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[Release] [ZM] ZOMBIES++

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  • Jacobeanundefined Jacobean

    Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
    And put the config in t6r/data.
    Do I need to do more than this?
    https://prnt.sc/s3m9iz

    _KimboSlice_undefined Offline
    _KimboSlice_undefined Offline
    _KimboSlice_
    wrote on last edited by
    #70

    Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

    luigistyleundefined 1 Reply Last reply
    1
    • Cahzundefined Cahz

      ZOMBIES ++ MOD
      Developer: @ItsCahz
      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

      README
      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

      TOGGLE-ABLE FEATURES

      • Zombie Counter on screen
      • Custom Powerup drops
      • Extra Perk Machines

      CUSTOM POWERUPS

      • Money Drop (Random amount of money)
      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
      • Unlimited Ammo (Probably the best one. Credit @_Ox)
      • Fast Feet (Super sonic speed)

      EXTRA PERK MACHINES

      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
      • Stamin-Up (Nuketown)
      • Mule Kick (Nuketown, Tranzit)
      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

      OTHER FEATURES

      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

      • Game Length gets displayed at the end of the game (hours and minutes)

      Some Pictures
      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
      DIERISE_PHD.jpg
      My favorite perk and perk machine!
      all perks die rise.jpg
      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
      custom perks.jpg
      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
      MOTD_PHD.jpg
      MOTD PHD Flopper Machine!
      NUKETOWN_MULEKICK.jpg
      Nuketown Mule Kick
      BURIED_PHD.jpg
      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
      I don't think there's much else to say here other than have fun

      Version 1.2
      should be more stable. Won't know until server owners test it.

      twistedfunundefined Offline
      twistedfunundefined Offline
      twistedfun
      wrote on last edited by
      #71

      Cahz bruh none of the downloads are working and i also have no firefox so i cant do any of that other stuff

      1 Reply Last reply
      0
      • _KimboSlice_undefined _KimboSlice_

        Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

        luigistyleundefined Offline
        luigistyleundefined Offline
        luigistyle
        Plutonium Staff
        wrote on last edited by
        #72

        @SlaaayZ Correct.

        1 Reply Last reply
        1
        • So Highundefined Offline
          So Highundefined Offline
          So High
          wrote on last edited by
          #73

          that zombie blood fix would be comin in clutch tho

          Cahzundefined 1 Reply Last reply
          0
          • So Highundefined So High

            that zombie blood fix would be comin in clutch tho

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #74

            @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

            LastKingundefined 1 Reply Last reply
            0
            • Cahzundefined Cahz

              UnknownAU Not sure how it doesn't work... Works fine for me

              LastKingundefined Offline
              LastKingundefined Offline
              LastKing
              wrote on last edited by
              #75

              Cahz ZombieBlood Does Not Work. UnforTunately Not Working .
              cahz is owner but there is this probloem for a month ago , i dont know why he does not fix That !!!!!!!!!!

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                LastKingundefined Offline
                LastKingundefined Offline
                LastKing
                wrote on last edited by
                #76

                Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                **** 1 script error(S):
                ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                Cahzundefined MrWaveundefined 2 Replies Last reply
                0
                • LastKingundefined LastKing

                  Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                  **** 1 script error(S):
                  ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                  i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #77

                  LastKing Try now buddy should be fixed 🙂

                  MrWaveundefined LastKingundefined 2 Replies Last reply
                  0
                  • LastKingundefined LastKing

                    Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                    **** 1 script error(S):
                    ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                    i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                    MrWaveundefined Offline
                    MrWaveundefined Offline
                    MrWave
                    wrote on last edited by
                    #78

                    LastKing Cahz I have this porblem too . i can compiling your file but after running server . i have the error like lastking , ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      LastKing Try now buddy should be fixed 🙂

                      MrWaveundefined Offline
                      MrWaveundefined Offline
                      MrWave
                      wrote on last edited by
                      #79

                      Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                      take ice staff part = server = crash

                      Cahzundefined 1 Reply Last reply
                      0
                      • MrWaveundefined MrWave

                        Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                        take ice staff part = server = crash

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #80

                        @MrSlark Ok so it seems I can't fix the zombie blood

                        Sorry
                        (Not that this mod was ever intented for Origins anyway)

                        1 Reply Last reply
                        1
                        • Cahzundefined Cahz

                          LastKing Try now buddy should be fixed 🙂

                          LastKingundefined Offline
                          LastKingundefined Offline
                          LastKing
                          wrote on last edited by
                          #81

                          Cahz thanks, mod fixed and working good , there is a problem , before we pick up the zombieblood , that's not working but now after take zombieblood game stoped and server crashing, can you test it ?

