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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Jacobeanundefined Offline
    Jacobeanundefined Offline
    Jacobean
    wrote on last edited by
    #8

    Cahz
    Now I get the error:

    **** 1 script error(s):
    **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

    Farzadundefined 3 Replies Last reply
    0
    • Jacobeanundefined Jacobean

      Cahz
      Now I get the error:

      **** 1 script error(s):
      **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

      Farzadundefined Offline
      Farzadundefined Offline
      Farzad
      wrote on last edited by
      #9

      Jacobean 👨🏻‍💻

      1 Reply Last reply
      0
      • Jacobeanundefined Jacobean

        Cahz
        Now I get the error:

        **** 1 script error(s):
        **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

        Farzadundefined Offline
        Farzadundefined Offline
        Farzad
        wrote on last edited by
        #10

        Jacobean bro you need to add things into scr1pt

        1 Reply Last reply
        0
        • Vulture Aidundefined Vulture Aid

          I am for sure gonna play around with this

          Farzadundefined Offline
          Farzadundefined Offline
          Farzad
          wrote on last edited by
          #11
          This post is deleted!
          1 Reply Last reply
          0
          • Jacobeanundefined Jacobean

            Cahz
            Now I get the error:

            **** 1 script error(s):
            **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

            Farzadundefined Offline
            Farzadundefined Offline
            Farzad
            wrote on last edited by
            #12

            Jacobean send the way your script looks like

            Jacobeanundefined 1 Reply Last reply
            0
            • Farzadundefined Farzad

              Jacobean send the way your script looks like

              Jacobeanundefined Offline
              Jacobeanundefined Offline
              Jacobean
              wrote on last edited by
              #13

              Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
              And put the config in t6r/data.
              Do I need to do more than this?
              https://prnt.sc/s3m9iz

              Cahzundefined _KimboSlice_undefined 2 Replies Last reply
              0
              • Jacobeanundefined Jacobean

                Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                And put the config in t6r/data.
                Do I need to do more than this?
                https://prnt.sc/s3m9iz

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #14

                Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
                Updated:https://github.com/Paintball/BO2-Zombies-Mod

                Jacobeanundefined 1 Reply Last reply
                0
                • Cahzundefined Cahz

                  Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
                  Updated:https://github.com/Paintball/BO2-Zombies-Mod

                  Jacobeanundefined Offline
                  Jacobeanundefined Offline
                  Jacobean
                  wrote on last edited by
                  #15

                  Cahz Works great now, thanks

                  1 Reply Last reply
                  0
                  • Sorexundefined Offline
                    Sorexundefined Offline
                    Sorex
                    Contributor
                    wrote on last edited by
                    #16

                    Cahz Nice work man, thats really cool 👍
                    To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
                    But is really cool mods.
                    For exemple u can make

                    perksExemple(){
                    	self endon("disconnect");
                    	self endon("stop_perks"); //Solution 1: end thread when player lose it
                    	level endon("end_game");
                    	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
                    		/*Something happen there*/
                    
                    	}
                    }
                    

                    Nice gamemode, u can make it more, just do it 🙂

                    Farzadundefined 1 Reply Last reply
                    1
                    • Sorexundefined Sorex

                      Cahz Nice work man, thats really cool 👍
                      To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
                      But is really cool mods.
                      For exemple u can make

                      perksExemple(){
                      	self endon("disconnect");
                      	self endon("stop_perks"); //Solution 1: end thread when player lose it
                      	level endon("end_game");
                      	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
                      		/*Something happen there*/
                      
                      	}
                      }
                      

                      Nice gamemode, u can make it more, just do it 🙂

                      Farzadundefined Offline
                      Farzadundefined Offline
                      Farzad
                      wrote on last edited by
                      #17

                      Sorex what do you mean make it more?

                      1 Reply Last reply
                      0
                      • Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex
                        Contributor
                        wrote on last edited by
                        #18

                        Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                        Farzadundefined 1 Reply Last reply
                        0
                        • Sorexundefined Sorex

                          Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                          Farzadundefined Offline
                          Farzadundefined Offline
                          Farzad
                          wrote on last edited by
                          #19

                          Sorex ohh alright

                          1 Reply Last reply
                          0
                          • PlzReviveMeundefined Offline
                            PlzReviveMeundefined Offline
                            PlzReviveMe
                            Contributor
                            wrote on last edited by
                            #20

                            Just tried it out on Die Rise.

                            1. Do not hold a grenade or else you will die.

                            2. Going down with PHD and Who’s Who glitches out your game and crashes.

                            Other than that, this is a great mod.

                            Cahzundefined 1 Reply Last reply
                            0
                            • PlzReviveMeundefined PlzReviveMe

                              Just tried it out on Die Rise.

                              1. Do not hold a grenade or else you will die.

                              2. Going down with PHD and Who’s Who glitches out your game and crashes.

                              Other than that, this is a great mod.

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #21

                              PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                              And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                              Vulture Aidundefined 1 Reply Last reply
                              0
                              • MiguelitoS2undefined Offline
                                MiguelitoS2undefined Offline
                                MiguelitoS2
                                wrote on last edited by
                                #22

                                Hey,

                                I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                                Don't suppose you could lend me a hand here Cahz

                                Cheers.

                                SlyJFundefined 1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                                  And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                                  Vulture Aidundefined Offline
                                  Vulture Aidundefined Offline
                                  Vulture Aid
                                  Contributor
                                  wrote on last edited by Vulture Aid
                                  #23
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • Vulture Aidundefined Offline
                                    Vulture Aidundefined Offline
                                    Vulture Aid
                                    Contributor
                                    wrote on last edited by
                                    #24

                                    Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • Fryundefined Offline
                                      Fryundefined Offline
                                      Fry
                                      Plutonium Staff
                                      wrote on last edited by
                                      #25

                                      Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                                      Did you use compiler.exe or GSC studio?

                                      I was going to include it with JezuzLizard's MapRestartWorkaround script.

                                      Cahzundefined 1 Reply Last reply
                                      0
                                      • Vulture Aidundefined Vulture Aid

                                        Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #26

                                        Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model.

                                        1 Reply Last reply
                                        0
                                        • Fryundefined Fry

                                          Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                                          Did you use compiler.exe or GSC studio?

                                          I was going to include it with JezuzLizard's MapRestartWorkaround script.

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #27

                                          Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                          Fryundefined 1 Reply Last reply
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