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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • MrWaveundefined MrWave

    Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
    Where Is That Codes For Edit ??
    Thank You

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #62

    @MrSlark You can find the proper codes needed HERE

    MrWaveundefined 1 Reply Last reply
    0
    • Cahzundefined Cahz

      ZOMBIES ++ MOD
      Developer: @ItsCahz
      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

      README
      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

      TOGGLE-ABLE FEATURES

      • Zombie Counter on screen
      • Custom Powerup drops
      • Extra Perk Machines

      CUSTOM POWERUPS

      • Money Drop (Random amount of money)
      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
      • Unlimited Ammo (Probably the best one. Credit @_Ox)
      • Fast Feet (Super sonic speed)

      EXTRA PERK MACHINES

      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
      • Stamin-Up (Nuketown)
      • Mule Kick (Nuketown, Tranzit)
      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

      OTHER FEATURES

      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

      • Game Length gets displayed at the end of the game (hours and minutes)

      Some Pictures
      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
      DIERISE_PHD.jpg
      My favorite perk and perk machine!
      all perks die rise.jpg
      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
      custom perks.jpg
      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
      MOTD_PHD.jpg
      MOTD PHD Flopper Machine!
      NUKETOWN_MULEKICK.jpg
      Nuketown Mule Kick
      BURIED_PHD.jpg
      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
      I don't think there's much else to say here other than have fun

      Version 1.2
      should be more stable. Won't know until server owners test it.

      LordCurtisundefined Offline
      LordCurtisundefined Offline
      LordCurtis
      wrote on last edited by
      #63

      Cahz im getting
      "**** 2 script error(s):
      **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
      **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

      i checked them and no idea what it would be for debugbuttonmonitor.

      Cahzundefined 1 Reply Last reply
      0
      • LordCurtisundefined LordCurtis

        Cahz im getting
        "**** 2 script error(s):
        **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
        **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

        i checked them and no idea what it would be for debugbuttonmonitor.

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #64

        LordCurtis im not holding your hand and fixing your problems for you kiddo.
        It's quite clear what the error is

        **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

        If you cant figure out how to fix this, you don't need to be editing gsc files.

        LordCurtisundefined 1 Reply Last reply
        0
        • Cahzundefined Cahz

          LordCurtis im not holding your hand and fixing your problems for you kiddo.
          It's quite clear what the error is

          **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

          If you cant figure out how to fix this, you don't need to be editing gsc files.

          LordCurtisundefined Offline
          LordCurtisundefined Offline
          LordCurtis
          wrote on last edited by
          #65

          Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

          Cahzundefined 1 Reply Last reply
          0
          • LordCurtisundefined LordCurtis

            Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #66

            LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

            S I K E

            1 Reply Last reply
            0
            • Cahzundefined Cahz

              @MrSlark You can find the proper codes needed HERE

              MrWaveundefined Offline
              MrWaveundefined Offline
              MrWave
              wrote on last edited by
              #67

              Cahz Bro . I Can't Find That codes . Can You help Me ?
              Really I Need Your Mod And i Need ZombieBlood For Do ee :))
              Both are needed

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                ZOMBIES ++ MOD
                Developer: @ItsCahz
                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                README
                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                TOGGLE-ABLE FEATURES

                • Zombie Counter on screen
                • Custom Powerup drops
                • Extra Perk Machines

                CUSTOM POWERUPS

                • Money Drop (Random amount of money)
                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                • Fast Feet (Super sonic speed)

                EXTRA PERK MACHINES

                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                • Stamin-Up (Nuketown)
                • Mule Kick (Nuketown, Tranzit)
                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                OTHER FEATURES

                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                • Game Length gets displayed at the end of the game (hours and minutes)

                Some Pictures
                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                DIERISE_PHD.jpg
                My favorite perk and perk machine!
                all perks die rise.jpg
                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                custom perks.jpg
                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                MOTD_PHD.jpg
                MOTD PHD Flopper Machine!
                NUKETOWN_MULEKICK.jpg
                Nuketown Mule Kick
                BURIED_PHD.jpg
                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                I don't think there's much else to say here other than have fun

                Version 1.2
                should be more stable. Won't know until server owners test it.

