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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    ZOMBIES ++ MOD
    Developer: @ItsCahz
    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

    README
    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

    TOGGLE-ABLE FEATURES

    • Zombie Counter on screen
    • Custom Powerup drops
    • Extra Perk Machines

    CUSTOM POWERUPS

    • Money Drop (Random amount of money)
    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
    • Unlimited Ammo (Probably the best one. Credit @_Ox)
    • Fast Feet (Super sonic speed)

    EXTRA PERK MACHINES

    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
    • Stamin-Up (Nuketown)
    • Mule Kick (Nuketown, Tranzit)
    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

    OTHER FEATURES

    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

    • Game Length gets displayed at the end of the game (hours and minutes)

    Some Pictures
    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
    DIERISE_PHD.jpg
    My favorite perk and perk machine!
    all perks die rise.jpg
    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
    custom perks.jpg
    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
    MOTD_PHD.jpg
    MOTD PHD Flopper Machine!
    NUKETOWN_MULEKICK.jpg
    Nuketown Mule Kick
    BURIED_PHD.jpg
    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
    I don't think there's much else to say here other than have fun

    Version 1.2
    should be more stable. Won't know until server owners test it.

    DeadShotundefined Offline
    DeadShotundefined Offline
    DeadShot
    wrote on last edited by
    #49

    Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

    Cahzundefined 1 Reply Last reply
    0
    • DeadShotundefined DeadShot

      Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #50

      DeadShot I have never experienced any sort of bug like that...

      DeadShotundefined 1 Reply Last reply
      0
      • Cahzundefined Cahz

        DeadShot I have never experienced any sort of bug like that...

        DeadShotundefined Offline
        DeadShotundefined Offline
        DeadShot
        wrote on last edited by
        #51

        Cahz i found the mule kick in tranzit green run but i cant find phd flopper

        Cahzundefined 1 Reply Last reply
        0
        • DeadShotundefined DeadShot

          Cahz i found the mule kick in tranzit green run but i cant find phd flopper

          Cahzundefined Offline
          Cahzundefined Offline
          Cahz
          VIP
          wrote on last edited by
          #52

          DeadShot PHD Flopper is located behind the spawn building in the bus depot on Tranzit

          1 Reply Last reply
          0
          • Cahzundefined Cahz

            Jacobean
            blackbeard29
            Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

            Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
            Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

            Bruhmoment212undefined Offline
            Bruhmoment212undefined Offline
            Bruhmoment212
            wrote on last edited by
            #53

            Cahz Link is dead or removed

            Cahzundefined 1 Reply Last reply
            0
            • Bruhmoment212undefined Bruhmoment212

              Cahz Link is dead or removed

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #54

              Bruhmoment212 wrong

              1 Reply Last reply
              0
              • So Highundefined Offline
                So Highundefined Offline
                So High
                wrote on last edited by
                #55

                How do i make the "built in dvars" work? Also zombie blood for origins

                1 Reply Last reply
                0
                • Yo_Angeloundefined Offline
                  Yo_Angeloundefined Offline
                  Yo_Angelo
                  Plutonium Staff
                  wrote on last edited by
                  #56

                  So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

                  JezuzLizardundefined 1 Reply Last reply
                  0
                  • Yo_Angeloundefined Yo_Angelo

                    So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

                    JezuzLizardundefined Offline
                    JezuzLizardundefined Offline
                    JezuzLizard
                    Plutonium Staff
                    wrote on last edited by
                    #57

                    Yo_Angelo That moment when you decompile an open source project and complain about not being able to recompile it.

                    1 Reply Last reply
                    1
                    • UnknownAUundefined Offline
                      UnknownAUundefined Offline
                      UnknownAU
                      wrote on last edited by
                      #58

                      could you post a tutorial for install please, the old tutorial no longer works.

                      Cahzundefined 1 Reply Last reply
                      0
                      • UnknownAUundefined UnknownAU

                        could you post a tutorial for install please, the old tutorial no longer works.

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #59

                        UnknownAU Not sure how it doesn't work... Works fine for me

                        UnknownAUundefined LastKingundefined 2 Replies Last reply
                        0
                        • Cahzundefined Cahz

                          UnknownAU Not sure how it doesn't work... Works fine for me

                          UnknownAUundefined Offline
                          UnknownAUundefined Offline
                          UnknownAU
                          wrote on last edited by
                          #60

                          Cahz allg i figured it all out

                          1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            ZOMBIES ++ MOD
                            Developer: @ItsCahz
                            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                            README
                            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                            TOGGLE-ABLE FEATURES

                            • Zombie Counter on screen
                            • Custom Powerup drops
                            • Extra Perk Machines

                            CUSTOM POWERUPS

                            • Money Drop (Random amount of money)
                            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                            • Unlimited Ammo (Probably the best one. Credit @_Ox)
                            • Fast Feet (Super sonic speed)

                            EXTRA PERK MACHINES

                            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                            • Stamin-Up (Nuketown)
                            • Mule Kick (Nuketown, Tranzit)
                            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                            OTHER FEATURES

                            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                            • Game Length gets displayed at the end of the game (hours and minutes)

                            Some Pictures
                            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                            DIERISE_PHD.jpg
                            My favorite perk and perk machine!
                            all perks die rise.jpg
                            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                            custom perks.jpg
                            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                            MOTD_PHD.jpg
                            MOTD PHD Flopper Machine!
                            NUKETOWN_MULEKICK.jpg
                            Nuketown Mule Kick
                            BURIED_PHD.jpg
                            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                            I don't think there's much else to say here other than have fun

                            Version 1.2
                            should be more stable. Won't know until server owners test it.

