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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahz Cahz

    UnknownAU Not sure how it doesn't work... Works fine for me

    UnknownAU Offline
    UnknownAU Offline
    UnknownAU
    wrote on last edited by
    #60

    Cahz allg i figured it all out

    1 Reply Last reply
    0
    • Cahz Cahz

      ZOMBIES ++ MOD
      Developer: @ItsCahz
      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

      README
      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

      TOGGLE-ABLE FEATURES

      • Zombie Counter on screen
      • Custom Powerup drops
      • Extra Perk Machines

      CUSTOM POWERUPS

      • Money Drop (Random amount of money)
      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
      • Unlimited Ammo (Probably the best one. Credit @_Ox)
      • Fast Feet (Super sonic speed)

      EXTRA PERK MACHINES

      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
      • Stamin-Up (Nuketown)
      • Mule Kick (Nuketown, Tranzit)
      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

      OTHER FEATURES

      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

      • Game Length gets displayed at the end of the game (hours and minutes)

      Some Pictures
      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
      DIERISE_PHD.jpg
      My favorite perk and perk machine!
      all perks die rise.jpg
      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
      custom perks.jpg
      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
      MOTD_PHD.jpg
      MOTD PHD Flopper Machine!
      NUKETOWN_MULEKICK.jpg
      Nuketown Mule Kick
      BURIED_PHD.jpg
      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
      I don't think there's much else to say here other than have fun

      Version 1.2
      should be more stable. Won't know until server owners test it.

      MrWave Offline
      MrWave Offline
      MrWave
      wrote on last edited by
      #61

      Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
      Where Is That Codes For Edit ??
      Thank You

      Cahz 1 Reply Last reply
      0
      • MrWave MrWave

        Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
        Where Is That Codes For Edit ??
        Thank You

        Cahz Offline
        Cahz Offline
        Cahz
        VIP
        wrote on last edited by
        #62

        @MrSlark You can find the proper codes needed HERE

        MrWave 1 Reply Last reply
        0
        • Cahz Cahz

          ZOMBIES ++ MOD
          Developer: @ItsCahz
          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

          README
          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

          TOGGLE-ABLE FEATURES

          • Zombie Counter on screen
          • Custom Powerup drops
          • Extra Perk Machines

          CUSTOM POWERUPS

          • Money Drop (Random amount of money)
          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
          • Unlimited Ammo (Probably the best one. Credit @_Ox)
          • Fast Feet (Super sonic speed)

          EXTRA PERK MACHINES

          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
          • Stamin-Up (Nuketown)
          • Mule Kick (Nuketown, Tranzit)
          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

          OTHER FEATURES

          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

          • Game Length gets displayed at the end of the game (hours and minutes)

          Some Pictures
          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
          DIERISE_PHD.jpg
          My favorite perk and perk machine!
          all perks die rise.jpg
          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
          custom perks.jpg
          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
          MOTD_PHD.jpg
          MOTD PHD Flopper Machine!
          NUKETOWN_MULEKICK.jpg
          Nuketown Mule Kick
          BURIED_PHD.jpg
          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
          I don't think there's much else to say here other than have fun

          Version 1.2
          should be more stable. Won't know until server owners test it.

          LordCurtis Offline
          LordCurtis Offline
          LordCurtis
          wrote on last edited by
          #63

          Cahz im getting
          "**** 2 script error(s):
          **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
          **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

          i checked them and no idea what it would be for debugbuttonmonitor.

          Cahz 1 Reply Last reply
          0
          • LordCurtis LordCurtis

            Cahz im getting
            "**** 2 script error(s):
            **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
            **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

            i checked them and no idea what it would be for debugbuttonmonitor.

            Cahz Offline
            Cahz Offline
            Cahz
            VIP
            wrote on last edited by
            #64

            LordCurtis im not holding your hand and fixing your problems for you kiddo.
            It's quite clear what the error is

            **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

            If you cant figure out how to fix this, you don't need to be editing gsc files.

            LordCurtis 1 Reply Last reply
            0
            • Cahz Cahz

              LordCurtis im not holding your hand and fixing your problems for you kiddo.
              It's quite clear what the error is

              **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

              If you cant figure out how to fix this, you don't need to be editing gsc files.

              LordCurtis Offline
              LordCurtis Offline
              LordCurtis
              wrote on last edited by
              #65

              Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

              Cahz 1 Reply Last reply
              0
              • LordCurtis LordCurtis

                Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                Cahz Offline
                Cahz Offline
                Cahz
                VIP
                wrote on last edited by
                #66

                LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

                S I K E

                1 Reply Last reply
                0
                • Cahz Cahz

                  @MrSlark You can find the proper codes needed HERE

                  MrWave Offline
                  MrWave Offline
                  MrWave
                  wrote on last edited by
                  #67

                  Cahz Bro . I Can't Find That codes . Can You help Me ?
                  Really I Need Your Mod And i Need ZombieBlood For Do ee :))
                  Both are needed

                  1 Reply Last reply
                  0
                  • Cahz Cahz

                    ZOMBIES ++ MOD
                    Developer: @ItsCahz
                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                    README
                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                    TOGGLE-ABLE FEATURES

