Last reply
                              0
                              • Jacobean Jacobean

                                Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                                And put the config in t6r/data.
                                Do I need to do more than this?
                                https://prnt.sc/s3m9iz

                                _KimboSlice_ Offline
                                _KimboSlice_ Offline
                                _KimboSlice_
                                wrote on last edited by
                                #70

                                Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                                luigistyle 1 Reply Last reply
                                1
                                • Cahz Cahz

                                  ZOMBIES ++ MOD
                                  Developer: @ItsCahz
                                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                  README
                                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                  TOGGLE-ABLE FEATURES

                                  • Zombie Counter on screen
                                  • Custom Powerup drops
                                  • Extra Perk Machines

                                  CUSTOM POWERUPS

                                  • Money Drop (Random amount of money)
                                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                  • Fast Feet (Super sonic speed)

                                  EXTRA PERK MACHINES

                                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                  • Stamin-Up (Nuketown)
                                  • Mule Kick (Nuketown, Tranzit)
                                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                  OTHER FEATURES

                                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                  • Game Length gets displayed at the end of the game (hours and minutes)

                                  Some Pictures
                                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                  DIERISE_PHD.jpg
                                  My favorite perk and perk machine!
                                  all perks die rise.jpg
                                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                  custom perks.jpg
                                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                  MOTD_PHD.jpg
                                  MOTD PHD Flopper Machine!
                                  NUKETOWN_MULEKICK.jpg
                                  Nuketown Mule Kick
                                  BURIED_PHD.jpg
                                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                  I don't think there's much else to say here other than have fun

                                  Version 1.2
                                  should be more stable. Won't know until server owners test it.

                                  twistedfun Offline
                                  twistedfun Offline
                                  twistedfun
                                  wrote on last edited by
                                  #71

                                  Cahz bruh none of the downloads are working and i also have no firefox so i cant do any of that other stuff

                                  1 Reply Last reply
                                  0
                                  • _KimboSlice_ _KimboSlice_

                                    Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                                    luigistyle Offline
                                    luigistyle Offline
                                    luigistyle
                                    Plutonium Staff
                                    wrote on last edited by
                                    #72

                                    @SlaaayZ Correct.

                                    1 Reply Last reply
                                    1
                                    • So High Offline
                                      So High Offline
                                      So High
                                      wrote on last edited by
                                      #73

                                      that zombie blood fix would be comin in clutch tho

                                      Cahz 1 Reply Last reply
                                      0
                                      • So High So High

                                        that zombie blood fix would be comin in clutch tho

                                        Cahz Offline
                                        Cahz Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #74

                                        @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                                        LastKing 1 Reply Last reply
                                        0
                                        • Cahz Cahz

                                          UnknownAU Not sure how it doesn't work... Works fine for me

                                          LastKing Offline
                                          LastKing Offline
                                          LastKing
                                          wrote on last edited by
                                          #75

                                          Cahz ZombieBlood Does Not Work. UnforTunately Not Working .
                                          cahz is owner but there is this probloem for a month ago , i dont know why he does not fix That !!!!!!!!!!

                                          1 Reply Last reply
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