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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahz Cahz

    UnknownAU Not sure how it doesn't work... Works fine for me

    LastKing Offline
    LastKing Offline
    LastKing
    wrote on last edited by
    #75

    Cahz ZombieBlood Does Not Work. UnforTunately Not Working .
    cahz is owner but there is this probloem for a month ago , i dont know why he does not fix That !!!!!!!!!!

    1 Reply Last reply
    0
    • Cahz Cahz

      @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

      LastKing Offline
      LastKing Offline
      LastKing
      wrote on last edited by
      #76

      Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
      **** 1 script error(S):
      ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
      i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

      Cahz MrWave 2 Replies Last reply
      0
      • LastKing LastKing

        Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
        **** 1 script error(S):
        ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
        i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

        Cahz Offline
        Cahz Offline
        Cahz
        VIP
        wrote on last edited by
        #77

        LastKing Try now buddy should be fixed 🙂

        MrWave LastKing 2 Replies Last reply
        0
        • LastKing LastKing

          Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
          **** 1 script error(S):
          ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
          i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

          MrWave Offline
          MrWave Offline
          MrWave
          wrote on last edited by
          #78

          LastKing Cahz I have this porblem too . i can compiling your file but after running server . i have the error like lastking , ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****

          1 Reply Last reply
          0
          • Cahz Cahz

            LastKing Try now buddy should be fixed 🙂

            MrWave Offline
            MrWave Offline
            MrWave
            wrote on last edited by
            #79

            Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
            take ice staff part = server = crash

            Cahz 1 Reply Last reply
            0
            • MrWave MrWave

              Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
              take ice staff part = server = crash

              Cahz Offline
              Cahz Offline
              Cahz
              VIP
              wrote on last edited by
              #80

              @MrSlark Ok so it seems I can't fix the zombie blood

              Sorry
              (Not that this mod was ever intented for Origins anyway)

              1 Reply Last reply
              1
              • Cahz Cahz

                LastKing Try now buddy should be fixed 🙂

                LastKing Offline
                LastKing Offline
                LastKing
                wrote on last edited by
                #81

                Cahz thanks, mod fixed and working good , there is a problem , before we pick up the zombieblood , that's not working but now after take zombieblood game stoped and server crashing, can you test it ?

                1 Reply Last reply
                0
                • Cahz Cahz

                  ZOMBIES ++ MOD
                  Developer: @ItsCahz
                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                  README
                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                  TOGGLE-ABLE FEATURES

                  • Zombie Counter on screen
                  • Custom Powerup drops
                  • Extra Perk Machines

                  CUSTOM POWERUPS

                  • Money Drop (Random amount of money)
                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                  • Fast Feet (Super sonic speed)

                  EXTRA PERK MACHINES

                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                  • Stamin-Up (Nuketown)
                  • Mule Kick (Nuketown, Tranzit)
                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                  OTHER FEATURES

                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                  • Game Length gets displayed at the end of the game (hours and minutes)

                  Some Pictures
                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                  DIERISE_PHD.jpg
                  My favorite perk and perk machine!
                  all perks die rise.jpg
                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                  custom perks.jpg
                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                  MOTD_PHD.jpg
                  MOTD PHD Flopper Machine!
                  NUKETOWN_MULEKICK.jpg
                  Nuketown Mule Kick
                  BURIED_PHD.jpg
                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                  I don't think there's much else to say here other than have fun

                  Version 1.2
                  should be more stable. Won't know until server owners test it.

                  Junk_bow Offline
                  Junk_bow Offline
                  Junk_bow
                  wrote on last edited by
                  #82

                  Cahz Where can I find a tutorial on how to install this?

                  Cahz 1 Reply Last reply
                  2
                  • Junk_bow Junk_bow

                    Cahz Where can I find a tutorial on how to install this?

                    Cahz Offline
                    Cahz Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #83

                    Junk_bow Follow the tutorial here

                    1 Reply Last reply
                    0
                    • LilDragon Offline
                      LilDragon Offline
                      LilDragon
                      wrote on last edited by LilDragon
                      #84

                      Hello! I have received multiple errors when trying to start the server on any map but transit. I combined all files into the main and compiled it with GCS Studio. I do have this crash dump that I received every time the server crashes. https://www.mediafire.com/file/268azo796sigepq/10_06_2020_05_31_27.dmp/file

                      1 Reply Last reply
                      0
                      • Amusedd Offline
                        Amusedd Offline
                        Amusedd
                        wrote on last edited by
                        #85

                        Hello, sorry for the bother, but I was wondering if you could give me insight on how to link this script to my _clientids.gsc? I compiled all the scripts together using GSC Studio already, but can't get the server to read the file.