                            MrWaveundefined Offline
                            MrWaveundefined Offline
                            MrWave
                            wrote on last edited by
                            #61

                            Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                            Where Is That Codes For Edit ??
                            Thank You

                            Cahzundefined 1 Reply Last reply
                            0
                            • MrWaveundefined MrWave

                              Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                              Where Is That Codes For Edit ??
                              Thank You

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #62

                              @MrSlark You can find the proper codes needed HERE

                              MrWaveundefined 1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                ZOMBIES ++ MOD
                                Developer: @ItsCahz
                                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                README
                                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                TOGGLE-ABLE FEATURES

                                • Zombie Counter on screen
                                • Custom Powerup drops
                                • Extra Perk Machines

                                CUSTOM POWERUPS

                                • Money Drop (Random amount of money)
                                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                • Fast Feet (Super sonic speed)

                                EXTRA PERK MACHINES

                                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                • Stamin-Up (Nuketown)
                                • Mule Kick (Nuketown, Tranzit)
                                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                OTHER FEATURES

                                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                • Game Length gets displayed at the end of the game (hours and minutes)

                                Some Pictures
                                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                DIERISE_PHD.jpg
                                My favorite perk and perk machine!
                                all perks die rise.jpg
                                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                custom perks.jpg
                                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                MOTD_PHD.jpg
                                MOTD PHD Flopper Machine!
                                NUKETOWN_MULEKICK.jpg
                                Nuketown Mule Kick
                                BURIED_PHD.jpg
                                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                I don't think there's much else to say here other than have fun

                                Version 1.2
                                should be more stable. Won't know until server owners test it.

                                LordCurtisundefined Offline
                                LordCurtisundefined Offline
                                LordCurtis
                                wrote on last edited by
                                #63

                                Cahz im getting
                                "**** 2 script error(s):
                                **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                                **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                                i checked them and no idea what it would be for debugbuttonmonitor.

                                Cahzundefined 1 Reply Last reply
                                0
                                • LordCurtisundefined LordCurtis

                                  Cahz im getting
                                  "**** 2 script error(s):
                                  **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                                  **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                                  i checked them and no idea what it would be for debugbuttonmonitor.

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #64

                                  LordCurtis im not holding your hand and fixing your problems for you kiddo.
                                  It's quite clear what the error is

                                  **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                                  If you cant figure out how to fix this, you don't need to be editing gsc files.

                                  LordCurtisundefined 1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    LordCurtis im not holding your hand and fixing your problems for you kiddo.
                                    It's quite clear what the error is

                                    **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                                    If you cant figure out how to fix this, you don't need to be editing gsc files.

                                    LordCurtisundefined Offline
                                    LordCurtisundefined Offline
                                    LordCurtis
                                    wrote on last edited by
                                    #65

                                    Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • LordCurtisundefined LordCurtis

                                      Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #66

                                      LordCurtis You're telling me you can't fix ONE LINE of code? Even when it tells you exactly what is INSIDE that line of code? You can't press CTRL+F and find that error? And that's somehow my fault?

                                      S I K E

                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        @MrSlark You can find the proper codes needed HERE

                                        MrWaveundefined Offline
                                        MrWaveundefined Offline
                                        MrWave
                                        wrote on last edited by
                                        #67

                                        Cahz Bro . I Can't Find That codes . Can You help Me ?
                                        Really I Need Your Mod And i Need ZombieBlood For Do ee :))
                                        Both are needed

                                        1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          ZOMBIES ++ MOD
                                          Developer: @ItsCahz
                                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                          README
                                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                          TOGGLE-ABLE FEATURES

                                          • Zombie Counter on screen
                                          • Custom Powerup drops
                                          • Extra Perk Machines

                                          CUSTOM POWERUPS

                                          • Money Drop (Random amount of money)
                                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                          • Fast Feet (Super sonic speed)

                                          EXTRA PERK MACHINES

                                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                          • Stamin-Up (Nuketown)
                                          • Mule Kick (Nuketown, Tranzit)
                                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                          OTHER FEATURES

                                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                          • Game Length gets displayed at the end of the game (hours and minutes)

                                          Some Pictures
                                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                          DIERISE_PHD.jpg
                                          My favorite perk and perk machine!
                                          all perks die rise.jpg
                                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                          custom perks.jpg
                                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                          MOTD_PHD.jpg
                                          MOTD PHD Flopper Machine!
                                          NUKETOWN_MULEKICK.jpg
                                          Nuketown Mule Kick
                                          BURIED_PHD.jpg
                                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                          I don't think there's much else to say here other than have fun

                                          Version 1.2
                                          should be more stable. Won't know until server owners test it.

                                          _KimboSlice_undefined Offline
                                          _KimboSlice_undefined Offline
                                          _KimboSlice_
                                          wrote on last edited by
                                          #68

                                          Cahz How can I install the mod? Sorry for the noob question It's my first time xd and i want it

                                          1 Reply Last reply
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