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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    LordCurtis im not holding your hand and fixing your problems for you kiddo.
    It's quite clear what the error is

    **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

    If you cant figure out how to fix this, you don't need to be editing gsc files.

    LordCurtisundefined Offline
    LordCurtisundefined Offline
    LordCurtis
    wrote on last edited by
    #65

    Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

    Cahzundefined 1 Reply Last reply
    0
    • LordCurtisundefined LordCurtis

      Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #66

      LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

      S I K E

      1 Reply Last reply
      0
      • Cahzundefined Cahz

        @MrSlark You can find the proper codes needed HERE

        MrWaveundefined Offline
        MrWaveundefined Offline
        MrWave
        wrote on last edited by
        #67

        Cahz Bro . I Can't Find That codes . Can You help Me ?
        Really I Need Your Mod And i Need ZombieBlood For Do ee :))
        Both are needed

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          ZOMBIES ++ MOD
          Developer: @ItsCahz
          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

          README
          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

          TOGGLE-ABLE FEATURES

          • Zombie Counter on screen
          • Custom Powerup drops
          • Extra Perk Machines

          CUSTOM POWERUPS

          • Money Drop (Random amount of money)
          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
          • Unlimited Ammo (Probably the best one. Credit @_Ox)
          • Fast Feet (Super sonic speed)

          EXTRA PERK MACHINES

          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
          • Stamin-Up (Nuketown)
          • Mule Kick (Nuketown, Tranzit)
          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

          OTHER FEATURES

          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

          • Game Length gets displayed at the end of the game (hours and minutes)

          Some Pictures
          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
          DIERISE_PHD.jpg
          My favorite perk and perk machine!
          all perks die rise.jpg
          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
          custom perks.jpg
          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
          MOTD_PHD.jpg
          MOTD PHD Flopper Machine!
          NUKETOWN_MULEKICK.jpg
          Nuketown Mule Kick
          BURIED_PHD.jpg
          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
          I don't think there's much else to say here other than have fun

          Version 1.2
          should be more stable. Won't know until server owners test it.

          _KimboSlice_undefined Offline
          _KimboSlice_undefined Offline
          _KimboSlice_
          wrote on last edited by
          #68

          Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

          1 Reply Last reply
          4
          • Cahzundefined Cahz

            Jacobean
            blackbeard29
            Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

            Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
            Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

            _KimboSlice_undefined Offline
            _KimboSlice_undefined Offline
            _KimboSlice_
            wrote on last edited by
            #69

            Cahz error 404 not found when i open the link of the tutorial

            1 Reply Last reply
            0
            • Jacobeanundefined Jacobean

              Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
              And put the config in t6r/data.
              Do I need to do more than this?
              https://prnt.sc/s3m9iz

              _KimboSlice_undefined Offline
              _KimboSlice_undefined Offline
              _KimboSlice_
              wrote on last edited by
              #70

              Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

              luigistyleundefined 1 Reply Last reply
              1
              • Cahzundefined Cahz

                ZOMBIES ++ MOD
                Developer: @ItsCahz
                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                README
                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                TOGGLE-ABLE FEATURES

                • Zombie Counter on screen
                • Custom Powerup drops
                • Extra Perk Machines

                CUSTOM POWERUPS

                • Money Drop (Random amount of money)
                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                • Fast Feet (Super sonic speed)

                EXTRA PERK MACHINES

                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                • Stamin-Up (Nuketown)
                • Mule Kick (Nuketown, Tranzit)
                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                OTHER FEATURES

                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                • Game Length gets displayed at the end of the game (hours and minutes)

                Some Pictures
                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                DIERISE_PHD.jpg
                My favorite perk and perk machine!
                all perks die rise.jpg
                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                custom perks.jpg
                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                MOTD_PHD.jpg
                MOTD PHD Flopper Machine!
                NUKETOWN_MULEKICK.jpg
                Nuketown Mule Kick
                BURIED_PHD.jpg
                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                I don't think there's much else to say here other than have fun

                Version 1.2
                should be more stable. Won't know until server owners test it.

                twistedfunundefined Offline
                twistedfunundefined Offline
                twistedfun
                wrote on last edited by
                #71

                Cahz bruh none of the downloads are working and i also have no firefox so i cant do any of that other stuff

                1 Reply Last reply
                0
                • _KimboSlice_undefined _KimboSlice_

                  Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                  luigistyleundefined Offline
                  luigistyleundefined Offline
                  luigistyle
                  Plutonium Staff
                  wrote on last edited by
                  #72

                  @SlaaayZ Correct.

