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[Release] [ZM] ZOMBIES++

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  • Ox_undefined Ox_

    SlyJF said in [Release] [Zombies] ZOMBIES++ MOD (Extra Perk Machines, Powerups, more):

    MiguelitoS2 Cahz yeah im trying to figure out why zombie blood isnt working, any updates here?

    It's because powerup isn't passed onto the original _zombiemode_powerup_grab function if it the powerup wasn't one of the user added custom ones. Instead it's just discarded.
    Don't know why he missed that part when he copied over my code.

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #34

    Ox_ SlyJF I never used this mod on Origins for 2 reasons.

    1. There's already all the perks on that map so I never added any extra perks (so didnt test)
    2. I personally just don't like the map so I never tested the mod with it

    I must've copied the "I removed the zombie blood" part of the code that someone else posted in the thread. Oh well. If someone wants to use this mod on Origins, they can try to fix the zombie blood... but I'm not able to fix this at this very moment. 😞 Probably won't be able to fix the code until tomorrow

    1 Reply Last reply
    0
    • VERsingthegamezundefined Offline
      VERsingthegamezundefined Offline
      VERsingthegamez
      wrote on last edited by
      #35

      Is there a way to install this without having to have a server? I cannot get it to work with the server and its becoming a pain in the ass.

      1 Reply Last reply
      0
      • Papa  Johnundefined Offline
        Papa  Johnundefined Offline
        Papa John
        wrote on last edited by
        #36

        I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

        Sebi2030undefined 1 Reply Last reply
        1
        • Papa  Johnundefined Papa John

          I have tried using this on my dedicated server. But every time I play mob of the dead the afterlife counter gets stuck at 1. Its normally at 3

          Sebi2030undefined Offline
          Sebi2030undefined Offline
          Sebi2030
          wrote on last edited by
          #37

          Clarence i have the same problem

          1 Reply Last reply
          0
          • Cahzundefined Cahz

            ZOMBIES ++ MOD
            Developer: @ItsCahz
            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

            README
            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

            TOGGLE-ABLE FEATURES

            • Zombie Counter on screen
            • Custom Powerup drops
            • Extra Perk Machines

            CUSTOM POWERUPS

            • Money Drop (Random amount of money)
            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
            • Unlimited Ammo (Probably the best one. Credit @_Ox)
            • Fast Feet (Super sonic speed)

            EXTRA PERK MACHINES

            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
            • Stamin-Up (Nuketown)
            • Mule Kick (Nuketown, Tranzit)
            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

            OTHER FEATURES

            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

            • Game Length gets displayed at the end of the game (hours and minutes)

            Some Pictures
            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
            DIERISE_PHD.jpg
            My favorite perk and perk machine!
            all perks die rise.jpg
            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
            custom perks.jpg
            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
            MOTD_PHD.jpg
            MOTD PHD Flopper Machine!
            NUKETOWN_MULEKICK.jpg
            Nuketown Mule Kick
            BURIED_PHD.jpg
            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
            I don't think there's much else to say here other than have fun

            Version 1.2
            should be more stable. Won't know until server owners test it.

            MrWaveundefined Offline
            MrWaveundefined Offline
            MrWave
            wrote on last edited by
            #38

            Cahz Thank You so Much My Friend For This Mod .
            But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

            Cahzundefined 1 Reply Last reply
            1
            • MrWaveundefined MrWave

              Cahz Thank You so Much My Friend For This Mod .
              But I Want To Set AfterLifes To 3 times in Mob , Please Help me Guide

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by Cahz
              #39

              @MrSlark Sebi2030 Clarence

              Remove this line from the startInit function inside of the zm_server_functions.gsc file to reset the mob of the dead afterlives to 3 instead of 1

              level.is_forever_solo_game = undefined;
              

              Then recompile all the gsc files into a new _clientids.gsc file

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                ZOMBIES ++ MOD
                Developer: @ItsCahz
                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                README
                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                TOGGLE-ABLE FEATURES

                • Zombie Counter on screen
                • Custom Powerup drops
                • Extra Perk Machines

                CUSTOM POWERUPS

                • Money Drop (Random amount of money)
                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                • Fast Feet (Super sonic speed)

                EXTRA PERK MACHINES

                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                • Stamin-Up (Nuketown)
                • Mule Kick (Nuketown, Tranzit)
                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                OTHER FEATURES

                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                • Game Length gets displayed at the end of the game (hours and minutes)

                Some Pictures
                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                DIERISE_PHD.jpg
                My favorite perk and perk machine!
                all perks die rise.jpg
                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                custom perks.jpg
                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                MOTD_PHD.jpg
                MOTD PHD Flopper Machine!
                NUKETOWN_MULEKICK.jpg
                Nuketown Mule Kick
                BURIED_PHD.jpg
                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                I don't think there's much else to say here other than have fun

                Version 1.2
                should be more stable. Won't know until server owners test it.