                _KimboSlice_undefined Offline
                _KimboSlice_undefined Offline
                _KimboSlice_
                wrote on last edited by
                #68

                Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

                1 Reply Last reply
                4
                • Cahzundefined Cahz

                  Jacobean
                  blackbeard29
                  Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                  Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                  Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                  _KimboSlice_undefined Offline
                  _KimboSlice_undefined Offline
                  _KimboSlice_
                  wrote on last edited by
                  #69

                  Cahz error 404 not found when i open the link of the tutorial

                  1 Reply Last reply
                  0
                  • Jacobeanundefined Jacobean

                    Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                    And put the config in t6r/data.
                    Do I need to do more than this?
                    https://prnt.sc/s3m9iz

                    _KimboSlice_undefined Offline
                    _KimboSlice_undefined Offline
                    _KimboSlice_
                    wrote on last edited by
                    #70

                    Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                    luigistyleundefined 1 Reply Last reply
                    1
                    • Cahzundefined Cahz

                      ZOMBIES ++ MOD
                      Developer: @ItsCahz
                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                      README
                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                      TOGGLE-ABLE FEATURES

                      • Zombie Counter on screen
                      • Custom Powerup drops
                      • Extra Perk Machines

                      CUSTOM POWERUPS

                      • Money Drop (Random amount of money)
                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                      • Fast Feet (Super sonic speed)

                      EXTRA PERK MACHINES

                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                      • Stamin-Up (Nuketown)
                      • Mule Kick (Nuketown, Tranzit)
                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                      OTHER FEATURES

                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                      • Game Length gets displayed at the end of the game (hours and minutes)

                      Some Pictures
                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                      DIERISE_PHD.jpg
                      My favorite perk and perk machine!
                      all perks die rise.jpg
                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                      custom perks.jpg
                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                      MOTD_PHD.jpg
                      MOTD PHD Flopper Machine!
                      NUKETOWN_MULEKICK.jpg
                      Nuketown Mule Kick
                      BURIED_PHD.jpg
                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                      I don't think there's much else to say here other than have fun

                      Version 1.2
                      should be more stable. Won't know until server owners test it.

                      twistedfunundefined Offline
                      twistedfunundefined Offline
                      twistedfun
                      wrote on last edited by
                      #71

                      Cahz bruh none of the downloads are working and i also have no firefox so i cant do any of that other stuff

                      1 Reply Last reply
                      0
                      • _KimboSlice_undefined _KimboSlice_

                        Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                        luigistyleundefined Offline
                        luigistyleundefined Offline
                        luigistyle
                        Plutonium Staff
                        wrote on last edited by
                        #72

                        @SlaaayZ Correct.

                        1 Reply Last reply
                        1
                        • So Highundefined Offline
                          So Highundefined Offline
                          So High
                          wrote on last edited by
                          #73

                          that zombie blood fix would be comin in clutch tho

                          Cahzundefined 1 Reply Last reply
                          0
                          • So Highundefined So High

                            that zombie blood fix would be comin in clutch tho

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #74

                            @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                            LastKingundefined 1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              UnknownAU Not sure how it doesn't work... Works fine for me

                              LastKingundefined Offline
                              LastKingundefined Offline
                              LastKing
                              wrote on last edited by
                              #75

                              Cahz ZombieBlood Does Not Work. UnforTunately Not Working .
                              cahz is owner but there is this probloem for a month ago , i dont know why he does not fix That !!!!!!!!!!

                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                                LastKingundefined Offline
                                LastKingundefined Offline
                                LastKing
                                wrote on last edited by
                                #76

                                Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                **** 1 script error(S):
                                ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                Cahzundefined MrWaveundefined 2 Replies Last reply
                                0
                                • LastKingundefined LastKing

                                  Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                  **** 1 script error(S):
                                  ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                  i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #77

                                  LastKing Try now buddy should be fixed 🙂

                                  MrWaveundefined LastKingundefined 2 Replies Last reply
                                  0
                                  • LastKingundefined LastKing

                                    Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                    **** 1 script error(S):
                                    ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                    i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                    MrWaveundefined Offline
                                    MrWaveundefined Offline
                                    MrWave
                                    wrote on last edited by
                                    #78

                                    LastKing Cahz I have this porblem too . i can compiling your file but after running server . i have the error like lastking , ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****

                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      LastKing Try now buddy should be fixed 🙂

                                      MrWaveundefined Offline
                                      MrWaveundefined Offline
                                      MrWave
                                      wrote on last edited by
                                      #79

                                      Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                                      take ice staff part = server = crash

                                      Cahzundefined 1 Reply Last reply
                                      0
                                      • MrWaveundefined MrWave

                                        Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                                        take ice staff part = server = crash

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #80

                                        @MrSlark Ok so it seems I can't fix the zombie blood

                                        Sorry
                                        (Not that this mod was ever intented for Origins anyway)

                                        1 Reply Last reply
                                        1
                                        • Cahzundefined Cahz

                                          LastKing Try now buddy should be fixed 🙂

                                          LastKingundefined Offline
                                          LastKingundefined Offline
                                          LastKing
                                          wrote on last edited by
                                          #81

                                          Cahz thanks, mod fixed and working good , there is a problem , before we pick up the zombieblood , that's not working but now after take zombieblood game stoped and server crashing, can you test it ?

                                          1 Reply Last reply
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