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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Jacobeanundefined Jacobean

    Cahz
    Now I get the error:

    **** 1 script error(s):
    **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

    Farzadundefined Offline
    Farzadundefined Offline
    Farzad
    wrote on last edited by
    #9

    Jacobean 👨🏻‍💻

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    • Jacobeanundefined Jacobean

      Cahz
      Now I get the error:

      **** 1 script error(s):
      **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

      Farzadundefined Offline
      Farzadundefined Offline
      Farzad
      wrote on last edited by
      #10

      Jacobean bro you need to add things into scr1pt

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      • Vulture Aidundefined Vulture Aid

        I am for sure gonna play around with this

        Farzadundefined Offline
        Farzadundefined Offline
        Farzad
        wrote on last edited by
        #11
        This post is deleted!
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        • Jacobeanundefined Jacobean

          Cahz
          Now I get the error:

          **** 1 script error(s):
          **** Unresolved external : "buttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****

          Farzadundefined Offline
          Farzadundefined Offline
          Farzad
          wrote on last edited by
          #12

          Jacobean send the way your script looks like

          Jacobeanundefined 1 Reply Last reply
          0
          • Farzadundefined Farzad

            Jacobean send the way your script looks like

            Jacobeanundefined Offline
            Jacobeanundefined Offline
            Jacobean
            wrote on last edited by
            #13

            Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
            And put the config in t6r/data.
            Do I need to do more than this?
            https://prnt.sc/s3m9iz

            Cahzundefined _KimboSlice_undefined 2 Replies Last reply
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            • Jacobeanundefined Jacobean

              Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
              And put the config in t6r/data.
              Do I need to do more than this?
              https://prnt.sc/s3m9iz

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #14

              Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
              Updated:https://github.com/Paintball/BO2-Zombies-Mod

              Jacobeanundefined 1 Reply Last reply
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              • Cahzundefined Cahz

                Jacobean I guess I forgot to take out one line of code. Re-try with the updated files and let me know if you have any more issues
                Updated:https://github.com/Paintball/BO2-Zombies-Mod

                Jacobeanundefined Offline
                Jacobeanundefined Offline
                Jacobean
                wrote on last edited by
                #15

                Cahz Works great now, thanks

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                • Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex
                  Contributor
                  wrote on last edited by
                  #16

                  Cahz Nice work man, thats really cool 👍
                  To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
                  But is really cool mods.
                  For exemple u can make

                  perksExemple(){
                  	self endon("disconnect");
                  	self endon("stop_perks"); //Solution 1: end thread when player lose it
                  	level endon("end_game");
                  	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
                  		/*Something happen there*/
                  
                  	}
                  }
                  

                  Nice gamemode, u can make it more, just do it 🙂

                  Farzadundefined 1 Reply Last reply
                  1
                  • Sorexundefined Sorex

                    Cahz Nice work man, thats really cool 👍
                    To optimize mod i think is better make less thread, on mine mod i have only 1 thread in loop to manage perks machine, and the perks thread start and stop when player get or lose perks.
                    But is really cool mods.
                    For exemple u can make

                    perksExemple(){
                    	self endon("disconnect");
                    	self endon("stop_perks"); //Solution 1: end thread when player lose it
                    	level endon("end_game");
                    	while(self hasPerks()){ //Solution 2: end thread when player hasPerks() response false
                    		/*Something happen there*/
                    
                    	}
                    }
                    

                    Nice gamemode, u can make it more, just do it 🙂

                    Farzadundefined Offline
                    Farzadundefined Offline
                    Farzad
                    wrote on last edited by
                    #17

                    Sorex what do you mean make it more?

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                    • Sorexundefined Offline
                      Sorexundefined Offline
                      Sorex
                      Contributor
                      wrote on last edited by
                      #18

                      Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                      Farzadundefined 1 Reply Last reply
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                      • Sorexundefined Sorex

                        Farzad No, i mean, his mod can be optimizied to be used on server side use a system like mine. If he can make more thats a good thing, i dont have a lot of time to make new things

                        Farzadundefined Offline
                        Farzadundefined Offline
                        Farzad
                        wrote on last edited by
                        #19

                        Sorex ohh alright

                        1 Reply Last reply
                        0
                        • PlzReviveMeundefined Offline
                          PlzReviveMeundefined Offline
                          PlzReviveMe
                          Contributor
                          wrote on last edited by
                          #20

                          Just tried it out on Die Rise.

                          1. Do not hold a grenade or else you will die.

                          2. Going down with PHD and Who’s Who glitches out your game and crashes.

                          Other than that, this is a great mod.

                          Cahzundefined 1 Reply Last reply
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                          • PlzReviveMeundefined PlzReviveMe

                            Just tried it out on Die Rise.

                            1. Do not hold a grenade or else you will die.

                            2. Going down with PHD and Who’s Who glitches out your game and crashes.

                            Other than that, this is a great mod.

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #21

                            PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                            And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                            Vulture Aidundefined 1 Reply Last reply
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                            • MiguelitoS2undefined Offline
                              MiguelitoS2undefined Offline
                              MiguelitoS2
                              wrote on last edited by
                              #22

                              Hey,

                              I'm getting weird bugs using this, ZombieBlood doesn't work when pickedup on Origins and when a zombie drops a powerup besides ZombieBlood (Instakill) it freezes and crashes 😕

                              Don't suppose you could lend me a hand here Cahz

                              Cheers.

                              SlyJFundefined 1 Reply Last reply
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                              • Cahzundefined Cahz

                                PlzReviveMe I haven't had the PHD and Who's Who crash... and I've played multiple games with 4 players. So unsure about that.
                                And as far as the holding grenade, just dont hold it all the way haha.. i could fix it, but there's really no need for something so small

                                Vulture Aidundefined Offline
                                Vulture Aidundefined Offline
                                Vulture Aid
                                Contributor
                                wrote on last edited by Vulture Aid
                                #23
                                This post is deleted!
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                                • Vulture Aidundefined Offline
                                  Vulture Aidundefined Offline
                                  Vulture Aid
                                  Contributor
                                  wrote on last edited by
                                  #24

                                  Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • Fryundefined Offline
                                    Fryundefined Offline
                                    Fry
                                    Plutonium Staff
                                    wrote on last edited by
                                    #25

                                    Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                                    Did you use compiler.exe or GSC studio?

                                    I was going to include it with JezuzLizard's MapRestartWorkaround script.

                                    Cahzundefined 1 Reply Last reply
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                                    • Vulture Aidundefined Vulture Aid

                                      Why did you reuse the phd model from the docks in MOTD? Why couldn't you base it off of grief/cellblock? Great mod btw

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #26

                                      Vulture Aid Forced to use models that are on the map. The gamemode isn't grief, thus i cannot load the grief phd flopper model.

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                                      • Fryundefined Fry

                                        Why is your source code split in 3 and not just 1 gsc that you precompiled? 🤔

                                        Did you use compiler.exe or GSC studio?

                                        I was going to include it with JezuzLizard's MapRestartWorkaround script.

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #27

                                        Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                        Fryundefined 1 Reply Last reply
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                                        • Cahzundefined Cahz

                                          Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                          Fryundefined Offline
                                          Fryundefined Offline
                                          Fry
                                          Plutonium Staff
                                          wrote on last edited by Fry
                                          #28

                                          Cahz said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                          Fry It's split into 4 gscs for anyone who wanted to edit stuff without getting lost in one long file. I use gsc studio to edit it and compile

                                          Ah I see. I guess I download GSC studio then.

                                          Thanks.

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