                  1 Reply Last reply
                  1
                  • So Highundefined Offline
                    So Highundefined Offline
                    So High
                    wrote on last edited by
                    #73

                    that zombie blood fix would be comin in clutch tho

                    Cahzundefined 1 Reply Last reply
                    0
                    • So Highundefined So High

                      that zombie blood fix would be comin in clutch tho

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #74

                      @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                      LastKingundefined 1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        UnknownAU Not sure how it doesn't work... Works fine for me

                        LastKingundefined Offline
                        LastKingundefined Offline
                        LastKing
                        wrote on last edited by
                        #75

                        Cahz ZombieBlood Does Not Work. UnforTunately Not Working .
                        cahz is owner but there is this probloem for a month ago , i dont know why he does not fix That !!!!!!!!!!

                        1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                          LastKingundefined Offline
                          LastKingundefined Offline
                          LastKing
                          wrote on last edited by
                          #76

                          Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                          **** 1 script error(S):
                          ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                          i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                          Cahzundefined MrWaveundefined 2 Replies Last reply
                          0
                          • LastKingundefined LastKing

                            Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                            **** 1 script error(S):
                            ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                            i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #77

                            LastKing Try now buddy should be fixed 🙂

                            MrWaveundefined LastKingundefined 2 Replies Last reply
                            0
                            • LastKingundefined LastKing

                              Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                              **** 1 script error(S):
                              ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                              i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                              MrWaveundefined Offline
                              MrWaveundefined Offline
                              MrWave
                              wrote on last edited by
                              #78

                              LastKing Cahz I have this porblem too . i can compiling your file but after running server . i have the error like lastking , ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****

                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                LastKing Try now buddy should be fixed 🙂

                                MrWaveundefined Offline
                                MrWaveundefined Offline
                                MrWave
                                wrote on last edited by
                                #79

                                Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                                take ice staff part = server = crash

                                Cahzundefined 1 Reply Last reply
                                0
                                • MrWaveundefined MrWave

                                  Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                                  take ice staff part = server = crash

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #80

                                  @MrSlark Ok so it seems I can't fix the zombie blood

                                  Sorry
                                  (Not that this mod was ever intented for Origins anyway)

                                  1 Reply Last reply
                                  1
                                  • Cahzundefined Cahz

                                    LastKing Try now buddy should be fixed 🙂

                                    LastKingundefined Offline
                                    LastKingundefined Offline
                                    LastKing
                                    wrote on last edited by
                                    #81

                                    Cahz thanks, mod fixed and working good , there is a problem , before we pick up the zombieblood , that's not working but now after take zombieblood game stoped and server crashing, can you test it ?

                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      Junk_bowundefined Offline
                                      Junk_bowundefined Offline
                                      Junk_bow
                                      wrote on last edited by
                                      #82

                                      Cahz Where can I find a tutorial on how to install this?

                                      Cahzundefined 1 Reply Last reply
                                      1
                                      • Junk_bowundefined Junk_bow

                                        Cahz Where can I find a tutorial on how to install this?

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #83

                                        Junk_bow Follow the tutorial here

                                        1 Reply Last reply
                                        0
                                        • LilDragonundefined Offline
                                          LilDragonundefined Offline
                                          LilDragon
                                          wrote on last edited by LilDragon
                                          #84

                                          Hello! I have received multiple errors when trying to start the server on any map but transit. I combined all files into the main and compiled it with GCS Studio. I do have this crash dump that I received every time the server crashes. https://www.mediafire.com/file/268azo796sigepq/10_06_2020_05_31_27.dmp/file

                                          1 Reply Last reply
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