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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    ZOMBIES ++ MOD
    Developer: @ItsCahz
    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

    README
    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

    TOGGLE-ABLE FEATURES

    • Zombie Counter on screen
    • Custom Powerup drops
    • Extra Perk Machines

    CUSTOM POWERUPS

    • Money Drop (Random amount of money)
    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
    • Unlimited Ammo (Probably the best one. Credit @_Ox)
    • Fast Feet (Super sonic speed)

    EXTRA PERK MACHINES

    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
    • Stamin-Up (Nuketown)
    • Mule Kick (Nuketown, Tranzit)
    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

    OTHER FEATURES

    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

    • Game Length gets displayed at the end of the game (hours and minutes)

    Some Pictures
    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
    DIERISE_PHD.jpg
    My favorite perk and perk machine!
    all perks die rise.jpg
    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
    custom perks.jpg
    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
    MOTD_PHD.jpg
    MOTD PHD Flopper Machine!
    NUKETOWN_MULEKICK.jpg
    Nuketown Mule Kick
    BURIED_PHD.jpg
    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
    I don't think there's much else to say here other than have fun

    Version 1.2
    should be more stable. Won't know until server owners test it.

    _KimboSlice_undefined Offline
    _KimboSlice_undefined Offline
    _KimboSlice_
    wrote on last edited by
    #68

    Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

    1 Reply Last reply
    4
    • Cahzundefined Cahz

      Jacobean
      blackbeard29
      Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

      Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
      Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

      _KimboSlice_undefined Offline
      _KimboSlice_undefined Offline
      _KimboSlice_
      wrote on last edited by
      #69

      Cahz error 404 not found when i open the link of the tutorial

      1 Reply Last reply
      0
      • Jacobeanundefined Jacobean

        Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
        And put the config in t6r/data.
        Do I need to do more than this?
        https://prnt.sc/s3m9iz

        _KimboSlice_undefined Offline
        _KimboSlice_undefined Offline
        _KimboSlice_
        wrote on last edited by
        #70

        Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

        luigistyleundefined 1 Reply Last reply
        1
        • Cahzundefined Cahz

          ZOMBIES ++ MOD
          Developer: @ItsCahz
          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

          README
          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

          TOGGLE-ABLE FEATURES

          • Zombie Counter on screen
          • Custom Powerup drops
          • Extra Perk Machines

          CUSTOM POWERUPS

          • Money Drop (Random amount of money)
          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
          • Unlimited Ammo (Probably the best one. Credit @_Ox)
          • Fast Feet (Super sonic speed)

          EXTRA PERK MACHINES

          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
          • Stamin-Up (Nuketown)
          • Mule Kick (Nuketown, Tranzit)
          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

          OTHER FEATURES

          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

          • Game Length gets displayed at the end of the game (hours and minutes)

          Some Pictures
          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
          DIERISE_PHD.jpg
          My favorite perk and perk machine!
          all perks die rise.jpg
          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
          custom perks.jpg
          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
          MOTD_PHD.jpg
          MOTD PHD Flopper Machine!
          NUKETOWN_MULEKICK.jpg
          Nuketown Mule Kick
          BURIED_PHD.jpg
          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
          I don't think there's much else to say here other than have fun

          Version 1.2
          should be more stable. Won't know until server owners test it.

          twistedfunundefined Offline
          twistedfunundefined Offline
          twistedfun
          wrote on last edited by
          #71

          Cahz bruh none of the downloads are working and i also have no firefox so i cant do any of that other stuff

          1 Reply Last reply
          0
          • _KimboSlice_undefined _KimboSlice_

            Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

            luigistyleundefined Offline
            luigistyleundefined Offline
            luigistyle
            Plutonium Staff
            wrote on last edited by
            #72

            @SlaaayZ Correct.

            1 Reply Last reply
            1
            • So Highundefined Offline
              So Highundefined Offline
              So High
              wrote on last edited by
              #73

              that zombie blood fix would be comin in clutch tho

              Cahzundefined 1 Reply Last reply
              0
              • So Highundefined So High

                that zombie blood fix would be comin in clutch tho

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #74

                @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                LastKingundefined 1 Reply Last reply
                0
                • Cahzundefined Cahz

                  UnknownAU Not sure how it doesn't work... Works fine for me

                  LastKingundefined Offline
                  LastKingundefined Offline
                  LastKing
                  wrote on last edited by
                  #75

                  Cahz ZombieBlood Does Not Work. UnforTunately Not Working .
                  cahz is owner but there is this probloem for a month ago , i dont know why he does not fix That !!!!!!!!!!

                  1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                    LastKingundefined Offline
                    LastKingundefined Offline
                    LastKing
                    wrote on last edited by
                    #76

                    Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                    **** 1 script error(S):
                    ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                    i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                    Cahzundefined MrWaveundefined 2 Replies Last reply
                    0
                    • LastKingundefined LastKing

                      Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                      **** 1 script error(S):
                      ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                      i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #77

                      LastKing Try now buddy should be fixed 🙂

                      MrWaveundefined LastKingundefined 2 Replies Last reply
                      0
                      • LastKingundefined LastKing

                        Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                        **** 1 script error(S):
                        ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                        i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                        MrWaveundefined Offline
                        MrWaveundefined Offline
                        MrWave
                        wrote on last edited by
                        #78

                        LastKing Cahz I have this porblem too . i can compiling your file but after running server . i have the error like lastking , ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****

                        1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          LastKing Try now buddy should be fixed 🙂

