[Release] [ZM] ZOMBIES++
-
ZOMBIES ++ MOD
Developer: @ItsCahz
Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.README
All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizingset <dvarName> <value>
. Almost no need to go and edit the GSC.TOGGLE-ABLE FEATURES
- Zombie Counter on screen
- Custom Powerup drops
- Extra Perk Machines
CUSTOM POWERUPS
- Money Drop (Random amount of money)
- Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
- Unlimited Ammo (Probably the best one. Credit @_Ox)
- Fast Feet (Super sonic speed)
EXTRA PERK MACHINES
- PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
- Stamin-Up (Nuketown)
- Mule Kick (Nuketown, Tranzit)
- Deadshot Daiquiri (Nuketown, Tranzit, Buried)
Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.
OTHER FEATURES
-
Force Spawn players on Round 1 (No more having friends spectating until Round 2)
-
Game Length gets displayed at the end of the game (hours and minutes)
Some Pictures
I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
My favorite perk and perk machine!
All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
MOTD PHD Flopper Machine!
Nuketown Mule Kick
BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
I don't think there's much else to say here other than have funVersion 1.2
should be more stable. Won't know until server owners test it. -
I am for sure gonna play around with this
-
Vulture Aid yah I know it’s good
-
I am trying to install this but I am not sure what I am doing wrong. Is there a specific location I should be putting the compiled gsc files? I have installed other mods before through _clientids.gsc and they have worked.
-
hi congrate for the realese any tutorial for install this mod ?
-
Jacobean
blackbeard29
Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helpsLink: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection -
Cahz thanks
-
Cahz
Now I get the error:**** 1 script error(s):
**** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 **** -
Jacobean
-
Jacobean bro you need to add things into scr1pt
-
This post is deleted!
-
Jacobean send the way your script looks like
-
Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
And put the config in t6r/data.
Do I need to do more than this?
https://prnt.sc/s3m9iz -
Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
Updated:https://github.com/Paintball/BO2-Zombies-Mod -
Cahz Works great now, thanks
-
Cahz Nice work man, thats really cool
To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
But is really cool mods.
For exemple u can makeperksExemple(){ self endon("disconnect"); self endon("stop_perks"); //Solution 1: end thread when player lose it level endon("end_game"); while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false /*Something happen there*/ } }
Nice gamemode, u can make it more, just do it
-
Sorex what do you mean make it more?
-
Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things
-
Sorex ohh alright
-
Just tried it out on Die Rise.
-
Do not hold a grenade or else you will die.
-
Going down with PHD and Who’s Who glitches out your game and crashes.
Other than that, this is a great mod.
-