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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    DeadShot I have never experienced any sort of bug like that...

    DeadShotundefined Offline
    DeadShotundefined Offline
    DeadShot
    wrote on last edited by
    #51

    Cahz i found the mule kick in tranzit green run but i cant find phd flopper

    Cahzundefined 1 Reply Last reply
    0
    • DeadShotundefined DeadShot

      Cahz i found the mule kick in tranzit green run but i cant find phd flopper

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #52

      DeadShot PHD Flopper is located behind the spawn building in the bus depot on Tranzit

      1 Reply Last reply
      0
      • Cahzundefined Cahz

        Jacobean
        blackbeard29
        Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

        Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
        Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

        Bruhmoment212undefined Offline
        Bruhmoment212undefined Offline
        Bruhmoment212
        wrote on last edited by
        #53

        Cahz Link is dead or removed

        Cahzundefined 1 Reply Last reply
        0
        • Bruhmoment212undefined Bruhmoment212

          Cahz Link is dead or removed

          Cahzundefined Offline
          Cahzundefined Offline
          Cahz
          VIP
          wrote on last edited by
          #54

          Bruhmoment212 wrong

          1 Reply Last reply
          0
          • So Highundefined Offline
            So Highundefined Offline
            So High
            wrote on last edited by
            #55

            How do i make the "built in dvars" work? Also zombie blood for origins

            1 Reply Last reply
            0
            • Yo_Angeloundefined Offline
              Yo_Angeloundefined Offline
              Yo_Angelo
              Plutonium Staff
              wrote on last edited by
              #56

              So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

              JezuzLizardundefined 1 Reply Last reply
              0
              • Yo_Angeloundefined Yo_Angelo

                So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

                JezuzLizardundefined Offline
                JezuzLizardundefined Offline
                JezuzLizard
                Plutonium Staff
                wrote on last edited by
                #57

                Yo_Angelo That moment when you decompile an open source project and complain about not being able to recompile it.

                1 Reply Last reply
                1
                • UnknownAUundefined Offline
                  UnknownAUundefined Offline
                  UnknownAU
                  wrote on last edited by
                  #58

                  could you post a tutorial for install please, the old tutorial no longer works.

                  Cahzundefined 1 Reply Last reply
                  0
                  • UnknownAUundefined UnknownAU

                    could you post a tutorial for install please, the old tutorial no longer works.

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #59

                    UnknownAU Not sure how it doesn't work... Works fine for me

                    UnknownAUundefined LastKingundefined 2 Replies Last reply
                    0
                    • Cahzundefined Cahz

                      UnknownAU Not sure how it doesn't work... Works fine for me

                      UnknownAUundefined Offline
                      UnknownAUundefined Offline
                      UnknownAU
                      wrote on last edited by
                      #60

                      Cahz allg i figured it all out

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        MrWaveundefined Offline
                        MrWaveundefined Offline
                        MrWave
                        wrote on last edited by
                        #61

                        Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                        Where Is That Codes For Edit ??
                        Thank You

                        Cahzundefined 1 Reply Last reply
                        0
                        • MrWaveundefined MrWave

                          Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                          Where Is That Codes For Edit ??
                          Thank You

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #62

                          @MrSlark You can find the proper codes needed HERE

                          MrWaveundefined 1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            ZOMBIES ++ MOD
                            Developer: @ItsCahz
                            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                            README
                            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                            TOGGLE-ABLE FEATURES

                            • Zombie Counter on screen
                            • Custom Powerup drops
                            • Extra Perk Machines

                            CUSTOM POWERUPS

                            • Money Drop (Random amount of money)
                            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                            • Unlimited Ammo (Probably the best one. Credit @_Ox)
                            • Fast Feet (Super sonic speed)

                            EXTRA PERK MACHINES

                            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                            • Stamin-Up (Nuketown)
                            • Mule Kick (Nuketown, Tranzit)
                            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                            OTHER FEATURES

                            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                            • Game Length gets displayed at the end of the game (hours and minutes)

                            Some Pictures
                            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                            DIERISE_PHD.jpg
                            My favorite perk and perk machine!
                            all perks die rise.jpg
                            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                            custom perks.jpg
                            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                            MOTD_PHD.jpg
                            MOTD PHD Flopper Machine!
                            NUKETOWN_MULEKICK.jpg
                            Nuketown Mule Kick
                            BURIED_PHD.jpg
                            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                            I don't think there's much else to say here other than have fun

                            Version 1.2
                            should be more stable. Won't know until server owners test it.

                            LordCurtisundefined Offline
                            LordCurtisundefined Offline
                            LordCurtis
                            wrote on last edited by
                            #63

                            Cahz im getting
                            "**** 2 script error(s):
                            **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                            **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                            i checked them and no idea what it would be for debugbuttonmonitor.

                            Cahzundefined 1 Reply Last reply
                            0
                            • LordCurtisundefined LordCurtis

                              Cahz im getting
                              "**** 2 script error(s):
                              **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                              **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                              i checked them and no idea what it would be for debugbuttonmonitor.

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #64

                              LordCurtis im not holding your hand and fixing your problems for you kiddo.
                              It's quite clear what the error is

                              **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                              If you cant figure out how to fix this, you don't need to be editing gsc files.

                              LordCurtisundefined 1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                LordCurtis im not holding your hand and fixing your problems for you kiddo.
                                It's quite clear what the error is

                                **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                                If you cant figure out how to fix this, you don't need to be editing gsc files.

                                LordCurtisundefined Offline
                                LordCurtisundefined Offline
                                LordCurtis
                                wrote on last edited by
                                #65

                                Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                                Cahzundefined 1 Reply Last reply
                                0
                                • LordCurtisundefined LordCurtis

                                  Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #66

                                  LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

                                  S I K E

                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    @MrSlark You can find the proper codes needed HERE

                                    MrWaveundefined Offline
                                    MrWaveundefined Offline
                                    MrWave
                                    wrote on last edited by
                                    #67

                                    Cahz Bro . I Can't Find That codes . Can You help Me ?
                                    Really I Need Your Mod And i Need ZombieBlood For Do ee :))
                                    Both are needed

                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      _KimboSlice_undefined Offline
                                      _KimboSlice_undefined Offline
                                      _KimboSlice_
                                      wrote on last edited by
                                      #68

                                      Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

                                      1 Reply Last reply
                                      4
                                      • Cahzundefined Cahz

                                        Jacobean
                                        blackbeard29
                                        Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                                        Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                                        Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                                        _KimboSlice_undefined Offline
                                        _KimboSlice_undefined Offline
                                        _KimboSlice_
                                        wrote on last edited by
                                        #69

                                        Cahz error 404 not found when i open the link of the tutorial

                                        1 Reply Last reply
                                        0
                                        • Jacobeanundefined Jacobean

                                          Farzad I just copied the compiled script that Cahz posted and put it in t6r/data/maps/mp/gametypes_zm
                                          And put the config in t6r/data.
                                          Do I need to do more than this?
                                          https://prnt.sc/s3m9iz

                                          _KimboSlice_undefined Offline
                                          _KimboSlice_undefined Offline
                                          _KimboSlice_
                                          wrote on last edited by
                                          #70

                                          Jacobean t6r/data/maps/mp/gametypes_zm dont appear on my files what can i do? create them?

                                          luigistyleundefined 1 Reply Last reply
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