                          MrWaveundefined Offline
                          MrWaveundefined Offline
                          MrWave
                          wrote on last edited by
                          #79

                          Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                          take ice staff part = server = crash

                          Cahzundefined 1 Reply Last reply
                          0
                          • MrWaveundefined MrWave

                            Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                            take ice staff part = server = crash

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #80

                            @MrSlark Ok so it seems I can't fix the zombie blood

                            Sorry
                            (Not that this mod was ever intented for Origins anyway)

                            1 Reply Last reply
                            1
                            • Cahzundefined Cahz

                              LastKing Try now buddy should be fixed 🙂

                              LastKingundefined Offline
                              LastKingundefined Offline
                              LastKing
                              wrote on last edited by
                              #81

                              Cahz thanks, mod fixed and working good , there is a problem , before we pick up the zombieblood , that's not working but now after take zombieblood game stoped and server crashing, can you test it ?

                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                ZOMBIES ++ MOD
                                Developer: @ItsCahz
                                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                README
                                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                TOGGLE-ABLE FEATURES

                                • Zombie Counter on screen
                                • Custom Powerup drops
                                • Extra Perk Machines

                                CUSTOM POWERUPS

                                • Money Drop (Random amount of money)
                                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                • Fast Feet (Super sonic speed)

                                EXTRA PERK MACHINES

                                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                • Stamin-Up (Nuketown)
                                • Mule Kick (Nuketown, Tranzit)
                                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                OTHER FEATURES

                                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                • Game Length gets displayed at the end of the game (hours and minutes)

                                Some Pictures
                                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                DIERISE_PHD.jpg
                                My favorite perk and perk machine!
                                all perks die rise.jpg
                                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                custom perks.jpg
                                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                MOTD_PHD.jpg
                                MOTD PHD Flopper Machine!
                                NUKETOWN_MULEKICK.jpg
                                Nuketown Mule Kick
                                BURIED_PHD.jpg
                                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                I don't think there's much else to say here other than have fun

                                Version 1.2
                                should be more stable. Won't know until server owners test it.

                                Junk_bowundefined Offline
                                Junk_bowundefined Offline
                                Junk_bow
                                wrote on last edited by
                                #82

                                Cahz Where can I find a tutorial on how to install this?

                                Cahzundefined 1 Reply Last reply
                                1
                                • Junk_bowundefined Junk_bow

                                  Cahz Where can I find a tutorial on how to install this?

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #83

                                  Junk_bow Follow the tutorial here

                                  1 Reply Last reply
                                  0
                                  • LilDragonundefined Offline
                                    LilDragonundefined Offline
                                    LilDragon
                                    wrote on last edited by LilDragon
                                    #84

                                    Hello! I have received multiple errors when trying to start the server on any map but transit. I combined all files into the main and compiled it with GCS Studio. I do have this crash dump that I received every time the server crashes. https://www.mediafire.com/file/268azo796sigepq/10_06_2020_05_31_27.dmp/file

                                    1 Reply Last reply
                                    0
                                    • Amuseddundefined Offline
                                      Amuseddundefined Offline
                                      Amusedd
                                      wrote on last edited by
                                      #85

                                      Hello, sorry for the bother, but I was wondering if you could give me insight on how to link this script to my _clientids.gsc? I compiled all the scripts together using GSC Studio already, but can't get the server to read the file.

                                      I've put an include at the top of the script (zmpp.gsc being the compiled name)

                                      #include maps/mp/zombies/zmpp;
                                      

                                      and I've tried putting threads to the init using

                                      self maps\mp\zombies\zmpp::init();
                                      

                                      and

                                      level thread maps\mp\zombies\zmpp::init();
                                      

                                      but both of these result in the following error

                                      Unresolved external :  "init" with 0 parameters in "_clientids" at line 1
                                      

                                      Sorry if this is a basic fix, I'm more familiar with t7 GSC then t6.

                                      JezuzLizardundefined 1 Reply Last reply
                                      0
                                      • Amuseddundefined Amusedd

                                        Hello, sorry for the bother, but I was wondering if you could give me insight on how to link this script to my _clientids.gsc? I compiled all the scripts together using GSC Studio already, but can't get the server to read the file.

                                        I've put an include at the top of the script (zmpp.gsc being the compiled name)

                                        #include maps/mp/zombies/zmpp;
                                        

                                        and I've tried putting threads to the init using

                                        self maps\mp\zombies\zmpp::init();
                                        

                                        and

                                        level thread maps\mp\zombies\zmpp::init();
                                        

                                        but both of these result in the following error

                                        Unresolved external :  "init" with 0 parameters in "_clientids" at line 1
                                        

                                        Sorry if this is a basic fix, I'm more familiar with t7 GSC then t6.

                                        JezuzLizardundefined Offline
                                        JezuzLizardundefined Offline
                                        JezuzLizard
                                        Plutonium Staff
                                        wrote on last edited by
                                        #86

                                        Amusedd Plutonium doesn't support loading custom scripts, you must name your script after a script that already exists and override it.

                                        Amuseddundefined goodspaghetti21undefined 2 Replies Last reply
                                        1
                                        • JezuzLizardundefined JezuzLizard

                                          Amusedd Plutonium doesn't support loading custom scripts, you must name your script after a script that already exists and override it.

                                          Amuseddundefined Offline
                                          Amuseddundefined Offline
                                          Amusedd
                                          wrote on last edited by
                                          #87

                                          JezuzLizard said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

                                          .

                                          Oh, that makes sense, thank you so much for the help.

                                          1 Reply Last reply
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