                        I've put an include at the top of the script (zmpp.gsc being the compiled name)

                        #include maps/mp/zombies/zmpp;
                        

                        and I've tried putting threads to the init using

                        self maps\mp\zombies\zmpp::init();
                        

                        and

                        level thread maps\mp\zombies\zmpp::init();
                        

                        but both of these result in the following error

                        Unresolved external :  "init" with 0 parameters in "_clientids" at line 1
                        

                        Sorry if this is a basic fix, I'm more familiar with t7 GSC then t6.

                        JezuzLizard 1 Reply Last reply
                        0
                        • Amusedd Amusedd

                          Hello, sorry for the bother, but I was wondering if you could give me insight on how to link this script to my _clientids.gsc? I compiled all the scripts together using GSC Studio already, but can't get the server to read the file.

                          I've put an include at the top of the script (zmpp.gsc being the compiled name)

                          #include maps/mp/zombies/zmpp;
                          

                          and I've tried putting threads to the init using

                          self maps\mp\zombies\zmpp::init();
                          

                          and

                          level thread maps\mp\zombies\zmpp::init();
                          

                          but both of these result in the following error

                          Unresolved external :  "init" with 0 parameters in "_clientids" at line 1
                          

                          Sorry if this is a basic fix, I'm more familiar with t7 GSC then t6.

                          JezuzLizard Offline
                          JezuzLizard Offline
                          JezuzLizard
                          Plutonium Staff
                          wrote on last edited by
                          #86

                          Amusedd Plutonium doesn't support loading custom scripts, you must name your script after a script that already exists and override it.

                          Amusedd goodspaghetti21 2 Replies Last reply
                          1
                          • JezuzLizard JezuzLizard

                            Amusedd Plutonium doesn't support loading custom scripts, you must name your script after a script that already exists and override it.

                            Amusedd Offline
                            Amusedd Offline
                            Amusedd
                            wrote on last edited by
                            #87

                            JezuzLizard said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                            .

                            Oh, that makes sense, thank you so much for the help.

                            1 Reply Last reply
                            0
                            • goodspaghetti21 Offline
                              goodspaghetti21 Offline
                              goodspaghetti21
                              wrote on last edited by
                              #88

                              How tf am I meant to compile all 4 GSCs into 1 when Studio is nonexistent from the internet? I can't download it anywhere and it doesn't help the pinned tutorial on the forums is vague as fuck.

                              1 Reply Last reply
                              1
                              • JezuzLizard JezuzLizard

                                Amusedd Plutonium doesn't support loading custom scripts, you must name your script after a script that already exists and override it.

                                goodspaghetti21 Offline
                                goodspaghetti21 Offline
                                goodspaghetti21
                                wrote on last edited by
                                #89

                                JezuzLizard Am I meant to do this with every GSC found in this mod? Are there even five confirmed scripts I can rename them to for the game to accept them?

                                Cahz 1 Reply Last reply
                                0
                                • goodspaghetti21 goodspaghetti21

                                  JezuzLizard Am I meant to do this with every GSC found in this mod? Are there even five confirmed scripts I can rename them to for the game to accept them?

                                  Cahz Offline
                                  Cahz Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #90

                                  goodspaghetti21 All of the scripts can be compiled into one _clientids.gsc file using BO2 GSC Studio. I've seen staff say they don't support BO2 GSC Studio, but until they provide reason, I will continue to use it.

                                  goodspaghetti21 1 Reply Last reply
                                  0
                                  • Cahz Cahz

                                    goodspaghetti21 All of the scripts can be compiled into one _clientids.gsc file using BO2 GSC Studio. I've seen staff say they don't support BO2 GSC Studio, but until they provide reason, I will continue to use it.

                                    goodspaghetti21 Offline
                                    goodspaghetti21 Offline
                                    goodspaghetti21
                                    wrote on last edited by
                                    #91

                                    Cahz Can you provide a Mega or Dropbox link for Studio cause I can't find a working DL link anywhere, all are either broken or the page is down

                                    1 Reply Last reply
                                    0
                                    • Cahz Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      Kqud Offline
                                      Kqud Offline
                                      Kqud
                                      wrote on last edited by
                                      #92

                                      Cahz tutorial?

                                      1 Reply Last reply
                                      0
                                      • goodspaghetti21 Offline
                                        goodspaghetti21 Offline
                                        goodspaghetti21
                                        wrote on last edited by
                                        #93

                                        Friends and I have both been having issues now where randomly Jug becomes a 3 hit down and sticks like that for the rest of the match with this mod epic bro

                                        Cahz 1 Reply Last reply
                                        0
                                        • goodspaghetti21 goodspaghetti21

                                          Friends and I have both been having issues now where randomly Jug becomes a 3 hit down and sticks like that for the rest of the match with this mod epic bro

                                          Cahz Offline
                                          Cahz Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #94

                                          goodspaghetti21 If there's a problem with it, you can:
                                          1) Fix it yourself
                                          2) Ignore the problem
                                          3) Don't use the mod at all

                                          CHEERS

                                          goodspaghetti21 1 Reply Last reply
                                          2

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