                          1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            ZOMBIES ++ MOD
                            Developer: @ItsCahz
                            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                            README
                            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                            TOGGLE-ABLE FEATURES

                            • Zombie Counter on screen
                            • Custom Powerup drops
                            • Extra Perk Machines

                            CUSTOM POWERUPS

                            • Money Drop (Random amount of money)
                            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                            • Unlimited Ammo (Probably the best one. Credit @_Ox)
                            • Fast Feet (Super sonic speed)

                            EXTRA PERK MACHINES

                            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                            • Stamin-Up (Nuketown)
                            • Mule Kick (Nuketown, Tranzit)
                            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                            OTHER FEATURES

                            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                            • Game Length gets displayed at the end of the game (hours and minutes)

                            Some Pictures
                            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                            DIERISE_PHD.jpg
                            My favorite perk and perk machine!
                            all perks die rise.jpg
                            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                            custom perks.jpg
                            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                            MOTD_PHD.jpg
                            MOTD PHD Flopper Machine!
                            NUKETOWN_MULEKICK.jpg
                            Nuketown Mule Kick
                            BURIED_PHD.jpg
                            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                            I don't think there's much else to say here other than have fun

                            Version 1.2
                            should be more stable. Won't know until server owners test it.

                            Junk_bowundefined Offline
                            Junk_bowundefined Offline
                            Junk_bow
                            wrote on last edited by
                            #82

                            Cahz Where can I find a tutorial on how to install this?

                            Cahzundefined 1 Reply Last reply
                            1
                            • Junk_bowundefined Junk_bow

                              Cahz Where can I find a tutorial on how to install this?

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #83

                              Junk_bow Follow the tutorial here

                              1 Reply Last reply
                              0
                              • LilDragonundefined Offline
                                LilDragonundefined Offline
                                LilDragon
                                wrote on last edited by LilDragon
                                #84

                                Hello! I have received multiple errors when trying to start the server on any map but transit. I combined all files into the main and compiled it with GCS Studio. I do have this crash dump that I received every time the server crashes. https://www.mediafire.com/file/268azo796sigepq/10_06_2020_05_31_27.dmp/file

                                1 Reply Last reply
                                0
                                • Amuseddundefined Offline
                                  Amuseddundefined Offline
                                  Amusedd
                                  wrote on last edited by
                                  #85

                                  Hello, sorry for the bother, but I was wondering if you could give me insight on how to link this script to my _clientids.gsc? I compiled all the scripts together using GSC Studio already, but can't get the server to read the file.

                                  I've put an include at the top of the script (zmpp.gsc being the compiled name)

                                  #include maps/mp/zombies/zmpp;
                                  

                                  and I've tried putting threads to the init using

                                  self maps\mp\zombies\zmpp::init();
                                  

                                  and

                                  level thread maps\mp\zombies\zmpp::init();
                                  

                                  but both of these result in the following error

                                  Unresolved external :  "init" with 0 parameters in "_clientids" at line 1
                                  

                                  Sorry if this is a basic fix, I'm more familiar with t7 GSC then t6.

                                  JezuzLizardundefined 1 Reply Last reply
                                  0
                                  • Amuseddundefined Amusedd

                                    Hello, sorry for the bother, but I was wondering if you could give me insight on how to link this script to my _clientids.gsc? I compiled all the scripts together using GSC Studio already, but can't get the server to read the file.

                                    I've put an include at the top of the script (zmpp.gsc being the compiled name)

                                    #include maps/mp/zombies/zmpp;
                                    

                                    and I've tried putting threads to the init using

                                    self maps\mp\zombies\zmpp::init();
                                    

                                    and

                                    level thread maps\mp\zombies\zmpp::init();
                                    

                                    but both of these result in the following error

                                    Unresolved external :  "init" with 0 parameters in "_clientids" at line 1
                                    

                                    Sorry if this is a basic fix, I'm more familiar with t7 GSC then t6.

                                    JezuzLizardundefined Offline
                                    JezuzLizardundefined Offline
                                    JezuzLizard
                                    Plutonium Staff
                                    wrote on last edited by
                                    #86

                                    Amusedd Plutonium doesn't support loading custom scripts, you must name your script after a script that already exists and override it.

                                    Amuseddundefined goodspaghetti21undefined 2 Replies Last reply
                                    1
                                    • JezuzLizardundefined JezuzLizard

                                      Amusedd Plutonium doesn't support loading custom scripts, you must name your script after a script that already exists and override it.

                                      Amuseddundefined Offline
                                      Amuseddundefined Offline
                                      Amusedd
                                      wrote on last edited by
                                      #87

                                      JezuzLizard said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                      .

                                      Oh, that makes sense, thank you so much for the help.

                                      1 Reply Last reply
                                      0
                                      • goodspaghetti21undefined Offline
                                        goodspaghetti21undefined Offline
                                        goodspaghetti21
                                        wrote on last edited by
                                        #88

                                        How tf am I meant to compile all 4 GSCs into 1 when Studio is nonexistent from the internet? I can't download it anywhere and it doesn't help the pinned tutorial on the forums is vague as fuck.

                                        1 Reply Last reply
                                        1
                                        • JezuzLizardundefined JezuzLizard

                                          Amusedd Plutonium doesn't support loading custom scripts, you must name your script after a script that already exists and override it.

                                          goodspaghetti21undefined Offline
                                          goodspaghetti21undefined Offline
                                          goodspaghetti21
                                          wrote on last edited by
                                          #89

                                          JezuzLizard Am I meant to do this with every GSC found in this mod? Are there even five confirmed scripts I can rename them to for the game to accept them?

                                          Cahzundefined 1 Reply Last reply
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