[Release] [ZM] ZOMBIES++
-
Cahz
Now I get the error:**** 1 script error(s):
**** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 **** -
Cahz
Now I get the error:**** 1 script error(s):
**** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****Jacobean


-
Cahz
Now I get the error:**** 1 script error(s):
**** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****Jacobean bro you need to add things into scr1pt
-
I am for sure gonna play around with this
This post is deleted! -
Cahz
Now I get the error:**** 1 script error(s):
**** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****Jacobean send the way your script looks like
-
Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
And put the config in t6r/data.
Do I need to do more than this?
https://prnt.sc/s3m9iz -
Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
And put the config in t6r/data.
Do I need to do more than this?
https://prnt.sc/s3m9izJacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
Updated:https://github.com/Paintball/BO2-Zombies-Mod -
Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
Updated:https://github.com/Paintball/BO2-Zombies-ModCahz Works great now, thanks
-
Cahz Nice work man, thats really cool

To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
But is really cool mods.
For exemple u can makeperksExemple(){ self endon("disconnect"); self endon("stop_perks"); //Solution 1: end thread when player lose it level endon("end_game"); while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false /*Something happen there*/ } }Nice gamemode, u can make it more, just do it

-
Cahz Nice work man, thats really cool

To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
But is really cool mods.
For exemple u can makeperksExemple(){ self endon("disconnect"); self endon("stop_perks"); //Solution 1: end thread when player lose it level endon("end_game"); while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false /*Something happen there*/ } }Nice gamemode, u can make it more, just do it

Sorex what do you mean make it more?
-
Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things
-
Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things
Sorex ohh alright
-
Just tried it out on Die Rise.
-
Do not hold a grenade or else you will die.
-
Going down with PHD and Who’s Who glitches out your game and crashes.
Other than that, this is a great mod.
-
-
Just tried it out on Die Rise.
-
Do not hold a grenade or else you will die.
-
Going down with PHD and Who’s Who glitches out your game and crashes.
Other than that, this is a great mod.
PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small -
-
Hey,
I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes

Don't suppose you could lend me a hand here Cahz
Cheers.
-
PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so smallThis post is deleted! -
Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw
-
Why is your source code split in 3 and not just 1 gsc that you precompiled?

Did you use compiler.exe or GSC studio?
I was going to include it with JezuzLizard's MapRestartWorkaround script.
-
Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw
Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model.
-
Why is your source code split in 3 and not just 1 gsc that you precompiled?

Did you use compiler.exe or GSC studio?
I was going to include it with JezuzLizard's MapRestartWorkaround script.
Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login