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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

    MrWaveundefined Offline
    MrWaveundefined Offline
    MrWave
    wrote on last edited by MrWave
    #46
    This post is deleted!
    1 Reply Last reply
    0
    • Cahzundefined Cahz

      @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

      MrWaveundefined Offline
      MrWaveundefined Offline
      MrWave
      wrote on last edited by
      #47

      Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
      I Removed Stamin-Up Codes and Testing server .
      I finally managed go to untill round 40

      Cahzundefined 1 Reply Last reply
      1
      • MrWaveundefined MrWave

        Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
        I Removed Stamin-Up Codes and Testing server .
        I finally managed go to untill round 40

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #48

        @MrSlark Glad to hear you were able to get it working for you!

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          ZOMBIES ++ MOD
          Developer: @ItsCahz
          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

          README
          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

          TOGGLE-ABLE FEATURES

          • Zombie Counter on screen
          • Custom Powerup drops
          • Extra Perk Machines

          CUSTOM POWERUPS

          • Money Drop (Random amount of money)
          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
          • Unlimited Ammo (Probably the best one. Credit @_Ox)
          • Fast Feet (Super sonic speed)

          EXTRA PERK MACHINES

          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
          • Stamin-Up (Nuketown)
          • Mule Kick (Nuketown, Tranzit)
          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

          OTHER FEATURES

          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

          • Game Length gets displayed at the end of the game (hours and minutes)

          Some Pictures
          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
          DIERISE_PHD.jpg
          My favorite perk and perk machine!
          all perks die rise.jpg
          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
          custom perks.jpg
          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
          MOTD_PHD.jpg
          MOTD PHD Flopper Machine!
          NUKETOWN_MULEKICK.jpg
          Nuketown Mule Kick
          BURIED_PHD.jpg
          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
          I don't think there's much else to say here other than have fun

          Version 1.2
          should be more stable. Won't know until server owners test it.

          DeadShotundefined Offline
          DeadShotundefined Offline
          DeadShot
          wrote on last edited by
          #49

          Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

          Cahzundefined 1 Reply Last reply
          0
          • DeadShotundefined DeadShot

            Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #50

            DeadShot I have never experienced any sort of bug like that...

            DeadShotundefined 1 Reply Last reply
            0
            • Cahzundefined Cahz

              DeadShot I have never experienced any sort of bug like that...

              DeadShotundefined Offline
              DeadShotundefined Offline
              DeadShot
              wrote on last edited by
              #51

              Cahz i found the mule kick in tranzit green run but i cant find phd flopper

              Cahzundefined 1 Reply Last reply
              0
              • DeadShotundefined DeadShot

                Cahz i found the mule kick in tranzit green run but i cant find phd flopper

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #52

                DeadShot PHD Flopper is located behind the spawn building in the bus depot on Tranzit

                1 Reply Last reply
                0
                • Cahzundefined Cahz

                  Jacobean
                  blackbeard29
                  Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                  Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                  Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                  Bruhmoment212undefined Offline
                  Bruhmoment212undefined Offline
                  Bruhmoment212
                  wrote on last edited by
                  #53

                  Cahz Link is dead or removed

                  Cahzundefined 1 Reply Last reply
                  0
                  • Bruhmoment212undefined Bruhmoment212

                    Cahz Link is dead or removed

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #54

                    Bruhmoment212 wrong

                    1 Reply Last reply
                    0
                    • So Highundefined Offline
                      So Highundefined Offline
                      So High
                      wrote on last edited by
                      #55

                      How do i make the "built in dvars" work? Also zombie blood for origins

                      1 Reply Last reply
                      0
                      • Yo_Angeloundefined Offline
                        Yo_Angeloundefined Offline
                        Yo_Angelo
                        Plutonium Staff
                        wrote on last edited by
                        #56

                        So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

                        JezuzLizardundefined 1 Reply Last reply
                        0
                        • Yo_Angeloundefined Yo_Angelo

                          So I decompiled this to edit around some gscs but when I try to compile it with GSC Studio, I get a lot of syntax errors. Is there another way to compile this?

                          JezuzLizardundefined Offline
                          JezuzLizardundefined Offline
                          JezuzLizard
                          Plutonium Staff
                          wrote on last edited by
                          #57

                          Yo_Angelo That moment when you decompile an open source project and complain about not being able to recompile it.

