Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
256 Posts 108 Posters 112.9k Views 18 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • blackbeard29undefined blackbeard29

    hi congrate for the realese any tutorial for install this mod ?

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #6

    Jacobean
    blackbeard29
    Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

    Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
    Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

    blackbeard29undefined Bruhmoment212undefined _KimboSlice_undefined 1Kaiserundefined 4 Replies Last reply
    3
    • Cahzundefined Cahz

      Jacobean
      blackbeard29
      Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

      Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
      Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

      blackbeard29undefined Offline
      blackbeard29undefined Offline
      blackbeard29
      wrote on last edited by
      #7

      Cahz thanks

      1 Reply Last reply
      0
      • Jacobeanundefined Offline
        Jacobeanundefined Offline
        Jacobean
        wrote on last edited by
        #8

        Cahz
        Now I get the error:

        **** 1 script error(s):
        **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

        Farzadundefined 3 Replies Last reply
        0
        • Jacobeanundefined Jacobean

          Cahz
          Now I get the error:

          **** 1 script error(s):
          **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

          Farzadundefined Offline
          Farzadundefined Offline
          Farzad
          wrote on last edited by
          #9

          Jacobean 👨🏻‍💻

          1 Reply Last reply
          0
          • Jacobeanundefined Jacobean

            Cahz
            Now I get the error:

            **** 1 script error(s):
            **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

            Farzadundefined Offline
            Farzadundefined Offline
            Farzad
            wrote on last edited by
            #10

            Jacobean bro you need to add things into scr1pt

            1 Reply Last reply
            0
            • Vulture Aidundefined Vulture Aid

              I am for sure gonna play around with this

              Farzadundefined Offline
              Farzadundefined Offline
              Farzad
              wrote on last edited by
              #11
              This post is deleted!
              1 Reply Last reply
              0
              • Jacobeanundefined Jacobean

                Cahz
                Now I get the error:

                **** 1 script error(s):
                **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

                Farzadundefined Offline
                Farzadundefined Offline
                Farzad
                wrote on last edited by
                #12

                Jacobean send the way your script looks like

                Jacobeanundefined 1 Reply Last reply
                0
                • Farzadundefined Farzad

                  Jacobean send the way your script looks like

                  Jacobeanundefined Offline
                  Jacobeanundefined Offline
                  Jacobean
                  wrote on last edited by
                  #13

                  Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                  And put the config in t6r/data.
                  Do I need to do more than this?
                  https://prnt.sc/s3m9iz

                  Cahzundefined _KimboSlice_undefined 2 Replies Last reply
                  0
                  • Jacobeanundefined Jacobean

                    Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                    And put the config in t6r/data.
                    Do I need to do more than this?
                    https://prnt.sc/s3m9iz

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #14

                    Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
                    Updated:https://github.com/Paintball/BO2-Zombies-Mod

                    Jacobeanundefined 1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
                      Updated:https://github.com/Paintball/BO2-Zombies-Mod

                      Jacobeanundefined Offline
                      Jacobeanundefined Offline
                      Jacobean
                      wrote on last edited by
                      #15

                      Cahz Works great now, thanks

                      1 Reply Last reply
                      0
                      • Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex
                        Contributor
                        wrote on last edited by
                        #16

                        Cahz Nice work man, thats really cool 👍
                        To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
                        But is really cool mods.
                        For exemple u can make

                        perksExemple(){
                        	self endon("disconnect");
                        	self endon("stop_perks"); //Solution 1: end thread when player lose it
                        	level endon("end_game");
                        	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
                        		/*Something happen there*/
                        
                        	}
                        }
                        

                        Nice gamemode, u can make it more, just do it 🙂

                        Farzadundefined 1 Reply Last reply
                        1
                        • Sorexundefined Sorex

                          Cahz Nice work man, thats really cool 👍
                          To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
                          But is really cool mods.
                          For exemple u can make

                          perksExemple(){
                          	self endon("disconnect");
                          	self endon("stop_perks"); //Solution 1: end thread when player lose it
                          	level endon("end_game");
                          	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
                          		/*Something happen there*/
                          
                          	}
                          }
                          

                          Nice gamemode, u can make it more, just do it 🙂

                          Farzadundefined Offline
                          Farzadundefined Offline
                          Farzad
                          wrote on last edited by
                          #17

                          Sorex what do you mean make it more?

                          1 Reply Last reply
                          0
                          • Sorexundefined Offline
                            Sorexundefined Offline
                            Sorex
                            Contributor
                            wrote on last edited by
                            #18

                            Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                            Farzadundefined 1 Reply Last reply
                            0
                            • Sorexundefined Sorex

                              Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                              Farzadundefined Offline
                              Farzadundefined Offline
                              Farzad
                              wrote on last edited by
                              #19

                              Sorex ohh alright

                              1 Reply Last reply
                              0
                              • PlzReviveMeundefined Offline
                                PlzReviveMeundefined Offline
                                PlzReviveMe
                                Contributor
                                wrote on last edited by
                                #20

                                Just tried it out on Die Rise.

                                1. Do not hold a grenade or else you will die.

                                2. Going down with PHD and Who’s Who glitches out your game and crashes.

                                Other than that, this is a great mod.

                                Cahzundefined 1 Reply Last reply
                                0
                                • PlzReviveMeundefined PlzReviveMe

                                  Just tried it out on Die Rise.

                                  1. Do not hold a grenade or else you will die.

                                  2. Going down with PHD and Who’s Who glitches out your game and crashes.

                                  Other than that, this is a great mod.

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #21

                                  PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                                  And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                                  Vulture Aidundefined 1 Reply Last reply
                                  0
                                  • MiguelitoS2undefined Offline
                                    MiguelitoS2undefined Offline
                                    MiguelitoS2
                                    wrote on last edited by
                                    #22

                                    Hey,

                                    I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                                    Don't suppose you could lend me a hand here Cahz

                                    Cheers.

                                    SlyJFundefined 1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                                      And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                                      Vulture Aidundefined Offline
                                      Vulture Aidundefined Offline
                                      Vulture Aid
                                      Contributor
                                      wrote on last edited by Vulture Aid
                                      #23
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • Vulture Aidundefined Offline
                                        Vulture Aidundefined Offline
                                        Vulture Aid
                                        Contributor
                                        wrote on last edited by
                                        #24

                                        Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                                        Cahzundefined 1 Reply Last reply
                                        0
                                        • Fryundefined Offline
                                          Fryundefined Offline
                                          Fry
                                          Plutonium Staff
                                          wrote on last edited by
                                          #25

                                          Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                                          Did you use compiler.exe or GSC studio?

                                          I was going to include it with JezuzLizard's MapRestartWorkaround script.

                                          Cahzundefined 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 12
                                          • 13
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate