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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Vulture Aidundefined Vulture Aid

    I am for sure gonna play around with this

    Farzadundefined Offline
    Farzadundefined Offline
    Farzad
    wrote on last edited by
    #11
    This post is deleted!
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    • Jacobeanundefined Jacobean

      Cahz
      Now I get the error:

      **** 1 script error(s):
      **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

      Farzadundefined Offline
      Farzadundefined Offline
      Farzad
      wrote on last edited by
      #12

      Jacobean send the way your script looks like

      Jacobeanundefined 1 Reply Last reply
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      • Farzadundefined Farzad

        Jacobean send the way your script looks like

        Jacobeanundefined Offline
        Jacobeanundefined Offline
        Jacobean
        wrote on last edited by
        #13

        Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
        And put the config in t6r/data.
        Do I need to do more than this?
        https://prnt.sc/s3m9iz

        Cahzundefined _KimboSlice_undefined 2 Replies Last reply
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        • Jacobeanundefined Jacobean

          Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
          And put the config in t6r/data.
          Do I need to do more than this?
          https://prnt.sc/s3m9iz

          Cahzundefined Offline
          Cahzundefined Offline
          Cahz
          VIP
          wrote on last edited by
          #14

          Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
          Updated:https://github.com/Paintball/BO2-Zombies-Mod

          Jacobeanundefined 1 Reply Last reply
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          • Cahzundefined Cahz

            Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
            Updated:https://github.com/Paintball/BO2-Zombies-Mod

            Jacobeanundefined Offline
            Jacobeanundefined Offline
            Jacobean
            wrote on last edited by
            #15

            Cahz Works great now, thanks

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            • Sorexundefined Offline
              Sorexundefined Offline
              Sorex
              Contributor
              wrote on last edited by
              #16

              Cahz Nice work man, thats really cool 👍
              To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
              But is really cool mods.
              For exemple u can make

              perksExemple(){
              	self endon("disconnect");
              	self endon("stop_perks"); //Solution 1: end thread when player lose it
              	level endon("end_game");
              	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
              		/*Something happen there*/
              
              	}
              }
              

              Nice gamemode, u can make it more, just do it 🙂

              Farzadundefined 1 Reply Last reply
              1
              • Sorexundefined Sorex

                Cahz Nice work man, thats really cool 👍
                To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
                But is really cool mods.
                For exemple u can make

                perksExemple(){
                	self endon("disconnect");
                	self endon("stop_perks"); //Solution 1: end thread when player lose it
                	level endon("end_game");
                	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
                		/*Something happen there*/
                
                	}
                }
                

                Nice gamemode, u can make it more, just do it 🙂

                Farzadundefined Offline
                Farzadundefined Offline
                Farzad
                wrote on last edited by
                #17

                Sorex what do you mean make it more?

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                • Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex
                  Contributor
                  wrote on last edited by
                  #18

                  Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                  Farzadundefined 1 Reply Last reply
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                  • Sorexundefined Sorex

                    Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                    Farzadundefined Offline
                    Farzadundefined Offline
                    Farzad
                    wrote on last edited by
                    #19

                    Sorex ohh alright

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                    • PlzReviveMeundefined Offline
                      PlzReviveMeundefined Offline
                      PlzReviveMe
                      Contributor
                      wrote on last edited by
                      #20

                      Just tried it out on Die Rise.

                      1. Do not hold a grenade or else you will die.

                      2. Going down with PHD and Who’s Who glitches out your game and crashes.

                      Other than that, this is a great mod.

                      Cahzundefined 1 Reply Last reply
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                      • PlzReviveMeundefined PlzReviveMe

                        Just tried it out on Die Rise.

                        1. Do not hold a grenade or else you will die.

                        2. Going down with PHD and Who’s Who glitches out your game and crashes.

                        Other than that, this is a great mod.

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #21

                        PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                        And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                        Vulture Aidundefined 1 Reply Last reply
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                        • MiguelitoS2undefined Offline
                          MiguelitoS2undefined Offline
                          MiguelitoS2
                          wrote on last edited by
                          #22

                          Hey,

                          I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                          Don't suppose you could lend me a hand here Cahz

                          Cheers.

                          SlyJFundefined 1 Reply Last reply
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                          • Cahzundefined Cahz

                            PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                            And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                            Vulture Aidundefined Offline
                            Vulture Aidundefined Offline
                            Vulture Aid
                            Contributor
                            wrote on last edited by Vulture Aid
                            #23
                            This post is deleted!
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                            • Vulture Aidundefined Offline
                              Vulture Aidundefined Offline
                              Vulture Aid
                              Contributor
                              wrote on last edited by
                              #24

                              Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                              Cahzundefined 1 Reply Last reply
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                              • Fryundefined Offline
                                Fryundefined Offline
                                Fry
                                Plutonium Staff
                                wrote on last edited by
                                #25

                                Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                                Did you use compiler.exe or GSC studio?

                                I was going to include it with JezuzLizard's MapRestartWorkaround script.

                                Cahzundefined 1 Reply Last reply
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                                • Vulture Aidundefined Vulture Aid

                                  Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #26

                                  Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model.

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                                  • Fryundefined Fry

                                    Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                                    Did you use compiler.exe or GSC studio?

                                    I was going to include it with JezuzLizard's MapRestartWorkaround script.

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #27

                                    Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                    Fryundefined 1 Reply Last reply
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                                    • Cahzundefined Cahz

                                      Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                      Fryundefined Offline
                                      Fryundefined Offline
                                      Fry
                                      Plutonium Staff
                                      wrote on last edited by Fry
                                      #28

                                      Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                      Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                      Ah I see. I guess I download GSC studio then.

                                      Thanks.

                                      1 Reply Last reply
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                                      • Fryundefined Offline
                                        Fryundefined Offline
                                        Fry
                                        Plutonium Staff
                                        wrote on last edited by Fry
                                        #29

                                        So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

                                        Cahzundefined 1 Reply Last reply
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                                        • Fryundefined Fry

                                          So I notice JezuzLizard's map restart workaround exist on the zm_server_fuctions.gsc but doesn't seem to work when the round is over.

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #30

                                          Fry I had two different versions of this mod that I had made, and there seems to be mix ups between the two. So if it is in, you should be able to use it. I have it running on my server and it works

                                          Fryundefined 1 Reply Last reply
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