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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Jacobeanundefined Offline
    Jacobeanundefined Offline
    Jacobean
    wrote on last edited by
    #4

    I am trying to install this but I am not sure what I am doing wrong. Is there a specific location I should be putting the compiled gsc files? I have installed other mods before through _clientids.gsc and they have worked.

    Kratamanundefined 1 Reply Last reply
    4
    • blackbeard29undefined Offline
      blackbeard29undefined Offline
      blackbeard29
      wrote on last edited by
      #5

      hi congrate for the realese any tutorial for install this mod ?

      Cahzundefined 1 Reply Last reply
      0
      • blackbeard29undefined blackbeard29

        hi congrate for the realese any tutorial for install this mod ?

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #6

        Jacobean
        blackbeard29
        Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

        Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
        Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

        blackbeard29undefined Bruhmoment212undefined _KimboSlice_undefined 1Kaiserundefined 4 Replies Last reply
        3
        • Cahzundefined Cahz

          Jacobean
          blackbeard29
          Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

          Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
          Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

          blackbeard29undefined Offline
          blackbeard29undefined Offline
          blackbeard29
          wrote on last edited by
          #7

          Cahz thanks

          1 Reply Last reply
          0
          • Jacobeanundefined Offline
            Jacobeanundefined Offline
            Jacobean
            wrote on last edited by
            #8

            Cahz
            Now I get the error:

            **** 1 script error(s):
            **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

            Farzadundefined 3 Replies Last reply
            0
            • Jacobeanundefined Jacobean

              Cahz
              Now I get the error:

              **** 1 script error(s):
              **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

              Farzadundefined Offline
              Farzadundefined Offline
              Farzad
              wrote on last edited by
              #9

              Jacobean 👨🏻‍💻

              1 Reply Last reply
              0
              • Jacobeanundefined Jacobean

                Cahz
                Now I get the error:

                **** 1 script error(s):
                **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

                Farzadundefined Offline
                Farzadundefined Offline
                Farzad
                wrote on last edited by
                #10

                Jacobean bro you need to add things into scr1pt

                1 Reply Last reply
                0
                • Vulture Aidundefined Vulture Aid

                  I am for sure gonna play around with this

                  Farzadundefined Offline
                  Farzadundefined Offline
                  Farzad
                  wrote on last edited by
                  #11
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • Jacobeanundefined Jacobean

                    Cahz
                    Now I get the error:

                    **** 1 script error(s):
                    **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

                    Farzadundefined Offline
                    Farzadundefined Offline
                    Farzad
                    wrote on last edited by
                    #12

                    Jacobean send the way your script looks like

                    Jacobeanundefined 1 Reply Last reply
                    0
                    • Farzadundefined Farzad

                      Jacobean send the way your script looks like

                      Jacobeanundefined Offline
                      Jacobeanundefined Offline
                      Jacobean
                      wrote on last edited by
                      #13

                      Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                      And put the config in t6r/data.
                      Do I need to do more than this?
                      https://prnt.sc/s3m9iz

                      Cahzundefined _KimboSlice_undefined 2 Replies Last reply
                      0
                      • Jacobeanundefined Jacobean

                        Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                        And put the config in t6r/data.
                        Do I need to do more than this?
                        https://prnt.sc/s3m9iz

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #14

                        Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
                        Updated:https://github.com/Paintball/BO2-Zombies-Mod

                        Jacobeanundefined 1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
                          Updated:https://github.com/Paintball/BO2-Zombies-Mod

                          Jacobeanundefined Offline
                          Jacobeanundefined Offline
                          Jacobean
                          wrote on last edited by
                          #15

                          Cahz Works great now, thanks

                          1 Reply Last reply
                          0
                          • Sorexundefined Offline
                            Sorexundefined Offline
                            Sorex
                            Contributor
                            wrote on last edited by
                            #16

                            Cahz Nice work man, thats really cool 👍
                            To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
                            But is really cool mods.
                            For exemple u can make

                            perksExemple(){
                            	self endon("disconnect");
                            	self endon("stop_perks"); //Solution 1: end thread when player lose it
                            	level endon("end_game");
                            	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
                            		/*Something happen there*/
                            
                            	}
                            }
                            

                            Nice gamemode, u can make it more, just do it 🙂

                            Farzadundefined 1 Reply Last reply
                            1
                            • Sorexundefined Sorex

                              Cahz Nice work man, thats really cool 👍
                              To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
                              But is really cool mods.
                              For exemple u can make

                              perksExemple(){
                              	self endon("disconnect");
                              	self endon("stop_perks"); //Solution 1: end thread when player lose it
                              	level endon("end_game");
                              	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
                              		/*Something happen there*/
                              
                              	}
                              }
                              

                              Nice gamemode, u can make it more, just do it 🙂

                              Farzadundefined Offline
                              Farzadundefined Offline
                              Farzad
                              wrote on last edited by
                              #17

                              Sorex what do you mean make it more?

                              1 Reply Last reply
                              0
                              • Sorexundefined Offline
                                Sorexundefined Offline
                                Sorex
                                Contributor
                                wrote on last edited by
                                #18

                                Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                                Farzadundefined 1 Reply Last reply
                                0
                                • Sorexundefined Sorex

                                  Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                                  Farzadundefined Offline
                                  Farzadundefined Offline
                                  Farzad
                                  wrote on last edited by
                                  #19

                                  Sorex ohh alright

                                  1 Reply Last reply
                                  0
                                  • PlzReviveMeundefined Offline
                                    PlzReviveMeundefined Offline
                                    PlzReviveMe
                                    Contributor
                                    wrote on last edited by
                                    #20

                                    Just tried it out on Die Rise.

                                    1. Do not hold a grenade or else you will die.

                                    2. Going down with PHD and Who’s Who glitches out your game and crashes.

                                    Other than that, this is a great mod.

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • PlzReviveMeundefined PlzReviveMe

                                      Just tried it out on Die Rise.

                                      1. Do not hold a grenade or else you will die.

                                      2. Going down with PHD and Who’s Who glitches out your game and crashes.

                                      Other than that, this is a great mod.

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #21

                                      PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                                      And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                                      Vulture Aidundefined 1 Reply Last reply
                                      0
                                      • MiguelitoS2undefined Offline
                                        MiguelitoS2undefined Offline
                                        MiguelitoS2
                                        wrote on last edited by
                                        #22

                                        Hey,

                                        I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                                        Don't suppose you could lend me a hand here Cahz

                                        Cheers.

                                        SlyJFundefined 1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                                          And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                                          Vulture Aidundefined Offline
                                          Vulture Aidundefined Offline
                                          Vulture Aid
                                          Contributor
                                          wrote on last edited by Vulture Aid
                                          #23
                                          This post is deleted!
                                          1 Reply Last reply
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