                          1 Reply Last reply
                          1
                          • UnknownAUundefined Offline
                            UnknownAUundefined Offline
                            UnknownAU
                            wrote on last edited by
                            #58

                            could you post a tutorial for install please, the old tutorial no longer works.

                            Cahzundefined 1 Reply Last reply
                            0
                            • UnknownAUundefined UnknownAU

                              could you post a tutorial for install please, the old tutorial no longer works.

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #59

                              UnknownAU Not sure how it doesn't work... Works fine for me

                              UnknownAUundefined LastKingundefined 2 Replies Last reply
                              0
                              • Cahzundefined Cahz

                                UnknownAU Not sure how it doesn't work... Works fine for me

                                UnknownAUundefined Offline
                                UnknownAUundefined Offline
                                UnknownAU
                                wrote on last edited by
                                #60

                                Cahz allg i figured it all out

                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  ZOMBIES ++ MOD
                                  Developer: @ItsCahz
                                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                  README
                                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                  TOGGLE-ABLE FEATURES

                                  • Zombie Counter on screen
                                  • Custom Powerup drops
                                  • Extra Perk Machines

                                  CUSTOM POWERUPS

                                  • Money Drop (Random amount of money)
                                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                  • Fast Feet (Super sonic speed)

                                  EXTRA PERK MACHINES

                                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                  • Stamin-Up (Nuketown)
                                  • Mule Kick (Nuketown, Tranzit)
                                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                  OTHER FEATURES

                                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                  • Game Length gets displayed at the end of the game (hours and minutes)

                                  Some Pictures
                                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                  DIERISE_PHD.jpg
                                  My favorite perk and perk machine!
                                  all perks die rise.jpg
                                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                  custom perks.jpg
                                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                  MOTD_PHD.jpg
                                  MOTD PHD Flopper Machine!
                                  NUKETOWN_MULEKICK.jpg
                                  Nuketown Mule Kick
                                  BURIED_PHD.jpg
                                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                  I don't think there's much else to say here other than have fun

                                  Version 1.2
                                  should be more stable. Won't know until server owners test it.

                                  MrWaveundefined Offline
                                  MrWaveundefined Offline
                                  MrWave
                                  wrote on last edited by
                                  #61

                                  Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                                  Where Is That Codes For Edit ??
                                  Thank You

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • MrWaveundefined MrWave

                                    Cahz Hi Bro . how Can i Fix ZombieBlood On Origins ??
                                    Where Is That Codes For Edit ??
                                    Thank You

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #62

                                    @MrSlark You can find the proper codes needed HERE

                                    MrWaveundefined 1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      LordCurtisundefined Offline
                                      LordCurtisundefined Offline
                                      LordCurtis
                                      wrote on last edited by
                                      #63

                                      Cahz im getting
                                      "**** 2 script error(s):
                                      **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                                      **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                                      i checked them and no idea what it would be for debugbuttonmonitor.

                                      Cahzundefined 1 Reply Last reply
                                      0
                                      • LordCurtisundefined LordCurtis

                                        Cahz im getting
                                        "**** 2 script error(s):
                                        **** Too many parameters: "vibrate" with 6 parameters in "maps/mp/_imcsx_gsc_studio.gsc"
                                        **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                                        i checked them and no idea what it would be for debugbuttonmonitor.

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #64

                                        LordCurtis im not holding your hand and fixing your problems for you kiddo.
                                        It's quite clear what the error is

                                        **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                                        If you cant figure out how to fix this, you don't need to be editing gsc files.

                                        LordCurtisundefined 1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          LordCurtis im not holding your hand and fixing your problems for you kiddo.
                                          It's quite clear what the error is

                                          **** Unresolved external : "debugbuttonmonitor" with 0 parameters in "maps/mp/_imcsx_gsc_studio.gsc" at line 1 ****"

                                          If you cant figure out how to fix this, you don't need to be editing gsc files.

                                          LordCurtisundefined Offline
                                          LordCurtisundefined Offline
                                          LordCurtis
                                          wrote on last edited by
                                          #65

                                          Cahz I'm not modifying it, i'm trying to combine all of your scripts, you didn't do the code right, you made it as easy as pasting all of the code into one gsc with gsc studio's but you didn't add a parameter to line 56 for debugbuttonmonitor, of course i don't know how to fix it, i didn't download someone else's script to fix it to be able to use it.

                                          Cahzundefined 1 Reply Last reply
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