                MrWaveundefined Offline
                MrWaveundefined Offline
                MrWave
                wrote on last edited by
                #40

                Cahz I Found 1 problem in Alctara Island Map .
                This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
                Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
                Does anyone have this problem?

                Cahzundefined 1 Reply Last reply
                0
                • MrWaveundefined MrWave

                  Cahz I Found 1 problem in Alctara Island Map .
                  This Mode Not working with MOTD Map . Always Time i using This Code For MOTD Map .
                  Server Going to Crashes and stoping working . unfortunately i can't play MOTD map.
                  Does anyone have this problem?

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #41

                  @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                  MrWaveundefined 2 Replies Last reply
                  1
                  • Cahzundefined Cahz

                    @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                    MrWaveundefined Offline
                    MrWaveundefined Offline
                    MrWave
                    wrote on last edited by
                    #42

                    Cahz It's different , Most of the time before the round 20

                    Cahzundefined 1 Reply Last reply
                    0
                    • MrWaveundefined MrWave

                      Cahz It's different , Most of the time before the round 20

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #43

                      @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                      MrWaveundefined 3 Replies Last reply
                      0
                      • Cahzundefined Cahz

                        @MrSlark Did it crash right away, did it crash late into the game... when did it crash?

                        MrWaveundefined Offline
                        MrWaveundefined Offline
                        MrWave
                        wrote on last edited by
                        #44
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                          MrWaveundefined Offline
                          MrWaveundefined Offline
                          MrWave
                          wrote on last edited by
                          #45
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                            MrWaveundefined Offline
                            MrWaveundefined Offline
                            MrWave
                            wrote on last edited by MrWave
                            #46
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              @MrSlark hmm. not sure. I've personally never experienced crashes on MOTD at all. I wish I could help more but idk what could be causing it

                              MrWaveundefined Offline
                              MrWaveundefined Offline
                              MrWave
                              wrote on last edited by
                              #47

                              Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
                              I Removed Stamin-Up Codes and Testing server .
                              I finally managed go to untill round 40

                              Cahzundefined 1 Reply Last reply
                              1
                              • MrWaveundefined MrWave

                                Cahz Bro I Fixed That PRoblem . That Is For Stamin-Up On The Bridge .
                                I Removed Stamin-Up Codes and Testing server .
                                I finally managed go to untill round 40

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #48

                                @MrSlark Glad to hear you were able to get it working for you!

                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  ZOMBIES ++ MOD
                                  Developer: @ItsCahz
                                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                  README
                                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                  TOGGLE-ABLE FEATURES

                                  • Zombie Counter on screen
                                  • Custom Powerup drops
                                  • Extra Perk Machines

                                  CUSTOM POWERUPS

                                  • Money Drop (Random amount of money)
                                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                  • Fast Feet (Super sonic speed)

                                  EXTRA PERK MACHINES

                                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                  • Stamin-Up (Nuketown)
                                  • Mule Kick (Nuketown, Tranzit)
                                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                  OTHER FEATURES

                                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                  • Game Length gets displayed at the end of the game (hours and minutes)

                                  Some Pictures
                                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                  DIERISE_PHD.jpg
                                  My favorite perk and perk machine!
                                  all perks die rise.jpg
                                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                  custom perks.jpg
                                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                  MOTD_PHD.jpg
                                  MOTD PHD Flopper Machine!
                                  NUKETOWN_MULEKICK.jpg
                                  Nuketown Mule Kick
                                  BURIED_PHD.jpg
                                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                  I don't think there's much else to say here other than have fun

                                  Version 1.2
                                  should be more stable. Won't know until server owners test it.

                                  DeadShotundefined Offline
                                  DeadShotundefined Offline
                                  DeadShot
                                  wrote on last edited by
                                  #49

                                  Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • DeadShotundefined DeadShot

                                    Cahz Its a good mod, but like at times when i touch my friend both of us get downed at the same time for no reason

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #50

                                    DeadShot I have never experienced any sort of bug like that...

                                    DeadShotundefined 1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      DeadShot I have never experienced any sort of bug like that...

                                      DeadShotundefined Offline
                                      DeadShotundefined Offline
                                      DeadShot
                                      wrote on last edited by
                                      #51

                                      Cahz i found the mule kick in tranzit green run but i cant find phd flopper

                                      Cahzundefined 1 Reply Last reply
                                      0
                                      • DeadShotundefined DeadShot

                                        Cahz i found the mule kick in tranzit green run but i cant find phd flopper

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #52

                                        DeadShot PHD Flopper is located behind the spawn building in the bus depot on Tranzit

                                        1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          Jacobean
                                          blackbeard29
                                          Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                                          Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                                          Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                                          Bruhmoment212undefined Offline
                                          Bruhmoment212undefined Offline
                                          Bruhmoment212
                                          wrote on last edited by
                                          #53

                                          Cahz Link is dead or removed

                                          Cahzundefined 1 Reply Last reply
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