                    • Zombie Counter on screen
                    • Custom Powerup drops
                    • Extra Perk Machines

                    CUSTOM POWERUPS

                    • Money Drop (Random amount of money)
                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                    • Fast Feet (Super sonic speed)

                    EXTRA PERK MACHINES

                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                    • Stamin-Up (Nuketown)
                    • Mule Kick (Nuketown, Tranzit)
                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                    OTHER FEATURES

                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                    • Game Length gets displayed at the end of the game (hours and minutes)

                    Some Pictures
                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                    DIERISE_PHD.jpg
                    My favorite perk and perk machine!
                    all perks die rise.jpg
                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                    custom perks.jpg
                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                    MOTD_PHD.jpg
                    MOTD PHD Flopper Machine!
                    NUKETOWN_MULEKICK.jpg
                    Nuketown Mule Kick
                    BURIED_PHD.jpg
                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                    I don't think there's much else to say here other than have fun

                    Version 1.2
                    should be more stable. Won't know until server owners test it.

                    _KimboSlice_ Offline
                    _KimboSlice_ Offline
                    _KimboSlice_
                    wrote on last edited by
                    #68

                    Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

                    1 Reply Last reply
                    5
                    • Cahz Cahz

                      Jacobean
                      blackbeard29
                      Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                      Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                      Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                      _KimboSlice_ Offline
                      _KimboSlice_ Offline
                      _KimboSlice_
                      wrote on last edited by
                      #69

                      Cahz error 404 not found when i open the link of the tutorial

                      1 Reply Last reply
                      0
                      • Jacobean Jacobean

                        Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                        And put the config in t6r/data.
                        Do I need to do more than this?
                        https://prnt.sc/s3m9iz

                        _KimboSlice_ Offline
                        _KimboSlice_ Offline
                        _KimboSlice_
                        wrote on last edited by
                        #70

                        Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                        luigistyle 1 Reply Last reply
                        1
                        • Cahz Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          twistedfun Offline
                          twistedfun Offline
                          twistedfun
                          wrote on last edited by
                          #71

                          Cahz bruh none of the downloads are working and i also have no firefox so i cant do any of that other stuff

                          1 Reply Last reply
                          0
                          • _KimboSlice_ _KimboSlice_

                            Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                            luigistyle Offline
                            luigistyle Offline
                            luigistyle
                            Plutonium Staff
                            wrote on last edited by
                            #72

                            @SlaaayZ Correct.

                            1 Reply Last reply
                            1
                            • So High Offline
                              So High Offline
                              So High
                              wrote on last edited by
                              #73

                              that zombie blood fix would be comin in clutch tho

                              Cahz 1 Reply Last reply
                              0
                              • So High So High

                                that zombie blood fix would be comin in clutch tho

                                Cahz Offline
                                Cahz Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #74

                                @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                                LastKing 1 Reply Last reply
                                0
                                • Cahz Cahz

                                  UnknownAU Not sure how it doesn't work... Works fine for me

                                  LastKing Offline
                                  LastKing Offline
                                  LastKing
                                  wrote on last edited by
                                  #75

                                  Cahz ZombieBlood Does Not Work. UnforTunately Not Working .
                                  cahz is owner but there is this probloem for a month ago , i dont know why he does not fix That !!!!!!!!!!

                                  1 Reply Last reply
                                  0
                                  • Cahz Cahz

                                    @Hobo-Tim Should be fixed now.. Download the latest version and let me know (i didnt feel like testing)

                                    LastKing Offline
                                    LastKing Offline
                                    LastKing
                                    wrote on last edited by
                                    #76

                                    Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                    **** 1 script error(S):
                                    ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                    i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                    Cahz MrWave 2 Replies Last reply
                                    0
                                    • LastKing LastKing

                                      Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                      **** 1 script error(S):
                                      ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                      i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                      Cahz Offline
                                      Cahz Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #77

                                      LastKing Try now buddy should be fixed 🙂

                                      MrWave LastKing 2 Replies Last reply
                                      0
                                      • LastKing LastKing

                                        Cahz Yeah I Compiled YOur New Cod After running server , i Have this Error :
                                        **** 1 script error(S):
                                        ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****
                                        i think there is a wrong code at zm_custom_powerups.gsc file in the 24 line

                                        MrWave Offline
                                        MrWave Offline
                                        MrWave
                                        wrote on last edited by
                                        #78

                                        LastKing Cahz I have this porblem too . i can compiling your file but after running server . i have the error like lastking , ****unrseloved external "test the powerup" 0 parameters in myfile at line 1 ****

                                        1 Reply Last reply
                                        0
                                        • Cahz Cahz

                                          LastKing Try now buddy should be fixed 🙂

                                          MrWave Offline
                                          MrWave Offline
                                          MrWave
                                          wrote on last edited by
                                          #79

                                          Cahz Code Fixed , But zombie blood not working yet , and after take zombieblood server crashing.
                                          take ice staff part = server = crash

                                          Cahz 1 Reply Last reply
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